It looks so much like VAM that you gotta wonder if it IS VAM or not...
Sorry but this is far away from VAM it has not even techdemo state of any kind many project will never reach VAMs Status either at least not in a foreseeable time period
Many try to reach VAM but many will fail alike if you not look already better then VAM by now you gonna fail, especially if your Main Engine Core is powered by Unreal and if you not make it to combine things visually at a higher grade result.
You see mostly the Default Unreal UI the Systems are not complete and the overall complexity is still lower and therefore it runs not optimal for the end result.
I wait for interesting projects that come out of hidden development to conquer VAM or projects which already have the dev power to overcome the time ahead of VAM (which will get harder and harder the more the community grows).
VAM is evolving at a pretty fast pace with the growing capabilities of Unity into a really unique Application and Framework of it's own.
What is better on this project here is overall stability but seeing the overall complexity difference nothing to brag about yet.
VAM is getting more and more stable the Physics problems gonna be hopefully fast resolved in a foreseeable time period as well, the streaming improved and GC Problems also better under control moving everything to the newer Unity Core.
This will speedup the creation times of the already big amount of VAM creators.
VAM is a growing Community i go even as far comparing it with Skyrims success already especially if it makes it to become pretty much independent of some things
VAM is one of the most heaviest Independent Unity Projects to look out for and VAM is not only Adult related it is more.
VAM also shows what Unitys flexibility can achieve not very much projects show it like the way VAM does it, playing inside a league like a full system integration of the like what illusion (japan) does on commercial level with a mega team.
VAM is one of the things which is predestined for Low Level resource access this is overall it's biggest hurdle, the complexity per frame grows pretty fast, with it it would reach much more user systems at more stable performance.