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3.50 star(s) 13 Votes
May 2, 2022
8
16
13
Has anyone downloaded v0.11.1 recently? I got the one off gofile (i think) a few days ago but when I went to extract it I found the zip file just had more zip files in it, with even more zip files inside of those. Set off alarm bells in my head for it being a potential zip bomb and I haven't done anything with it since.
Is this game just packaged in an absolutely asinine way and I'm just paranoid or are some of these download links fishy? (The warning on the main post for this thread has me being extra cautious)

For context, the v0.8 rar I have from December 2020 just has a "Captain Hardcore 0.8" folder inside with the game files inside that.
Also, anyone know anywhere online where people are sharing custom characters/scenes to download if anywhere at all? I'm playing as pcvr if that helps any. Thanks.
 

Lionily

Member
Jan 31, 2021
107
60
104
I don't know any sites available for what type of characters this game need, but the creator is very usefull if you want to make your own, plus you can get nice textures from DAZ3D and smutba.se
 

gogelgogel

New Member
Jan 6, 2022
3
1
3
Looks like after activation there is new file created in C:\Users\<username>\AppData\Local\FluidGame\Saved\SaveGames\FullBuildSettings_12.sav did you try to play around with it? When I delete it the game goes back to unactivated state. So maybe just copy paste of this file will do the job. You can try mine (activated with the fiddler solution so only stargaze account). If anyone has the astronaut account activated please share your version of this file so we can check.
 
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gogelgogel

New Member
Jan 6, 2022
3
1
3
Actually I changed the fiddler autoresponse a little and activated captain tier. This is output save file that you can try:
 

Dyrian

New Member
May 20, 2020
3
2
96
I tried to overwrite Patreoninfo.sav (only file in folder) in UE4Game\FluidGame\FluidGame\Saved\SaveGames
(oculus) but when app starting its just overwrite the file so its doesn't work.
 

gogelgogel

New Member
Jan 6, 2022
3
1
3
I tried to overwrite Patreoninfo.sav (only file in folder) in UE4Game\FluidGame\FluidGame\Saved\SaveGames
(oculus) but when app starting its just overwrite the file so its doesn't work.
From what I see Patreoninfo.sav is irrelevant, FullBuildSettings_12.sav matters. But I'm doing it in Windows version.
 

CaptainHardcore69

New Member
Jul 10, 2022
1
0
43
Hey Guys!
already nice that it runs on the PC! Thanks for that!! ;)(y)
is there an instruction to make it work on quest version 0.7??

im asking for a friend :p
 

Super_TuanZi

Newbie
May 29, 2021
15
4
55
View attachment 1744936
Anyone know what to do with the distress signal? Can't seem to enter this wrecked ship using the spacecraft

Edit:
I wonder how many people would know this game actually has a working gun and you can travel to a different planet
View attachment 1744959
I'm actually more interested in knowing how the game should save and load scenes, there seems to be a lot of limitations without a subscription...qq
(Machine Translation)
 
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JJCoolio

New Member
Jul 15, 2021
11
15
13
After making KiritoMod for Fallen Doll I thought it would be easy to put the python and fiddler scripts inside the game.

KiritoCap (0.12)

Installation:
  • It's for 0.12 and will not work with other versions (probably).
  • Unzip to the game's root directory (where the Engine, FluidGame folders and Captain Hardcore.exe is).
  • Start with Launch.bat or \FluidGame\Binaries\Win64\FluidGameKM012.exe .
Known issues:
  • On windows 7 you'll get missing "api-ms-win-core-path-l1-1-0.dll" error. Download it from and copy to FluidGame\Binaries\Win64\ folder.
  • The game uses http requests to load images from the computer for some reason, those don't work at the moment.
  • Epic's telemetry requests are also disabled and show up in the error log as "Unsupported route". Who needs that anyway.

I don't have VR, so I'm not very invested in this game, I was just curious how hard the porting would be.

And I'd like to thank Argemon, CLDꝜ, billyPoo and THE_CHOODICK for their scripts/guides, this is their work. All I did is cutting out the networking stuff.
Hello! I am using Windows 11 and I received the error "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem." whenever trying to launch the game from Launch.bat or FluidGameKM012.exe. The game itself operates normally (from what I can tell from the pre-piracy lock "gameplay"). I tried using the Windows 7 fix you provided though unfortunately I still get the same message. What do you recommend?
 
Feb 16, 2021
2
2
62
Hello! I am using Windows 11 and I received the error "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem." whenever trying to launch the game from Launch.bat or FluidGameKM012.exe. The game itself operates normally (from what I can tell from the pre-piracy lock "gameplay"). I tried using the Windows 7 fix you provided though unfortunately I still get the same message. What do you recommend?
Try installing Microsoft Visual C++ Redistributable from Microsofts site. It should help.
 

defalut0815

Newbie
Mar 27, 2020
23
43
120
Patchnote 0.13:

Gameplay changes:
NEW
: Large procedural space station with 8 floors. Each level is randomly generated when you play it. Use the elevator to reach the next floor. If you die you'll start back at the first floor (unless you die in the final wave of enemies on deck 8), but this might change later.
NEW: Enemy AI (with voice acting) - finally something to shoot and kill! The Self-Aware Science Bot was originally created as a science robot, these little fuckers have malfunctioned and gained sentience. They're now noticeably more... unstable.
NEW: Dynamic enemy spawning system for spawning waves of enemies.
NEW: Credits pick up - dropped by enemies or found when looting containers.
NEW: Health pick up - dropped by enemies or found when looting containers.
NEW: Player health system and death screen.
NEW: Wrist HUD display for VR which displays health, credits and map data for the current area.
NEW: Mini map and world map with fog of war that's revealed as you explore. In desktop mode hold R to see the full map. In VR the map is mounted on your wrist, you can glance at it to see what's nearby or aim at it with the laser pointer to expand and see the whole level.
NEW: Map marker system that displays important locations such as elevators and vending machines etc.
NEW: Vending machine that sells supplies. Currently only sells health packs but designed to add more items later.
NEW: Currency system, player can collect credits and use them at the vending machine to purchase supplies.
NEW: Lootable lockers and chests.
NEW: Exploding barrels.
NEW: Teleporter that can take you on board other ships.
NEW: Added music for space travel and the galaxy map.
FIXED: Gun clips through walls in desktop mode.
FIXED: Gun projectiles are spawning behind the gun in VR causing them to sometimes collide with the gun or players hand.
FIXED: VR keyboard is still visible after selecting a new object.
FIXED: If you press ESC when in the settings menu the game un pauses but the menu is still visible.
Improved: Galaxy map destinations are now easier to click.
Improved: Plasma pistol projectile velocity increased.
Known issue: Occasionally an enemy will play a voice line after dying.
Known issue: Credits and ship location do not save yet.
Known Issue: Occasionally map markers are not removed when they should be. Markers are too small in VR mode.
Known Issue: Lighting needs to be optimised, if you have problems with frame rate try reducing shadows and other graphical settings.
Known Issue: Changing from VR mode to desktop mode causes the fog of war to reset and mini map to disappear.

Sandbox changes:
NEW
: 10 new hair styles (plus bald option). These are work in progress and do not have physics enabled yet, but a future update will add physics simulation with hand and object collision! I'm also hoping to port these to Quest, but can't say for sure yet, as hair is much trickier on mobile due to the lower rendering and performance capabilities. My hope is that at least some will work well on Quest. I'll add even more hair in the future, but wanted to do these now as it's been highly requested for a long time.
NEW: Controllable restraint machine with adjustable arms. Characters hands and feet will automatically be restrained when placing them in the gravity beam generators. (Must be unlocked by completing the broken core mission).
NEW: "Broken Core" environment for the Cyber Masturbatorium. (Must be unlocked by completing the broken core mission).
NEW: Added "None" animation - use this instead of the default idle to help keep scenes lined up.
FIXED: Improved the wooden bench collision in the fantasy dungeon.
FIXED: Light radius not saving.
Improved: Morph values are displayed when adjusting them.
 
3.50 star(s) 13 Votes