First, I want to say, The artwork in this game is the best I've seen in quite a while. Take all the time you need, I'll wait. I especially liked Nalla's quicky scene. Your writing is also 4 star!
Bugs I've noticed:
I think it is in Alexia's blow job scene. The question block should be move up a little so it dosen't overlap the speaker's name.
I also noted Tris's date nights lack in this version. If it comes back, does Nalla get involved, at a high enough level, as Tris suggested?
When talking / Interacting with Tris, Time advances, but doesn't kick you out. I once spent almost a week playing with her in the kitchen!
Next is gameplay:
I compleated the Suicide quest at level 4. The 'Strong Attack' must have some sort of auto kill built into it. It seems that the stronger the enemy, the more likely it will die from one shot. I took out several of the Gatoraids that way. I think it also lowers their defense as, the one time it didn't work, I couldn't do any damage.
There seams to be an issue with the Torch. In some situations, the radius gets smaller and darker. There was one instance where I had to move the character to find him. It might have something to do with the background texrure. This mostly happened in the cave above Elizabeth's House.
In MY opinion, there should be a way to reset the tricks in the dungeons. For example, those rolling balls. In my case, the first time I saw them, I ended up with one stuck next to another, totally blocking the area. This could be seen as a learning experience but, it is frustrating. Also, the lighting does play a role as well.
Next is experience:
Those Killer Bees are a lot tougher than the rats, but give the same experience. I've noticed that some of the normal monsters are advancing in Hit Points. This is a good thing. As you get stronger, the enemies should also. But as they get stronger, shouldn't they give more experience?
Gus