4.60 star(s) 46 Votes

Sasquatchias

Newbie
Jan 15, 2019
17
7
I still think that this boss isnt "optional" and if you go to the exit normally, that you'll be caught in a trap. The start of the boss fight implied that for me. since they were confused why we werent caught, and realized we snuck in by stealing the book.

Poring will likely nerf this boss though. Probably removing the Sparks.
Personally I'd like to see Poring add in another cloth or something that spawns that you could pick during the fourth phase. Getting through the first and second phase with no hits is perfectly do-able, but the third and fourth phase are very unforgiving.
 

ParoParo

Member
Dec 16, 2019
401
246
Im stuck on here :
at some point there were plateform that spawn to go up but now I dont see them
anyone can help pls?
I think thats a bug.
The first time i went through the area. There were no platforms but i was able to make to the end by grabbing boxes. When i came back another time however there were platforms. It might also be that the platforms dont exist while you have the depraved cross but i cant confirm right now. I can say that you CAN make it through the area by grabbing boxes though.
 

Coomerbrain69

Newbie
May 7, 2019
22
40
ok, after about 3 attempts, i am giving up trying the boss in the... "correct" way, a lot of waiting to start the fight, and it's slow...
So I used Cheat Engine, easy, Value Type: 4bytes
with cloth search for "1", lose cloth somehow, search for "0", pick cloth from the floor, and repeat, 1 with cloth, 0 without cloth... until only 3 values remain, freeze these values in 1, and that's it, now you have infinite cloth, even if you don't see it in the character, you will never lose your clothes, easy win the boss.

This is probably a secret boss to compensate for the end of the game... you can feel that this level was artificially hard, looking only at the enemies, they are not difficult, the other stages had much more hard enemies to evade, here is just the traps and the one hit cums kills, after all this was not supposed to be the final stage... but it will have to be, unfortunately. so this increase in difficulty was because we weren't "used to" with the final stages, and we ended up jumping from the easiests stages to the most difficult stage, if you compare, the difficulty of the stages was gradually increasing, one hour I believe it would really reach such difficulty
cool thanks, finally beat her.

Looks like there's no additional scene unlocked by defeating her. bummer.
 

Touhoufan2

Newbie
Sep 24, 2017
43
66
Well, that might be a lie or maybe not, you gotta wait for the gallery room to actually count them all, but even if it's a lie or not, you can only accept it, but i still don't think there will be 27 scenes, i mean.... There are many stuffs with potential sex scene but when i can't find a away to trigger the event(or maybe there is none jn the 1st place)
If we count all the variations for the H-Scenes we're close to 27.

x3 For the Big Sister (she got two scenes as a succubus)
x3 In the Sanctuary (counting the boss)
x3 For the loli sister (counting the pantie masturbation scene)
x3 For all the statues
x2 For the loli succubus before changing to the upside down aera
x2 For the green hair Sister (one asleep and one as a succubus)
x2 In the Confessional
x2 In the Lounge
x2 In the Infirmary
x1 For the scene after falling in the ground
x1 Footjob with 3 Sisters
x1 Footjob Sister

we got 25 scenes + 2 more which are being worked on right now, i've got the impression this level had few scenes too compared to the other ones but not at all.
 

CursedUwU

Newbie
Jul 22, 2020
44
21
i got the research key and i got into the potion lab but it give nothing? and how to get the cross to open the changing room? can someone explain pls
 

Touhoufan2

Newbie
Sep 24, 2017
43
66
i got the research key and i got into the potion lab but it give nothing? and how to get the cross to open the changing room? can someone explain pls
the key is for later, you can get the cross by just taking the stairs to the very top of the chapel.
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,328
5,655
This was a 5/5 game that I was keeping a close eye on, and with this level, it's just become yet another in the pile of platformer/side-scroller games with excellent art absolutely ruined by abysmal gameplay. Something that's quite common with these overly indulgent Japanese game developers who, for some reason, think their porn game needs "I Wanna Be The Guy" levels of difficulty. This difficulty truly comes out of nowhere. The game goes from being a very simple game about walking from point A to point B while occasionally requiring you to drop a crate on a button to literal end-game ultimate platforming challenges like the last levels of Celeste, the hardest levels of a Mario game, or the White Palace in Hollow Knight, with absolutely no buildup, practice, or the actual game mechanics and polish to make this outrageous level design work.
In reality, I think everyone would have just been quite happy with a museum of set pieces with the occasional puzzle, like the first three levels of this game—which aren't even accessible in this version of the game! Beware when downloading.

This level was extremely buggy and janky.
  • Certain animations break, causing the thing I'm having sex with to split in two, float in the air, or fuck the air.
  • Platforms essential to completing the level are not spawning or spawning in the wrong areas.
  • Any obstacle that moved, such as the statues or platforms, was incredibly janky.
  • There are some instances where you can get soft-locked and be unable to progress. This is because you got stuck in a pit or in a box-throwing puzzle, and the boxes just ended up stacking in such a way that it is impossible to progress without restarting the room.
  • The game is also prone to freezing.

It was full of awful gameplay.
  • Very few save points in a game where you'll want to be repeatedly dying to see the high-quality animations. Often, you will die simply because the level is hard, forcing you to replay long, challenging chunks of the level just to see morsels of content. You may be repeating several of these minute-long segments, dying and repeating them multiple times. Complete boner killer.
  • Highly precise jumping puzzles with instant-death falls and spikes, sometimes in positions where you can't even see the platform you'll have to land on. I have to emphasize that the jumping in this game is embarrassingly shit, and the game still thinks it's appropriate to throw jumping challenges more difficult than those you'd find in Hollow Knight's White Palace at you. For this level's hardest jumping puzzle, expect to die 30+ times if you're lucky.
  • Unintuitive traps and level design, e.g, in the falling statue room, one of them is randomly an instant death despite being visually similar to the rest. You must manage to, without being taught, figure out that you can't walk under this one but instead have to ride another up and crawl over the top of it.
  • Instant death everywhere: This level is just full of these, including bizarre, ill-fitting pink spikes. Combined with sparse save points, good luck sustaining any kind of boner.
  • A very frustrating, carpal tunnel-inducing mechanic when certain enemies grab you. You will have to mash left and right like your keyboard owes you fucking money, and sometimes it still won't be enough because some of these seem to be fake struggles designed to make you lose no matter what. When will developers stop putting this crap in their games? The fix is so obvious too: instead of making us mash the keyboard, make them input a series of 3–4 precise inputs instead.
It has an insanely challenging boss:
  • I don't know how the developer made this level, tested it, and thought it was okay to release. Between the bugs, the ludicrous challenge, and the unintuitive design, I have absolutely no idea how the developer saw it all and thought it was appropriate to release this. However, nothing established this shock more than how awful this boss is.
  • With a complete lack of mechanics and only the ability to move and have a janky, laggy jump, the game will force you into a battle with a difficulty spike second-to-none. You have to survive five phases of dodging multiple homing projectiles that you can only take a few hits from.
  • If you do get hit, you have to restart the entire phase from the beginning.
  • While fighting this boss, other, difficult-to-see projectiles will knock you around and stun you.
  • The carpal tunnel mashing returns, and this time it has become literally impossible for a human to do, with other players in this thread creating literal macros to spam the button. Doesn't that sound fun? I'm starting to doubt whether the developer themselves even managed to beat this.

I've played 90% of the side-scrollers on this website, and I think this is the least fun I've had playing any single one of them.
Despite everything, the art and animations are still great. The gallery of this level will be a better level than this level; believe that.
 

Peredine

Newbie
Mar 10, 2018
73
117
I like it that way, it should be hard at some point in the game anyway, that's probably why you can even finish this level without the true ending.
You tend to forgot that just before this level there was the Forbidden Lab, I agree with you that it should be hard sometimes but perhaps not just after FL.
 

AHornyLad99

Newbie
Dec 14, 2020
27
34
This was a 5/5 game that I was keeping a close eye on, and with this level, it's just become yet another in the pile of platformer/side-scroller games with excellent art absolutely ruined by abysmal gameplay. Something that's quite common with these overly indulgent Japanese game developers who, for some reason, think their porn game needs "I Wanna Be The Guy" levels of difficulty. This difficulty truly comes out of nowhere. The game goes from being a very simple game about walking from point A to point B while occasionally requiring you to drop a crate on a button to literal end-game ultimate platforming challenges like the last levels of Celeste, the hardest levels of a Mario game, or the White Palace in Hollow Knight, with absolutely no buildup, practice, or the actual game mechanics and polish to make this outrageous level design work.
In reality, I think everyone would have just been quite happy with a museum of set pieces with the occasional puzzle, like the first three levels of this game—which aren't even accessible in this version of the game! Beware when downloading.

This level was extremely buggy and janky.
  • Certain animations break, causing the thing I'm having sex with to split in two, float in the air, or fuck the air.
  • Platforms essential to completing the level are not spawning or spawning in the wrong areas.
  • Any obstacle that moved, such as the statues or platforms, was incredibly janky.
  • There are some instances where you can get soft-locked and be unable to progress. This is because you got stuck in a pit or in a box-throwing puzzle, and the boxes just ended up stacking in such a way that it is impossible to progress without restarting the room.
  • The game is also prone to freezing.

It was full of awful gameplay.
  • Very few save points in a game where you'll want to be repeatedly dying to see the high-quality animations. Often, you will die simply because the level is hard, forcing you to replay long, challenging chunks of the level just to see morsels of content. You may be repeating several of these minute-long segments, dying and repeating them multiple times. Complete boner killer.
  • Highly precise jumping puzzles with instant-death falls and spikes, sometimes in positions where you can't even see the platform you'll have to land on. I have to emphasize that the jumping in this game is embarrassingly shit, and the game still thinks it's appropriate to throw jumping challenges more difficult than those you'd find in Hollow Knight's White Palace at you. For this level's hardest jumping puzzle, expect to die 30+ times if you're lucky.
  • Unintuitive traps and level design, e.g, in the falling statue room, one of them is randomly an instant death despite being visually similar to the rest. You must manage to, without being taught, figure out that you can't walk under this one but instead have to ride another up and crawl over the top of it.
  • Instant death everywhere: This level is just full of these, including bizarre, ill-fitting pink spikes. Combined with sparse save points, good luck sustaining any kind of boner.
  • A very frustrating, carpal tunnel-inducing mechanic when certain enemies grab you. You will have to mash left and right like your keyboard owes you fucking money, and sometimes it still won't be enough because some of these seem to be fake struggles designed to make you lose no matter what. When will developers stop putting this crap in their games? The fix is so obvious too: instead of making us mash the keyboard, make them input a series of 3–4 precise inputs instead.
It has an insanely challenging boss:
  • I don't know how the developer made this level, tested it, and thought it was okay to release. Between the bugs, the ludicrous challenge, and the unintuitive design, I have absolutely no idea how the developer saw it all and thought it was appropriate to release this. However, nothing established this shock more than how awful this boss is.
  • With a complete lack of mechanics and only the ability to move and have a janky, laggy jump, the game will force you into a battle with a difficulty spike second-to-none. You have to survive five phases of dodging multiple homing projectiles that you can only take a few hits from.
  • If you do get hit, you have to restart the entire phase from the beginning.
  • While fighting this boss, other, difficult-to-see projectiles will knock you around and stun you.
  • The carpal tunnel mashing returns, and this time it has become literally impossible for a human to do, with other players in this thread creating literal macros to spam the button. Doesn't that sound fun? I'm starting to doubt whether the developer themselves even managed to beat this.

I've played 90% of the side-scrollers on this website, and I think this is the least fun I've had playing any single one of them.
Despite everything, the art and animations are still great. The gallery of this level will be a better level than this level; believe that.
gitgud.png
 

jeveasy

Newbie
Jun 21, 2017
32
26
Wait, so if you don't take the cross, you can just leave by running/jumping past the enemies at the exit? Because that's what I did
 

jeveasy

Newbie
Jun 21, 2017
32
26
Honestly, the harsh surprises and lack of save spots feel like padding, as once you've memorized the hazards and enemy placements you can get through most of it very quickly.
 
Mar 2, 2020
44
74
Walkthrough/How to Find Items and Boss (v.0.4.1)

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4.60 star(s) 46 Votes