- Jul 3, 2024
- 1
- 0
When I try to start the game it always crashes, am i clicking the wrong thing or doing something wrong? Help?
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> drawing pictures that aren't H-animation pictures also makes me irritated.One of the main reasons why Castle's 2D side-scrollers are so hard for me to keep doing is because of the amount of pictures each character needs.
Although the sense of presence is very good, the quality of H animation cannot be too high.
And drawing pictures that aren't H-animation pictures also makes me irritated.
I had to spend the same amount of time on just one character walk as I did on one H-animation, so it was too much work.
That's why I wanted to use a 2D planar representation, so that the amount of graphics required other than H animation would be greatly reduced, and I could make the H animation of each character more detailed.
If you think boss #2 is hard, then... Well, it just really shows you have not faced off against boss #4. Hell, I would even say boss #2 is easy by comparison!overall on okay-ish game, some mechanics and some levels need some rework, like for example the hold to jump mechanic is kinda stupid, the stage 2 boss is unnecessarily hard while the stage 3 boss is easy... I gave up half-way thru stage 4 but thankfully someone posted a save here and it seems to have unlocked the gallery, so at least there's that...
final score 6.5/10
You can still edit the post that you are replying to if you only want to talk about a specific part in that post.> drawing pictures that aren't H-animation pictures also makes me irritated.
Can't believe poring is so based. "I'm swapping to an entirely different style of gameplay because it lets me draw more porn animations instead of walking graphics"
(...)final score 6.5/10
They got a point.Though your comment makes me curious. You wrote it like a review, so why not post it as one as well?![]()
Well yeah, that's... I know that already. That's why I didn't quote your entire post and only picked out a segment of it.You can still edit the post that you are replying to if you only want to talk about a specific part in that post.
Which is why some of the more loner posts I cut out much of it as to not clutter up the reply.
I don't mean hard as in Dark Souls hard, but more like the controls/mechanics are so clunky it makes this boss difficult... personally I would change "hold to jump" into a double jump mechanic (like jump once then press space to jump again mid air) and it would probably solve most issues...If you think boss #2 is hard, then... Well, it just really shows you have not faced off against boss #4. Hell, I would even say boss #2 is easy by comparison!
Though your comment makes me curious. You wrote it like a review, so why not post it as one as well?
-Mal
I was just a little bit confused since you requoted in your actual message as well.Well yeah, that's... I know that already. That's why I didn't quote your entire post and only picked out a segment of it.
I would argue it makes even more sense to post your thoughts as a review in that case, since those are listed separately from your regular comments in your profile.also this is more like a note for myself so that in the future I will remember how I felt about this game
To be fair, I also found boss 2 harder than boss four (if by that they mean the torch dodge-athon) and later other related stuff. Though in all fairness only the extra cloaks for help let me first time it. By comparison, many of the janky jump and throwing sections in the final level took absolute ages. Especially with illogical and fucky save state mechanics, soft lock gaybabyjails and all around infuriating fuckery. I don't know if the inverted penance hall or the Apocrypha hellhole with 5% health instadeath (pseudo-)savelock was more conniption concocting. All I can say is that the healing+saving system is ill-thought-out, ass and not designed for the game this turned into.I don't mean hard as in Dark Souls hard, but more like the controls/mechanics are so clunky it makes this boss difficult... personally I would change "hold to jump" into a double jump mechanic (like jump once then press space to jump again mid air) and it would probably solve most issues...
also this is more like a note for myself so that in the future I will remember how I felt about this game
Hard dev cycle is the most appropriate phrase I can think of. Poring had wanted to list it on steam, since, y'know... basically the best platform there is if you want to sell your game. Not being there is basically shooting yourself in the foot. Applied for listing, got denied.As a general question: Was this game in for an especially hard dev cycle or did it change hands midway? Because all the signs from general confusion in direction or early mechanics just not translating to later parts from around the third level onward absolutely screams something like that.
Some things have already bean said in the post above.As a general question: Was this game in for an especially hard dev cycle or did it change hands midway? Because all the signs from general confusion in direction or early mechanics just not translating to later parts from around the third level onward absolutely screams something like that.
In case you want to read up, here you canAlso, if I'm wrong on something here and someone else knows, feel free to quote and correct my mistakes.
Finally we have news, i thought it would come sooner but atleast we have somethingSo there are 2 games confirmed.
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i can't seem to download it, do you have a mirror for it?Save file for those who need it that includes Gallery and Free Mode after beating the True Ending (Which I fking struggled because I'm bad at platforming) Stay safe and have fun!