skyeblue_
New Member
- Aug 5, 2025
- 2
- 0
Writing in most games kinda sucks, so, since I’ve got a few ideas and like coding, I’m challenging myself to make my own game and see where it goes (I’m ready to get humbled, though).
I’ve been messing around with both engines, but I’m still pretty much a complete beginner, so I’m not sure which one fits my use case best. I’d love any opinions.
Design-wise, more than half of the time, i’m picturing a storylet system (i guess is what you call it): I write a bunch of scenes, and the game plays one based on current variables and flags.
My biggest question is which engine handles different “components” (or “modes”) most smoothly. For example, when I call a dialogue component, the whole UI and behavior should flip to dialogue; then the narrative one should have its own look and logic, plus variations and transition components. Basically what i mean is different "modes" that makes the story and dialogue plays different based on which mode i choose.
SugarCube feels quicker and simpler overall, but even though I’m comfortable with CSS and HTML, styling and structuring felt kinda painful, and the writing and coding becomes a bloated mess of macros. But maybe (probably) that’s just a skill issue, so yeah, i don't know if i should maybe just commit to Renpy even though my game is more text based.
I’ve been messing around with both engines, but I’m still pretty much a complete beginner, so I’m not sure which one fits my use case best. I’d love any opinions.
Design-wise, more than half of the time, i’m picturing a storylet system (i guess is what you call it): I write a bunch of scenes, and the game plays one based on current variables and flags.
My biggest question is which engine handles different “components” (or “modes”) most smoothly. For example, when I call a dialogue component, the whole UI and behavior should flip to dialogue; then the narrative one should have its own look and logic, plus variations and transition components. Basically what i mean is different "modes" that makes the story and dialogue plays different based on which mode i choose.
SugarCube feels quicker and simpler overall, but even though I’m comfortable with CSS and HTML, styling and structuring felt kinda painful, and the writing and coding becomes a bloated mess of macros. But maybe (probably) that’s just a skill issue, so yeah, i don't know if i should maybe just commit to Renpy even though my game is more text based.