Can someone help me understand instant requests for cheats and walkthroughs?

anne O'nymous

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Walthroughs are easy, some games are hard to complete when playing for the first time and will require some additional help to get most of the content.

Cheats on the other hand are mostly because a person either lost their save (a very legit reason when playing in-development games) or are too lazy to play, [...]
I understand what you say but, I don't know, I think you are really naive here. There almost isn't a single game without a "is there a walkthrough", and I meant it. Whatever the game mechanism, even games where your decisions clearly change nothing. Take , by example. It's a pure sandbox games with a pure grinding mechanism. Just spam the available actions and you'll end the game with all the content. Still I had to write a quick walkthrough and there's still, time to time, people asking for one.
In the end, even the walkthrough part is just a lazy thing. It's like @Ignatz said. An update is release and "almost instantly in many cases" you see them ask for a walkthrough. You haven't even finished to download the game, and I don't even talk about trying to play the update by yourself, that they're already asking for help. It's not because it's hard, they don't even tried :/
 

SolarEclipsed

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To me it is the most ridiculous thing, to ask for a walkthrough on an update, when it has just been released, there are 2 reasons for this. 1) unless the DEV has created a walkthrough nobody has had time to do one. 2) Most games are sandboxed. I can understand a game like MGA maybe needing a walkthrough, however on that thread a guy was begging for the Mod when the mods creator had stated 3 comments up it would not be ready for a few days as he hadn't got the game. I use cheats on some games to avoid the grind Farmer's Dreams is one I can't be bothered to grind with, but I don't ask for them. I also got RPGMV so I can alter my stats on that and peasant's quest
 

DarthSeduction

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Most games are sandboxed
I find sandbox games are the ones I am most likely to need them on. Man of the House, Big Brother, Dreaming of Dana. The fact that these games have so many options for what to do mean that you might miss a cue (especially when they're not obvious) or put around for a week, not knowing what to do next.

I agree with a game like MGA, which unless you save every 5 seconds, will require you to make the right choices the first time every time, you need a walkthrough, but again, this like other games that need one, are flaws in the game's mechanics rather than in the user. Walkthroughs and cheats are there to fix things when a developer fucks up... or for people who are too lazy to play a game.
 

Zippity

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To me it is the most ridiculous thing, to ask for a walkthrough on an update, when it has just been released, there are 2 reasons for this. 1) unless the DEV has created a walkthrough nobody has had time to do one. 2) Most games are sandboxed. I can understand a game like MGA maybe needing a walkthrough, however on that thread a guy was begging for the Mod when the mods creator had stated 3 comments up it would not be ready for a few days as he hadn't got the game. I use cheats on some games to avoid the grind Farmer's Dreams is one I can't be bothered to grind with, but I don't ask for them. I also got RPGMV so I can alter my stats on that and peasant's quest
I think the reason you see beggars asking for it that quickly, especially in the case an update mentions how long before a walkthrough, they are just being lazy and impatient... I personally have no patience for folks like that... Does that make me impatient? lol

Walthroughs are easy, some games are hard to complete when playing for the first time and will require some additional help to get most of the content.

Cheats on the other hand are mostly because a person either lost their save (a very legit reason when playing in-development games) or are too lazy to play, but want to get the images. It's no big surprise, even if it is a game, many will just play it because it has good art, I never actually played BB without cheating because it a pain and not worth the trouble to see the scenes, so I just cheat to get it.

Also, in general, there's a large portion of gamers that love power fantasy and like big numbers and being OP as soon as possible.
I really do not think people ask for cheats to fix issues when they lose their saves, at least not a majority of the time... Yes, there are probably cases where that might be true... But I think the majority of the time it's so they can just get through the content as quickly as possible without any grinding...

For me, only time I really use cheats, is when the grind is so horribly time consuming for things like money or some stat that takes an 30+ minutes to work up just to get past the current content wall... Because I don't want to waste my game day doing repeating non-sense for extreme amounts of time just to get to the next step of content... I'm not a fan of high grind games... Grind is fine, in moderation, but not when it takes forever due to the game mechanics...

I find sandbox games are the ones I am most likely to need them on. Man of the House, Big Brother, Dreaming of Dana. The fact that these games have so many options for what to do mean that you might miss a cue (especially when they're not obvious) or put around for a week, not knowing what to do next.
As to the message you replied to that most games are sandbox... That is not true in the slightest... There are very few truly sandbox games out there... And I've rarely ran into any game in this genre that are truly sandbox games... A sandbox game allows practically complete freedom... When a grind based game or VN or other game just gives you a small list of places that you can go to in any order you want, that is not sandbox... SO many people, especially game developers, throw around the word sandbox, more as a power word to draw attention to their game, rather than it actually being true... It's used far too loosely just because it draws attention... Because of this, the term begins to lose it's original meaning because people just don't know any better... Below are some sites to go read with regards to Sandbox Games and concepts like Open World, Emergent Gameplay, and so forth:





 
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89tasker

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I remember playing a game where the first puzzle was figuring out how to get out of your room. There were no hints or dialogue. Just you in a room.

The solution? Unlock the desk drawer with a screwdriver you find under the bed. Then check the door to see if it opens.

Never assume that game mechanics will make sense.

Surprisingly, I found a recent version of this "puzzle."
In horny as(s)ylum, you need to walk into an empty closet before the shed door will open for you.
 

redknight00

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I understand what you say but, I don't know, I think you are really naive here. There almost isn't a single game without a "is there a walkthrough", and I meant it.
I have no doubt of that, I've seem people ask for walkthroughs in Kinetic Novels. It's just that I preferred to come up with a reasonable motive for a non-stupid human would ask for one. Like myself when I played TiTs for the first time, I was overwhelmed by the amount of content and no idea of what was and was not complete, so I used their wiki a lot to guide me.

I really do not think people ask for cheats to fix issues when they lose their saves, at least not a majority of the time... Yes, there are probably cases where that might be true... But I think the majority of the time it's so they can just get through the content as quickly as possible without any
That's why i said either losing a save or inpatient. Though it is true I feel most players nowadays are too spoiled and lazy when it comes to gaming in general, so adult games wouldn't be any different.
 
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anne O'nymous

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I have no doubt of that, I've seem people ask for walkthroughs in Kinetic Novels. It's just that I preferred to come up with a reasonable motive for a non-stupid human would ask for one. Like myself when I played TiTs for the first time, I was overwhelmed by the amount of content and no idea of what was and was not complete, so I used their wiki a lot to guide me.
Aren't you confirming what I said ? I tend to see the good side even in the worse situations, and like you also would prefer to come up with a reasonable motive. But you said it yourself, when you played TiTs, which have a forum initially dedicated to it, you haven't asked for a walkthrough, you've found it and used it by yourself.
Here, how many time the answer is, "the link is right below the one you clicked to download the game", or, "two/three messages before yours" ? When I said that they don't even try, it's not only that they didn't tried to play by themselves, they also don't searched for the walkthrough. One time they'll discover mods and ask for a mod highlighting the correct answer so they'll not even have to read a walkthrough.
Hopefully they're a minority, but they are one of the nosiest one.
 

freedom.call

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I like walkthroughs for when I'm stuck or the game is too difficult for me but I still want to check out the sex scenes, but I hate games like Love thy Neighbor where I have to get all options correct to advance. What's the point?

I've never used cheats.
 

groove888

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I'm gonna try to give a short answer.

Walkthrough > Changelog.

Games mechanics are often confusing/bad.

Grind is often boring because of extreme repetitivity (no variation in scene or dialog -> game world seems bland and unresponsive).

Reward is often underwhelming.
 
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jw1985

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Why people use cheats - Choice:
A: Spend 2 hours repeating the same actions and speed clicking though the same dialogue over and over to generate enough in game cash to purchase the item you know you require to advance the scene
B: Spend 2 minutes finding and installing a patch that bumps up your cash

A good walkthrough doesn't tell you everything you have to do, just helps you avoid grindy bullshit like learning by trail and error and repetition event x can only be triggered at 4pm in location y. Unfortunately most games are grind heavy, so rather than waste their time grinding to inevitable frustration, many player want to have warning in advance so they can better judge if the likely payoff is worth the likely effort.

Grind is like a cocktease: A short stretch is fun and enhances the pay-off but if it goes on too long it just gets tedious and frustrating.
 
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Jai Ho

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Yeah, can you post the cheat codes for this question please? Also I think you forgot the link for the crack. And, oh yeah, I forgot the most important question - when will this question be updated next? Can you update it before Tuesday at 5:30 PM Pacific because I have some time then. I know the question is only version 0.00001 but will you be including a walkthru before Tuesday also?
 

HolyMolly

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Because most of theses games are using very cheap, non-fun and uninteresting "gameplay" mechanics. Most of the time it's only click this stuff 250x times to grind reputation/money or wathever, so yeah playing theses "games" without cheats is actually a huge waiste of time, rather go straigth to the erotic part.
 
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UserX

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Why people use cheats - Choice:
A: Spend 2 hours repeating the same actions and speed clicking though the same dialogue over and over to generate enough in game cash to purchase the item you know you require to advance the scene
B: Spend 2 minutes finding and installing a patch that bumps up your cash

A good walkthrough doesn't tell you everything you have to do, just helps you avoid grindy bullshit like learning by trail and error and repetition event x can only be triggered at 4pm in location y. Unfortunately most games are grind heavy, so rather than waste their time grinding to inevitable frustration, many player want to have warning in advance so they can better judge if the likely payoff is worth the likely effort.

Grind is like a cocktease: A short stretch is fun and enhances the pay-off but if it goes on too long it just gets tedious and frustrating.
Personally I don't even use a wt anymore: if a game needs absolutely a step by step wt to be won, I'm not interested.
For a special bonus event? Cool. For a very specific ending? Ok. Here and there for some very specifics and rare moments, I can accept it.
Step by step like "Be here at 9:00, buy a diet coke, trash it and buy another, spin around yourself on one leg, sing a song, then enter the third door to your left at 11:00 or else you're completely stuck"? I totally pass.

Which doesn't mean that I don't like a bit of puzzle, here and there, but it must be easy and clever at the same time.

For example, lately I played Evil Inc, which in a couple of occasions required to enter a password.
Both of the times the hints were in that same scene.
(Interestingly enough I had to use the wt for the second password, because, being so used to complexity, I thought the password was related to the backstory of the owner of the pc, a retired super hero... and I started to try with his old super hero name and stuff, instead it was much simpler...)

Because most of theses games are using very cheap, non-fun and uninteresting "gameplay" mechanics. Most of the time it's only click this stuff 250x times to grind reputation/money or wathever, so yeah playing theses "games" without cheats is actually a huge waiste of time, rather go straigth to the erotic part.
This too. The first time seeing an event, if planned cleverly, is like discovering a piece of the world. After a couple of times it becomes tedious. More makes it frustrating and infuriating.

And mind you, I don't play this games for the "stuff", for the pics, the short mpg, the renderers: there is plenty of good porn around the world, with real hot actresses, "full animated", one or two hours long, if I want to fap to some dirty actions. I play them for the world they build, and the repeated clicks can only break that immersion, even if more often than not one discovers that games which use the cheap gameplay mechanics are lacking even in the world building department.

Edit: Ah, I see I replied to this thread already some time ago. Well, repetita iuvant. :D
 

HolyMolly

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What I personally enjoy the most is the erotic part that lead to the actual sex scene, the context/the story wich is basicaly completely missing in porn or very much rushed

The first time seeing an event, if planned cleverly, is like discovering a piece of the world. After a couple of times it becomes tedious. More makes it frustrating and infuriating.
Yeah there is also this awful idea of making you watch the exact same scene with little to no variations a ton of time in order to progress (not every game are doing it for sure) but it's such a dumb idea that can actually makes me hate the porn scenes in some games.

Overall the biggest issue with almost all theses games is that they rely on very poor gameplay design: devs wants to time-gate their content so the players doesn't rush trough their games in 10 minutes. You can either achieve that by puting some gameplay in your game (like what we see in regular games) or if they wan to avoid devoting time in that area, just fill it with nothing: clicking, traveling, pretty much anything that is easy to make only for the purpose of time-gating the content.

This is the biggest issue of almost all theses adult "games" and it actually respond to the person who made this thread: the problem is not the players, it is the devellopers and their games using poor and repetitive tasks in their games.

So they either have to: just don't bother making gameplay or faking it, some actual good games are doing well if it like Good Girl Gone Bad. It's just a Visual Novel with choices, you don't know how to make gameplay ? Then don't do it, simple.

Actually try harder to make somewhat meaningfull gameplay: One hour Agent or the upcoming combat/quest system coming in Wild Life.
 
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RomanHume

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I have no idea. My game has color coded choices and sex at the end of every road and I still get people bitching that I discontinued the walk through.

Seriously, play it twice, pick all the blue choices, play it again, pick all the red. YOU'LL SEE EVERYTHING.

...and they still want a walk through...
 

MLBnoob

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I remembered Twists of my Life, here's the first ending I got: the lesbian that joined GF and MC in a threesome, stole GF and kicked MC out of her house; getting that ending made me depressed for a week and Im pretty sure I picked good choices. What about Urban Voyeur, to get with a LI you gotta pick specific choices. Some games are pretty linear like Freeloading Family while some are also complicated AF. Some games have pretty clear choices while others you have to wrap your head around and trial-and-error, hence why walkthroughs are needed
 

SolarEclipsed

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I remembered Twists of my Life, here's the first ending I got: the lesbian that joined GF and MC in a threesome, stole GF and kicked MC out of her house; getting that ending made me depressed for a week and Im pretty sure I picked good choices. What about Urban Voyeur, to get with a LI you gotta pick specific choices. Some games are pretty linear like Freeloading Family while some are also complicated AF. Some games have pretty clear choices while others you have to wrap your head around and trial-and-error, hence why walkthroughs are needed
I understand you wanting a walkthrough after playing the game to get a certain path or ending. This original question is the people who ask for a walkthrough or save the second the game drops rather than play it and then ask. It is the same as asking for a compressed version or mod to be made instantly.
 
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MLBnoob

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I understand you wanting a walkthrough after playing the game to get a certain path or ending. This original question is the people who ask for a walkthrough or save the second the game drops rather than play it and then ask. It is the same as asking for a compressed version or mod to be made instantly.
One reason is to avoid NTR ,there are people who really dislike it whether they can relate or it just disgusts them. Another is to get the main girl in the signature or overview picture. Another is they play at night, tried playing over midnight my brain couldn't comprehend the dialogues and story progression anymore, perseverance kept my tiredness at bay while I try and get my chosen waifu. Being lazy is a major thing for wanting a walkthrough. Oh and also min/maxing like in RPGs, gain most affection points while minimizing picking stupid choices.