Create your AI Cum Slut -70% for Mother's Day
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SleepySnake

Newbie
Mar 30, 2021
33
27
View attachment 3323149

Overview:
Welcome to Carnal Voyages
, the sequel to the erotic text-based game Carnal Coup (available here)! The invasion force of the Galactic Pure Union was halted twenty years ago, but it's time for a new generation to take charge, and to begin to restore sexy funtimes to the rest of the galaxy!
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Thread Updated: 2025-02-07
Release Date: 2024-11-02
Developer: DaScoot - - -
Censored: No
Version: 0.29.0
OS: Windows
Language: English
Other Games: Carnal Coup
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win x64: - - - MEGA -
Win x32: - - - MEGA -

Extra:


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Pregnancy has been added as of the last update and as of now cross breeding will be a later update.
 
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scoota33

Newbie
Jul 15, 2019
43
53
are there any options to pass time to complete missions other than flying backwards and forwards .. i dont want to leave the planet im trying to secure a safehouse on (which literally makes no sense anyway)
 
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str8up

Engaged Member
Jun 4, 2020
3,913
2,019
right out of the gate starting to build your character why cant we choose our own traits?
says we can only pick 1 WHY?
like to be able to pick 1 from left list and one from list on right
example (my wants) thick skinned and breeder
we as the player should be able to build our characters the way we see fit NOT pre-made choices
otherwise wtf is the point to have character creations options if we dont get to select as we want ?
seems pretty bloody stupid to me
 

zorromax

New Member
Nov 9, 2018
7
2
Hola, ¿hay alguna forma de copiar texto? Solo hablo español y la única forma de disfrutar de los juegos de texto es copiándolos y pasándolos por el traductor.
 

FurFan

Member
May 4, 2017
153
119
Not a fan of the UI, the auto-scrolling during conversations and combat, and point/click sex scenes where you have to assign each person their part in the position and what to use followed by bare-minimum text flavor. I believe a mostly text-based game would've been better and easier compared to this setup. This reminds me of Trials in Tainted Space but making the UI most complicated than it needs to be.
 

ejmuerte

Well-Known Member
Sep 24, 2018
1,407
840
the color palette is too bright, fuck my eyes gets burns reading that screenshot only.

need to tone down the color saturation tho.
 

Bentsay

Member
Dec 20, 2017
305
149
this really is a fun smut Star Trek,also wish more games allow you to make a rival that hates you lmao.
 
Jan 1, 2025
7
2
Cheat code for the current version seems to be ProductResearch
It doesn't really let you do much though. Initial fucking around with DNspy isn't very promising either. Anyone know a save editor for .gd that can add fields? Traits are literally just flags, so you'd need to be able to add the field rather than just editing existing values like with saveeditonline.
 
May 30, 2020
54
59
I may just stop clicking on this one when it appears in the updates page. I keep hoping I'm going to open it up, read the changelog, and see something about either changing the combat to be more user friendly, or at LEAST a rehaul to the UI to make it more manageable/readable, but each time I just see no such thing, usually accompanied by the same old complaints. I would like the project to succeed and hopefully I get possessed to click on this again and something has changed, but seeing as dev seems pretty confident about the (imo) obtuse design, I'm no longer gonna hold my breath. Maybe in a year or more if it's even still being developed by then.
 

sojocal

Member
Jun 2, 2020
105
87
The major problem with this game is UI.
It's a text adventure which on the regular requires non-text or button input.

Alright time to be helpful.
Change the default scrolling speed. By default it's 1 and causes every time you hit the up/down arrows and the scroll wheel for the scrollable UI to move by 1 pixel. You'll have to mess around with it but i'd try 15 +/- 5. Missing this is just an obvious sign of sloppy Unity development.

For character creation, if you're going to force me to have names filled out, you should have a randomized option for both first and last name (if you want to be fancy, you can have race specific randomized names).

Ship based buttons need feed back. You should have 4 states of feed back [OnNormal, OnHover, OnFailedToClick, OnClick] (Not literally these names but just to give you an idea)

OnNormal is what you have right now. (Change nothing)
OnHover is when the button is selected or the mouse cursor is hovering over it. (Maybe change the highlight colors to Yellow?)
OnFailedToClick Is when the button wont proceed for some reason. (Maybe change the highlight colors to Red?)
OnClick is when you proceed. (Maybe change the highlight colors to either Blue or Green)
Also for OnFailedToClick and OnClick, you might want to add a sound effect. Please make sure to add a UI audio slider to options.

When placing your initial crew, don't even tell me there's the option to place more crew later, because with your UI i thought i could put my Chief Engineer in Engineering. You know like they do in star trek. You know that series you're riffing on. I get why you can't, just don't even tell me it's an option.

For combat..... I barely understand how that works. I think you just need to rework that entire thing. I somehow got past it but i think clicking the button on the right then selecting an officer option which are all the same? Except when they're not?
Also i dont get why the field is so large vertically. Everything should be viewable from my monitor.


Look.... I don't think you've justified a patreon with this game. I get you're dedicating your time but this needs more time in the oven, even for a WIP game.



One of the things i enjoyed about the UI is seeing examples of how I or my Officers would address each other, with real time updating. The "keep capitalization" was also a good touch.
 
Last edited:

GartenSarsg

Newbie
Nov 9, 2019
54
68
So over a year later and still nothing has been done about the color palette being literally painful? I maintain my skeptical stance of why you'd make a text-based game use a color palette that excessively bright, and not offer any sort of option for people who'd like to be able to actually play it without suffering eye injury.

Convoluted UIs you can at least learn to deal with, eyestrain on the other hand you cannot.
 
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2.80 star(s) 4 Votes