Unity Celestial Chains [v1.1.1 demo] [Sweet Heart Games]

Lerd0

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Overview:
What if you could dive into a girl's mind... and uncover the desires she doesn't even admit to herself?
Welcome to Celestial Chains — a unique blend of parkour, seduction, and forbidden fantasies.
You awaken in a mysterious dream realm, where a mischievous Goddess grants you an... unusual power: the ability to enter the subconscious minds of beautiful girls and free their repressed desires.
Each level represents the psyche of a different girl. Inside, you'll face platforming challenges shaped by her inner turmoil, followed by a unique minigame that unlocks her true desire.
But the real reward... is what comes after.​

Thread Updated: 2025-05-05
Release Date: 2025-04-30
Developer: Sweet Heart Games
Censored: No
Version: 1.1.1 demo
OS: Windows
Language: English
Store:
Genre:
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Developer Notes:
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Lerd0

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...bruh i suck at this platformer.....
...also don't ask me why the banner on itchio is ai.....rest of the game is 3d....
 
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labbu

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May 15, 2023
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Dev Can you add character customization in this game where I can change his height,body and penis size for male and for female changing there boobs,body,height and tge vagina
 

Usuar2000

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Jul 30, 2017
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hmmmmm listen, i dont wanna be rude buutttt, its sucks, i mean, the parkour idea is amazing but....the execution sucks....sorry

first. the movement is icy for some reason, the movement on air doesn't exist, so you have to be perfectionist in a game where IS NECCESARY THE FREEKING MOVEMENT ON AIR, you have launchers pad or in this case launcher rings that THEY ARE NOT PERFECT, they are mostly buggy and that's super normal in this kind of 3d games, so yeah...movement on air complete necessary like any other parkour games.

second. the inertia in parkour games is necessary sometimes, BUT NOT IN EVERY ASPECT, i recommend you to play "cluster truck" and is gonna make you the idea, of how to make a proper inertia to don't turn you in a rocket in small steps.

thirds. you have to make a proper tutorial, or the worst part, share more content with us, we are the ones who test the game, buy i notice nobody actually say something about it. it loos like the game is make it for you, and thats great that you know how to pass it, but making a game unplayable is not making it "A difficult game" believe or not, real hard games....are hard to programming. and not, your game right now is not hard, its almost unplayable and that explain the "f5 skip game content" you need more practice, that's all...the problem is get paid for a game that is not ready.

forth. the spikes...sucks but not in the way you think, the collision area suppose to be "uniform" like rectangles, circles, squares, i know make the polygons the collision area sound logical and like a good idea, but there are a lots of youtube videos explain it with not, for example, you would end up creating the idea that low-high spikes are the real passage for the next ring and thats not true, so dying a lot of times is inevitable.

you have potential any way :D
 
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