or you could leave helpful and / or encouraging comments, get the numbers and be a positive influence....This thread was helpful, but now I've got to leave about 20 pointless comments just to reach the required number.
It is unlikely that anyone would consider comments helpful from a user with fewer than 20 comments. In fact, encouraging comments are known as pointless comments.or you could leave helpful and / or encouraging comments, get the numbers and be a positive influence....
You're a developer of a product that is found on here. If you can't write 20 helpful comments in the game thread for the people who are trying out your product - or offer insight on how you came to develop it, or the choices you made, or what inspired you, or helpful tips, etc.... - to build interest, that's pointless.It is unlikely that anyone would consider comments helpful from a user with fewer than 20 comments. In fact, encouraging comments are known as pointless comments.
My product would've ended up here eventually, anyway, because this forum's a bit of a pirate. No one really cares about the inspiration behind it or how I came up with it, et cetera. The only thing everyone's worried about with the game's theme are the current and future tags. Those tags are posted in the thread for the game, so I don't really see the point of repeating myself in every comment.You're a developer of a product that is found on here.
You might want to go through some of the game threads on here, many players get VERY invested in the games, from story to characters to the direction it will go in to quirky little things that pop up etc. In grandma's house there is a fun continuous discussion on what tools can and can't be used on a car engine for example... It's up to you really but you can have a fruitful and rewarding experience with your player base / fans.My product would've ended up here eventually, anyway, because this forum's a bit of a pirate. No one really cares about the inspiration behind it or how I came up with it, et cetera. The only thing everyone's worried about with the game's theme are the current and future tags. Those tags are posted in the thread for the game, so I don't really see the point of repeating myself in every comment.
I completely agree with this statement. However, I would like to add one important detail. No more than 10% of all games in development receive live discussions on their topics, and these games have been developed for at least 3-4 years. The remaining 90% of games do not have great interest and are of little interest to anyone. Therefore, almost all of these games end up in the "abandoned" category sooner or later. I want to emphasize that the quality of the game or the developer does not matter. Everything depends on the tags and future tags of the game.many players get VERY invested in the games, from story to characters to the direction it will go in to quirky little things that pop up etc. In grandma's house there is a fun continuous discussion on what tools can and can't be used on a car engine for example
None of that can be attributed to a dev giving recommendations, taking part in general discussions or giving helpful advise or enjoying banter / arguing in off-topic (although off-topic doesn't count towards post count). This forum and community is more than just a game thread.I completely agree with this statement. However, I would like to add one important detail. No more than 10% of all games in development receive live discussions on their topics, and these games have been developed for at least 3-4 years. The remaining 90% of games do not have great interest and are of little interest to anyone. Therefore, almost all of these games end up in the "abandoned" category sooner or later. I want to emphasize that the quality of the game or the developer does not matter. Everything depends on the tags and future tags of the game.
We have made changes and it’s increased to 20 posts needed for a DM.
[...]
Create Conversation: Min Post Count: 20 (was 3)
Reply to Conversation: Min Post Count: 10 (was 0)
View Conversation: Min Post Count: 3 (was 0)
Okay, this is confusing to me. Part is the terminology used.5. Private Messages | General Rules said:Users need the listed post amounts to be able to use PMs, do not spam to get around this restriction
- Create Conversation: min 20
- Reply to Conversation: min 10
- View Conversation: min 3
Wow, thank you. I see it was due to F95ZONE's internal regulations.Okay, this is confusing to me. Part is the terminology used.
'Conversations' are what PM threads are called here. Within the forums there are threads and messages/posts.
This surely can't mean someone has to create 20 threads to be eligible right, so it must mean post in a thread 20 times? And 'Reply to Conversation' means at least 10 times replying to or multi-quoting a post (making use of the button)? (So at least you'd need 20+10 = 30 posts?)
I just send a PM to a relatively new dev (KandyClub), they received it, could read it, but couldn't reply to it ("You may not start a conversation with the following recipients:"), so they ended up using the game thread for that. Perhaps an exception can be made for users with a certain status like developers? (Some even hardly post.)
edit: hmm, shit, wait...![]()
Okay, I believe I get it now, it's about the forums post count (3 - 10 - 20) determining to which extent you can interact with the PM system..
Cheers!
YwI'm truly grateful you went to such lengths to help me.
Yes it is.[...] it's about the forums post count (3 - 10 - 20) that determines to which extent you can interact with the PM system..