From what I see Patreoninfo.sav is irrelevant, FullBuildSettings_12.sav matters. But I'm doing it in Windows version.I tried to overwrite Patreoninfo.sav (only file in folder) in UE4Game\FluidGame\FluidGame\Saved\SaveGames
(oculus) but when app starting its just overwrite the file so its doesn't work.
ye, press tab and add a girl to9 create a scene or go to the bridge and jump with the ship to another point in space.I'm confused, can we do anything other than walk around in the ship?
You can try sideloading the APK.is there an instruction to make it work on quest version 0.7??
I'm actually more interested in knowing how the game should save and load scenes, there seems to be a lot of limitations without a subscription...qqView attachment 1744936
Anyone know what to do with the distress signal? Can't seem to enter this wrecked ship using the spacecraft
Edit:
I wonder how many people would know this game actually has a working gun and you can travel to a different planet
View attachment 1744959
Hello! I am using Windows 11 and I received the error "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem." whenever trying to launch the game from Launch.bat or FluidGameKM012.exe. The game itself operates normally (from what I can tell from the pre-piracy lock "gameplay"). I tried using the Windows 7 fix you provided though unfortunately I still get the same message. What do you recommend?After making KiritoMod for Fallen Doll I thought it would be easy to put the python and fiddler scripts inside the game.
KiritoCap (0.12)
Installation:
Known issues:
- It's for 0.12 and will not work with other versions (probably).
- Unzip to the game's root directory (where the Engine, FluidGame folders and Captain Hardcore.exe is).
- Start with Launch.bat or \FluidGame\Binaries\Win64\FluidGameKM012.exe .
- On windows 7 you'll get missing "api-ms-win-core-path-l1-1-0.dll" error. Download it from
You must be registered to see the linksand copy to FluidGame\Binaries\Win64\ folder.- The game uses http requests to load images from the computer for some reason, those don't work at the moment.
- Epic's telemetry requests are also disabled and show up in the error log as "Unsupported route". Who needs that anyway.
I don't have VR, so I'm not very invested in this game, I was just curious how hard the porting would be.
And I'd like to thank Argemon, CLDꝜ, billyPoo and THE_CHOODICK for their scripts/guides, this is their work. All I did is cutting out the networking stuff.
Try installing Microsoft Visual C++ Redistributable from Microsofts site. It should help.Hello! I am using Windows 11 and I received the error "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem." whenever trying to launch the game from Launch.bat or FluidGameKM012.exe. The game itself operates normally (from what I can tell from the pre-piracy lock "gameplay"). I tried using the Windows 7 fix you provided though unfortunately I still get the same message. What do you recommend?