Yeah slightly better in managing everything still far from optimal
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There is also a glitch in the stocking pattern being incorrect uv aligned
And playing to much around in the UI will fuck with your physics result (non deterministic unstable)
Save often you can messup a scene fast the more complex it gets with the wrong click decision and no Undo/Redo system
Compliance Joint balancing will still work against you in precise posing
It is super easy to get stuck into other objects it's gonna rip the posing apart
What i do like the most you might ask:
The lighting results and Performance Balance so far, Render stability (excluding hair result)
Trying to be intelligent grabbing holding body parts dynamic
FLUIDS (even if their shading result looks weird)
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