Because RPGM is an easier engine to use to create an RPG, especially for newbie dev. That's why JP Doujin Artist or new Circles use this engine a lot.It should be a crime to create any game in this ancient engine, awful controls straight from windows 98
Honestly why does anyone use this instead of Unity or even Renpy
It's always the "I Never Cook, I Just Eat" guys who say those stupid things.In this case, we should also ban games whose graphic design is created by artists using software, since it's easier than drawing on a piece of paper with colored pencils.
But in this case, it wouldn't be paying homage to the painters who have to paint on their tripods. We should also ban games whose graphic design is drawn on a piece of paper.
But here again, this poses a problem for engravers who use a hammer and chisel to carve drawings into rock. We should also ban games whose graphic design is paintings.
As someone who actually tried working with AI for my own project, I can definitely say that "Effortless" is not a word anyone should attach to it.yeah... complaining about Ai use to create porn game on pirate porn game website is another level of cringe
if it good then it's good
also calling Good Ai Cg is effortless is something someone who had no Idea about it would talk
i mean it differs from person to person, one guy wont mind if images of same person differs as much but others will, i see the benefits and downsides both of using AI art, its fastening the work (correct me if im wrong) and allows programmers focus solely on story and mechanics of the game while downsides are small changes same characters could have in clothing or even body size or color of their skin each scene, however i must say im tired of waiting for artists that work 6-12 months on single update with one sex scene im starting slowly do dive in in AI games and artists pushed me to do itAs someone who actually tried working with AI for my own project, I can definitely say that "Effortless" is not a word anyone should attach to it.
That's why I'm still doing my own hard labor on traditional 3D software.
And besides that, why should anyone care how hard someone's working?
If it's a good result but "effortless," should I like it less than shitty art just because the artist "suffered" for it?
Since when is this even a consideration?