Amorous Dezign

The Lewd Creator
Game Developer
Sep 3, 2021
858
1,405
I do not know what I am doing wrong but 2 hours in to the game, I am level 3 and most of my attacks miss enemies.

Also each enemy attach is shaving off 50 health. Is this how the game is?
Try doing the quests that don't require leaving the village like Aunt Liz's quest to get Exp. Also build your training ground as soon as possible and train your skills to increase damage and HP. You can also find some books which you can study in your cellar and further increase your stats. getting party members also helps a lot. Talk to Agnes and go on skirmishes with her. Try to avoid enemies until you are fully equipped and leveled up.
 
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Dec 28, 2018
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I've downloaded the Hot fix and replaced the old data with new data, the map still has an error
Is anyone here using joiplay and experiencing the same thing
Sorry my English is not good Screenshot_2023-07-15-19-19-02-429_cyou.joiplay.joiplay.jpg
 
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Amorous Dezign

The Lewd Creator
Game Developer
Sep 3, 2021
858
1,405
I've downloaded the Hot fix and replaced the old data with new data, the map still has an error
Is anyone here using joiplay and experiencing the same thing
Sorry my English is not good View attachment 2772031
Hey man,
Sorry for the inconvenience. Which map is this?
I have to disable a certain plugin which I suspect to be the culprit in this situation. It'll be fixed in the next update.
 
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Dec 28, 2018
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Hey man,
Sorry for the inconvenience. Which map is this?
I have to disable a certain plugin which I suspect to be the culprit in this situation. It'll be fixed in the next update.
That's the map where the quest is to find the missing child, and also in the cave I can't use a torch
It's been clicked a few times but the torch still can't be used
 

Dr.Caos

Newbie
Mar 2, 2022
40
28
I've downloaded the Hot fix and replaced the old data with new data, the map still has an error
Is anyone here using joiplay and experiencing the same thing
Sorry my English is not good View attachment 2772031
Okay now I see the problem, and is the fact that you are playing in the joyplay emulator, the game has a lot of problems in it, so I recomend you to download the android port that is in the OP.
 
Dec 28, 2018
20
5
Okay now I see the problem, and is the fact that you are playing in the joyplay emulator, the game has a lot of problems in it, so I recomend you to download the android port that is in the OP.
[/QUOT
Are Android and the joiplays emulator is save file the same or different? like .rpgsave
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,052
989
I married Gretel and invited her to the manor but have yet to see any scenes with here there. Only new stuff is the eating ass option at her stall and she doesnt want to go on a date anymore.

Should I have invited her to the house in the village cause I cant even have sex with her.

Edit: Literally the next five minutes after posting I reached the weekend and she is there now with several options xD

Edit2: Also the walkthrough is unfortunately misleading because we can not marry susan on non NTR path. Or I am just missing a trigger.
 
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Dofus

New Member
Oct 7, 2017
5
17
That's the map where the quest is to find the missing child, and also in the cave I can't use a torch
It's been clicked a few times but the torch still can't be used
Use the JoiPlay built in cheats (Arrow at top -> wand icon) go to variables and change "RangeVisibility (Opacity)" to something like -100, there seems to be issue (with joiplay?) where the torch works only once and after that the opacity calculation is done wrong.

(for dev: zoning out of lit cave and back in the opacity goes 258 and using torch again adds 400 instead of subtracting meaning its even darker, so i'm guessing joiplay just doesn't like how the calculations for opacity between first torch use and zone changes are coded, maybe issue with negative values?)


I tried the android native version but it had the quest log always black bug. Using latest joiplay (apk from their website joiplay.cyou, dont use google play its 2 years old version) everything except the torch seems to work fine and theres no longer that black zones/map bug either.
 
Last edited:
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Jun 6, 2021
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Not going to finish this as there is a bit too much that needs polishing for me to not become frustrated at times. Good artwork and adult scenes though.

1. Base accuracy is too low, raise it. I should not be missing half my attacks, this slows the game to a slog whenever combat occurs which can be often depending on how claustrophobic the map is.

2. You should put one of the games many ropes, shovels, or any item in a distinct box right outside the MC's house or in it and then have a copy of that exact type of box in the armory to hint to the player visually, "Hey you want to get in here.", so they at least have an idea that they need to get by the guard. I was looking literally everywhere else for a weapon of any kind.

3. Quests that are not feasable should not be given. For example the Timothy quest when you have no chance of surviving it. Otherwise you get quest menu clutter and waste time trying to find the boy in the forest only to realize you cannot go further because you are not equipped to do the quest you were just given.

4. Quest menu font is black and near impossible to read.

5. Smoke bombs deplete on use but cluster bombs do not. Buy one and you have infinite cluster bomb.

6. Rework the cluster bomb to not be based on character stats but have a flat damage rate so the player can speed up early combat if he happens to loot everything and get loaded early. There is no point in buying a 25 gold bomb that does a quarter to a third of the damage your cleave attack does.

7. Smoke bombs effect of confusion did nothing most of the time.

8. The hunter who buys animal parts for way more than the townsfolk has an error when selling him stuff. It does not tell you how much you will make but how much you will lose when selling. Though it does in fact give you the gold despite the display saying it costs you to sell to him.

9. Why is the Hades bomb even an item? Is there a fight we need to lose somewhere in the game where I might be too powerful to even take damage and thus need to suicide? If not remove it and give a more useful item in the loot containers that have it or just give us the gold value so we don't have to waste time in menus to sell them. They are literally just padding at this point.

10. Gifts need more impact. There is no reason to spend gold on flowers that add 1 to affection when you can spam flirt the girl for 1 affection with kisses or hugs.

11. Equipment needs to feel higher impact. I see zero reason to use the sword or axe instead of the hammer because the attack difference actually allows for one or two less hits per enemy to win a fight, which is far more substantial than the defense gained from a shield or the agility from the sword. Try making the axe have a higher critical hit chance or the sword gets two attacks. Try making the moves they have access to more unique as well. Anything to justify not just using the war hammer as soon as I get it. Easy way to look at it below.

Sword and Board = My guy dies in 6 hits, my guy has to hit 3 times to beat an enemy.
War hammer = My guy dies in 6 hits, my guy has to hit 1-2 times to beat an enemy.

This is not balanced.

12. Healing items are garbage for how much damage you take per hit. They can hardly keep up or simply cannot keep up at all. Either buff defense or buff the healing from these items as they are mostly useless in combat save for the big potion.

13. Considering that Hog takes all your rat carcasses maybe don't have us need to farm up 25 more for the hidden village quest? I didn't even run into rats anywhere but in his cellar and was wondering how I was supposed to get more which led me on a massive manhunt to find rats as not one NPC or in game clue exists to give the player a hint.

14. Some items like fish have no description text and the cat you can feed has no feedback. A player will assume feeding the cat a complete waste of resources they could instead be selling. Other items like enemy drops have worthless descriptions that give no hint as to whether or not you should keep them for later use. This is not helped by the fact quests need some of these items.

15. Renovations should all be in the same place/location/menu. I should not be having to go to my cellar to fix it up from a sign there when I have to go to a sign in my fields to fix those and yet have to go to the lumberjack himself to even enable renovations and do the shed.

16. TP costs are too high for the amount you earn via attacks and getting hit. For one you would be dead if you tried to gain enough to use a single move from being hit, from attacking it takes six attacks, presuming they hit please fix the accuracy, to use a strong blow move. In practice it takes about 3 or 4. In other words the fights end before you build up TP during them. It's more like a bank you build up over encounters near a resting point so when you venture out further you have 100+ stocked up so you can blitz through fights without using too many resources. This made the cleave attacks the only ones feel worth using.

17. Penalizing the player for doing the good option is not wise. It's most noticeable on Alexia where you lose a massive pile of affection for not being evil when Alexia herself is obviously not evil. That makes no sense. I get she hates Kaali but that should not be such a big thing that it would make the player suffer for imprisoning her instead of killing her.

18. Eve randomly showing up at the inn getting gangbanged completely turns me off of her. Maybe lock that content behind a decision or event that obviously leads up to it? Especially since she was hitting on the MC saying how she wishes more men were like him just prior. Now she seems like a total two face who was leading the MC on. There really wasn't much to hint that this would happen or was part of her personality. She came across as a single mother looking for a man not a party slut.

19. Final issue is low to no impact level ups. I noticed that despite gaining four levels those levels did absolutely nothing for me general performance wise. I didn't even notice a change at all despite requiring so much time to level up. If you are going to have slow leveling like this those levels need to feel big not non-existent and with the TP/skill issues, they felt non-existent.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,540
5,452
1. Base accuracy is too low, raise it. I should not be missing half my attacks, this slows the game to a slog whenever combat occurs which can be often depending on how claustrophobic the map is.
You miss a few attacks in the beginning. It becomes worse if you have max lust and suffer from a debuff. Fap often, train, gear up and get party members.


2. You should put one of the games many ropes, shovels, or any item in a distinct box right outside the MC's house or in it and then have a copy of that exact type of box in the armory to hint to the player visually, "Hey you want to get in here.", so they at least have an idea that they need to get by the guard. I was looking literally everywhere else for a weapon of any kind.
The armory in the Baron's manor is quite visible. If you can't buy armor or weapons in a small community you have to steal it. Plus there is a walkthrough in case people get lost.


3. Quests that are not feasable should not be given. For example the Timothy quest when you have no chance of surviving it. Otherwise you get quest menu clutter and waste time trying to find the boy in the forest only to realize you cannot go further because you are not equipped to do the quest you were just given.
The Timothy quest requires zero combat to solve, no idea why you can't survive it if you can avoid the spiders very easily. Even the swamp after that is generous with its enemies and how to avoid them.


4. Quest menu font is black and near impossible to read.
It's a known bug and can be annoying. Close the quest log and reopen it.


5. Smoke bombs deplete on use but cluster bombs do not. Buy one and you have infinite cluster bomb.
Another bug, a useful one this time.


6. Rework the cluster bomb to not be based on character stats but have a flat damage rate so the player can speed up early combat if he happens to loot everything and get loaded early. There is no point in buying a 25 gold bomb that does a quarter to a third of the damage your cleave attack does.
What will you do with them after a few level ups against stronger enemies? Complain again that they are too weak now?


7. Smoke bombs effect of confusion did nothing most of the time.
They work quite often and are meant to give you a breather to have a chance to run or to heal. Enemies won't always attack each other while confused, this is a common thing in most RPG Maker games. Confused isn't the same as switching sides.


8. The hunter who buys animal parts for way more than the townsfolk has an error when selling him stuff. It does not tell you how much you will make but how much you will lose when selling. Though it does in fact give you the gold despite the display saying it costs you to sell to him.
Known bug, the dev tries to solve the visual problem.


9. Why is the Hades bomb even an item? Is there a fight we need to lose somewhere in the game where I might be too powerful to even take damage and thus need to suicide? If not remove it and give a more useful item in the loot containers that have it or just give us the gold value so we don't have to waste time in menus to sell them. They are literally just padding at this point.
The bandits in the southern map part offer defeat CGs. More of those defeat CGs will come as the game progresses. To avoid waiting forever to finally lose against weak enemies (if some players love to grind or use cheats) the hades bomb was made. Plus if you don't want it you get some nice cash.


10. Gifts need more impact. There is no reason to spend gold on flowers that add 1 to affection when you can spam flirt the girl for 1 affection with kisses or hugs.
The balance could be better but you won't win a girl instantly just with flowers.


11. Equipment needs to feel higher impact. I see zero reason to use the sword or axe instead of the hammer because the attack difference actually allows for one or two less hits per enemy to win a fight, which is far more substantial than the defense gained from a shield or the agility from the sword. Try making the axe have a higher critical hit chance or the sword gets two attacks. Try making the moves they have access to more unique as well. Anything to justify not just using the war hammer as soon as I get it. Easy way to look at it below.

Sword and Board = My guy dies in 6 hits, my guy has to hit 3 times to beat an enemy.
War hammer = My guy dies in 6 hits, my guy has to hit 1-2 times to beat an enemy.

This is not balanced.
Not all skills can be used with only one type of weapon. The combat system is WIP and not final. Plus some people prefer swords, axes, hammers or scythes for the looks.


12. Healing items are garbage for how much damage you take per hit. They can hardly keep up or simply cannot keep up at all. Either buff defense or buff the healing from these items as they are mostly useless in combat save for the big potion.
Now you see that flat stats can bite you in the ass after a while. As you said yourself there are other healing items. Over the course of the current game you learn to craft potions. That solves the problem and the PC can also learn magic later (once the capital gets content) which should offer the classic healing spell.


13. Considering that Hog takes all your rat carcasses maybe don't have us need to farm up 25 more for the hidden village quest? I didn't even run into rats anywhere but in his cellar and was wondering how I was supposed to get more which led me on a massive manhunt to find rats as not one NPC or in game clue exists to give the player a hint.
Check the area north of the hidden village. You find everything you need there.


14. Some items like fish have no description text and the cat you can feed has no feedback. A player will assume feeding the cat a complete waste of resources they could instead be selling. Other items like enemy drops have worthless descriptions that give no hint as to whether or not you should keep them for later use. This is not helped by the fact quests need some of these items.
I have no idea what you expected to happen if you feed a cat fish. Would you win the lottery irl if you repeat it often enough?

Jokes aside, wip area too but if you don't sell everything you find you are usually golden in every RPG Maker game.


15. Renovations should all be in the same place/location/menu. I should not be having to go to my cellar to fix it up from a sign there when I have to go to a sign in my fields to fix those and yet have to go to the lumberjack himself to even enable renovations and do the shed.
Actually the dev is quite generous with that. To do it 100 % legit you would actually need to be aware of what you want to do, then go to the lumberjack and ask him to do it, finally return to the desired location. The dev instead makes it possible while being in the right location to build/repair something.


16. TP costs are too high for the amount you earn via attacks and getting hit. For one you would be dead if you tried to gain enough to use a single move from being hit, from attacking it takes six attacks, presuming they hit please fix the accuracy, to use a strong blow move. In practice it takes about 3 or 4. In other words the fights end before you build up TP during them. It's more like a bank you build up over encounters near a resting point so when you venture out further you have 100+ stocked up so you can blitz through fights without using too many resources. This made the cleave attacks the only ones feel worth using.
TP gain was actually reduced by 50 % while blocking to NOT rely on skills only. If you only fight alone TP build up can take forever. You can get armor later that gives a massive boost to TP gain.


17. Penalizing the player for doing the good option is not wise. It's most noticeable on Alexia where you lose a massive pile of affection for not being evil when Alexia herself is obviously not evil. That makes no sense. I get she hates Kaali but that should not be such a big thing that it would make the player suffer for imprisoning her instead of killing her.
The PC is young and foolish sometimes. You as the player can decide and well... sometimes you make bad decisions.

Alexia's affection can be restored and the players doesn't get punished in a serious way. After all you let a dangerous person alive and even brought her inside the village. Ofc she is pissed about that but not angry forever.

Plus Kaali doesn't get killed, she is left to die in the wilderness. Just because you leave someone to their fate doesn't have to mean it's certain to happen.


18. Eve randomly showing up at the inn getting gangbanged completely turns me off of her. Maybe lock that content behind a decision or event that obviously leads up to it? Especially since she was hitting on the MC saying how she wishes more men were like him just prior. Now she seems like a total two face who was leading the MC on. There really wasn't much to hint that this would happen or was part of her personality. She came across as a single mother looking for a man not a party slut.
She has a child and needs the money. Good thing to have a decent person around but the bread won't fall from the sky on your table by doing nothing. If the PC decides to support her she quits her job as a whore.


19. Final issue is low to no impact level ups. I noticed that despite gaining four levels those levels did absolutely nothing for me general performance wise. I didn't even notice a change at all despite requiring so much time to level up. If you are going to have slow leveling like this those levels need to feel big not non-existent and with the TP/skill issues, they felt non-existent.
If you have no equipment at all level ups always feel minor. That's why you don't have to perform a single battle until you get your gear.
 
Dec 28, 2018
20
5
Use the JoiPlay built in cheats (Arrow at top -> wand icon) go to variables and change "RangeVisibility (Opacity)" to something like -100, there seems to be issue (with joiplay?) where the torch works only once and after that the opacity calculation is done wrong.

(for dev: zoning out of lit cave and back in the opacity goes 258 and using torch again adds 400 instead of subtracting meaning its even darker, so i'm guessing joiplay just doesn't like how the calculations for opacity between first torch use and zone changes are coded, maybe issue with negative values?)


I tried the android native version but it had the quest log always black bug. Using latest joiplay (apk from their website joiplay.cyou, dont use google play its 2 years old version) everything except the torch seems to work fine and theres no longer that black zones/map bug either.

I'll try thanks for the advice
I've been using the latest joiplays emu
 

Dr.Caos

Newbie
Mar 2, 2022
40
28
so I'm trying to kick 5000 chickens in this run I already had kick 2300, and for some reason Aunt Liz cottage has not finished the renovations (It's already been 3 weeks in-game)
 
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