Unity Caroline's Harvest Moon [Dev Thread]

besimole

Member
Game Developer
Nov 15, 2021
117
383
197
Hello, I don't have the best news regarding my progress this month.

I've been sick for the last three weeks, spent some time in the hospital, and also had another operation, and I'm currently recovering from it. Because of this, I haven't been able to devote enough time to the project this month.

I also have another, more serious operation planned for the end of this month, which will take me out of action again for a while... and then a third operation at the beginning of next year.

Because of this, I can confidently say that I definitely won't be getting an update this year.


What have I managed to do over the past month?

First, I've almost completely reworked the combat system logic. In the old version of combat, enemies simply used skills at random intervals ranging from 5 to 20 seconds. Now, enemies, like Caroline, have an energy recharge.

Caroline will be able to use her skills to slow down and reset enemies' energy gains.


Next, enemies now have a new type of skill—supported skills. For example, right now the NPC just gives a single kiss and that's it. Now, he'll also have an alternative skill: "Long Kiss." During this skill, Cara won't be able to use her skills because the NPC will be holding her tightly, and her mouth will be occupied. Caroline will need to interrupt this skill, and the updated combat system interface will help her with this!


NPCs will have several such skills, and Caroline is also planning similar skills in the seduction category.

I've reworked the layers for Cara and the NPCs, which will allow me to add different costumes for Cara in the future when needed.


Despite frequent and lengthy breaks from the project, I managed to partially complete the idle animations for the men. Just don't think that most of the work is done... I still need to animate the clothes, and add shadows and lighting.


After that, I need to cut all the animations into separate segments and add them to the game.

Plans:

First, I need to improve my health. Whenever possible, I'll be drawing skill animations for NPCs and Caroline.

I have a fairly large skill list, and creating the entire list of animations will take a very long time. To avoid delaying the updates, I'll create just a few skills in the next update, and then add skills for NPCs and Caroline each update. It's difficult for me to predict the release window for the next update due to the uncertainty of my health. When I have more information, I'll definitely let you know.

Thank you for your support! Stay in touch!
 
Last edited:

Albareto

Newbie
Mar 31, 2018
18
22
167
I hope all goes well and you get better soon! Progress looks exciting and I have no issue with waiting longer. Keep taking care of yourself first!
 
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