It looks a little bit similar to Natalie & Soldiers game. I wonder why its price is so low on steam…
The Devs look to be working on 2 other games, so their attention is divided (though one has been put on hold for now). This game claims to be getting an update in December, and I hope it does, but I'd be lying if I didn't say I wasn't concerned for its future. If its cheap, it's unfortunately likely because the Devs are undecided on continuing with it.
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This game was and is a breath of fresh air. It needs some work, but what doesn't? The model is perfect for me, outside of removing all the tattoos, I didn't have to make a single adjustment to her. The maps start simple and get more complicated. The graphics, photo mode, rebindable keys & gallery are wins imo. I love the overall playfulness of the main character especially.
My main feedback if this to be going to be successful is as follows:
- Difficulty slider. Not a big deal during the first couple sections, but the difficulty ramps up quickly after that
- Keep in mind the audience for H games is wide. From 12 year old's to elderly retirees that have lost their mates, and handicapped. Games with quick, tense mechanics should accommodate as many as reasonably possible
- Better Checkpoint system. Losing all my progress was the number 1 reason for walking away from this game. If you want Supporters, you have to have at least one setting that doesn't punish players
- I think the mantling and movement on narrow ledges need work to feel more reliable.
- Mantling seems inconsistent. Sometimes it will not grab ledges it obviously should, other times it makes a miraculous grab that looked like it should have been short. I would error on the side of generosity, but you get the idea
- The turn and run animations are great... on the ground. On a ledge they work against us. I wish she had a more cautious launch from a stop while near ledges, without it costing her a capture where the normal animation wouldn't
- The little hearts you pick up should be available longer on the more difficult sections where it takes much longer to get to them
I'm really hoping to see more from this game. If it also comes with some accessibility options to broaden the appeal to a wider audience, that would be even better.