4.20 star(s) 74 Votes

Nopenopeno

Member
Jul 27, 2018
424
415
238
I noticed muting / turning the volume all the way down in settings has no effect on animated scenes. During the intro, for example, the wind still howls, the creatures still scream, etc. I have just been turning my speakers off, but thought I'd mention it. Do with it what you will.
 

Kingjack1505

Member
Jun 2, 2020
145
126
208
Every time I download I need to play from beginning, but this time there is a bug, the game unplayable, after went to the cave, there is an error, cant continue, hopefully there is a fix.
 

paul1983

Member
Apr 11, 2020
271
323
248
Every time I download I need to play from beginning, but this time there is a bug, the game unplayable, after went to the cave, there is an error, cant continue, hopefully there is a fix.
you need to move over your save from the old version off the game
 

MorrakGames

Creator of Celina’s Calling
Game Developer
Dec 6, 2019
76
544
227
please tell me when will be enxt update
Hehehe244 - Glad you enjoyed the game! Please consider leaving a review, it could help me get some more visibility and eyes on my game!

Right now, I'm aiming for the next release to available on September 10th (v1.5 available on F95, v2.1 available to my higher tier Patreon supporters - v2.1 would be for Act 2, Day 1 fyi).
 

hubvan

Member
Jun 23, 2018
431
981
273
Gotta say this was actually much much better than expected, however I feel like the "desperation" in the visuals doesn't quite match the text, not sure however if AI would even allow for that. Still nice game.
 
Apr 15, 2020
458
2,920
354
If you do any hardware rendering or any graphics card-based AI, VRAM is more important than actual processing speed, since (at current technology) if you run out of graphics memory, your HW render simply shuts down. So the fastest GFX card, with 16GB VRAM, can be no better than a door knob if your project needs just a couple more MBs of memory, while a very old 24GB card will get you to where you want to be.
In 3D rendering there are a few ways around it, but I don't know how it is with AI.
The other thing to consider is the brand itself: RenderMan's HW renderer, for instance, runs only on nVidia's CUDA. So my old (and wonderful!) 32GB AMD FirePro is basically a brick for RenderMan's XPU.
just found this, have you heard of framepack?
it only focuses on generating the next frames and/or keyframes so video length isn't restricted by VRAM anymore.
you might want to look into it.

I was looking into ComfyUI workflows and here's some info:


ComfyUI Frame Pack Workflow Complete Step-by-Step Tutorial
FramePack is an AI video generation technology developed by Dr. Lvmin Zhang’s team from Stanford University, the author of ControlNet. Its main features include:

  • Dynamic Context Compression: By classifying video frames based on importance, key frames retain 1536 feature markers, while transitional frames are simplified to 192.
  • Drift-resistant Sampling: Utilizing bidirectional memory methods and reverse generation techniques to avoid image drift and ensure action continuity.
  • Reduced VRAM Requirements: Lowering the VRAM threshold for video generation from professional-grade hardware (12GB+) to consumer-level (only 6GB VRAM), allowing ordinary users with an RTX 3060 laptop to generate high-quality videos up to 60 seconds long.
  • Open Source and Integration: FramePack is currently open-sourced and integrated into Tencent’s Hunyuan video model, supporting multimodal inputs (text + images + voice) and real-time interactive generation.
 
Last edited:

XTZ Adult Games

Well-Known Member
Game Developer
Sep 11, 2020
1,375
5,968
697
just found this, have you heard of framepack?
it only focuses on generating the next frames so video length isn't restricted by VRAM anymore.
you might want to look into it.

I was looking into ComfyUI workflows and here's some info:
Thanks!
Will look into it when I can.

Just to make my previous statement clear and not mislead anyone (there's enough of that on all forums...): I wasn't talking about video rendering, but about still 3D images.
That said, from the little I know about how GFX rendering works with all things, it's probably the same: each task's various subroutines are calculated in parallel, so everything has to be in the GRAM at the same time. Exceed the GRAM limit - and the entire task fails.
The FrameWork you mention, and the way you explain it works, seems to validate what I say: they cut the entire clip into the smallest pieces they can (individual frames) so you can use much less memory.
And though I can imagine it gets a hit speedwise (no parallel-processing of multiple frames), at least it doesn't fail.
When you know your limits, you can find ways to bypass them.
We have used other tricks in 3D for decades now, because there is always a limit to hardware. Those vary depending on the industry you work in and the kind of job you need doing but are always there.
 
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Sommando

Member
Game Developer
Jul 15, 2025
183
311
82
AI art looks cool. How much time to process each img to video? I'm using a rtx 3060, can't do high res atm
 

CutieLvr

Forum Fanatic
Jun 3, 2020
5,192
6,190
686
Hehehe244 - Glad you enjoyed the game! Please consider leaving a review, it could help me get some more visibility and eyes on my game!

Right now, I'm aiming for the next release to available on September 10th (v1.5 available on F95, v2.1 available to my higher tier Patreon supporters - v2.1 would be for Act 2, Day 1 fyi).
Morrak, I love your game, I love the art, I love the animations. The best animation game I have ever seen, and what a cutie and hottie Celina is.!!! I only wished that you could make it possible to make her hair the color of the player's choosing. I would absolutely make her a stunning redhead with freckles. Just flat out an amazing game, Morrak, AMAZING!!! It would also be great to give Celina a name of our choosing, also. Thanks again Morrak.
 

wizardgoku

Member
Apr 5, 2020
258
283
169
From MorrakGames patreon site gems of hope come:

3.png

What’s in the Glass? by Morrak Games


Here’s a little teaser for the next build of Celina’s Calling!
Celina is holding a mysterious green drink
What is it?
What will it do to her?

You’ll find out soon in the upcoming update!

Enjoy and God Bless all
 

wizardgoku

Member
Apr 5, 2020
258
283
169
Another Gem of hope from Morrak Games patreon site:

12.png ComfyUI_temp_unreu_00183_.png


Dev Update – Enter the New Antagonist: Gideon Thorne


Big things are coming in the next update! I’ve been experimenting with my animation process to create longer, smoother loops for a more immersive experience.
The technique I’m using involves animating an image and then continuing the flow by animating its final frame. This gives the loops a more natural feel and makes the transitions between scenes less abrupt than a 'fade out' and 'fade in' with a new animation.
You might notice some subtle differences in style between animations, but that’s part of the process as I refine this new approach. My goal is to make the experience more dynamic and visually engaging for you all!
And yes—Act 2 will introduce a new antagonist: Gideon Thorne. He’s going to shake things up in ways you won’t expect. - This game is based in a dark fantasy after all.
Tentative release date: September 10th
Thank you for the support—it keeps me pushing the limits of what I can do! Can’t wait to share this build with you soon.
MorrakGames

Enjoy and God Bless all
 

wizardgoku

Member
Apr 5, 2020
258
283
169
Feast for the eyes Morrak Games on patreon goes even deeper:

ComfyUI_temp_cktno_00057_.png

Act 2 Title Reveal – House of Thorns


For Act 2 of Celina’s Calling, things are about to get heavier… and darker.
Celina has stepped into Gideon Thorne’s domain, a place of shadow, temptation, and hidden danger. Her role as maid will bring her closer to the truth—but also deeper into his web.
Here’s the Act 2 title screen I’ve chosen: House of Thorns
Stay tuned… the next build is shaping up to be the most intense yet.

Enjoy and God Bless all
 

Buffalo Fred

Well-Known Member
Aug 5, 2016
1,017
1,093
415
So I "played" this a bit. While the animations are very impressive I have to wonder if there will be any actual gameplay or just the occasional 'continue' button?
 
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4.20 star(s) 74 Votes