Hmmmm, currently I would only give the game one point.
Start:
The MC stands there and doesn't know what to do. A little introduction to the world would be nice.
There is a staircase in the house, but it cannot be used to get to the upper floor. Please make sure to avoid such empty paths or gaps in walls (which I haven't noticed with you yet, but which happens very often with Renpy).
The first map:
Here you could run in circles for a long time without getting caught. Likewise, the daughter runs around without being caught.
This scene could still be optimised. Either because the daughter is caught and you want to come to her aid, or because you want to get help and then run into the hands of the group blocking the way.
The camp:
Here, too, you only learn something if you try everything, i.e. interact with every object to see if something happens.
In the farm part, I ended up in a dead end because there was no exit after harvesting the three fields.
Conclusion.
There is still a lot of work to be done to create a really playable demo.
Tips:
Music and sound for the ambience
Better animations of the game characters or drawings for the events.
A quest log or clearer announcements from the orcs and goblins about what is expected of them.
Some kind of corruption system. Drinking piss on the very first day without showing any signs of resisting is a bit harsh.
Here one could refuse and hope for an opportunity to get clear water. On the one hand, refusal could result in punishment, on the other hand, one could remain thirsty and be weaker the next day. Or you might be lucky and not be punished, but find enough to drink.
If it is to be a game, allow for multiple actions instead of just telling a linear story.
Good luck and plenty of ideas
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