... that's the shift key.i cant complete the long jump
the up arrow button isnt working
Additionally. Pirating Games and stuff can be considered positive.Most people pirate games because they are unable to buy, not because they don't want to pay. The people that don't want to pay wouldn't buy the game anyway, and the people who are unable to... well, they are unable to buy the game. It's simple, really.
Well, I understand if that turns you on, and up to a certain point I can tolarate these contents, but I still prefer this game to be finally about something else... I'm simply just not here for the parasites and tentacles.If you can birth snail from pussy, i don't see problem raise tentacles from anal. After all it's a horror game, where monsters impregnate you, no matter which hole they use. Some enemies similar to tapeworm will be interesting addition.
Yet, there are here if you check trailer and images. But it doesn't matter. Final decide have devs.Well, I understand if that turns you on, and up to a certain point I can tolarate these contents, but I still prefer this game to be finally about something else... I'm simply just not here for the parasites and tentacles.
I did use gamehub, well u should use the fps mapping preset for control, keybord, not gamepadTrying to make this work on Gamehub with the controls is no way easy. Last thing is to figure out how to switch weapons.
This game was NOT made to be played on Android...
I just watched the trailer now, and it seems you were right. I mostly just saw ridiculously oversized insects among the new enemies, not to mention that I have no idea what the hell that last mutant is supposed to be.. But the existence of futas really surprised me in a negative way..Yet, there are here if you check trailer and images. But it doesn't matter. Final decide have devs.
Too late. I made a custom control scheme. Still struggling to move, aim, shoot and jump at the same time. I made Sprint a Toggle button, which significantly simplified movement and repositioning.I did use gamehub, well u should use the fps mapping preset for control, keybord, not gamepad
We're just two people, and we're already doing art, programming, audio, and design , so I guess we have been stretched too thin to do much communication, marketing, and so on. At least until now that we've released the demo. We've focused on just making the game, show with results rather than words I suppose. Hopefully it'll all have been worth it!I'm so used to v0.2 -> v1.0 that typically lasts for years with dozens of small and large updates in-between, that getting a short demo and then a full game drop two weeks later is really surprising to see. Especially since it's of such high quality.
Kudos to the dev. An excellent and very promising start to 2026.
finally some culture in hereNot 100%, but given that the screenshot is in one of the saferooms, I'd assume that they got gregnant by a maggot, ran back to the saferoom, gave birth, got "pragant" with the small worm, saved to clear their lust bar, then farmed small worms by cycling through:
- getting maggot pregante twice
- saving to clear lust
- giving borth to small worms
- avoiding small worms while getting maggot preganenent twice more, saving, etc
Source: just did that myself
The lad has a point. It honestly is pleasantly surprising to see such short release and efficient workload. Nevermind that the game seems to have solid quality and content.We're just two people, and we're already doing art, programming, audio, and design , so I guess we have been stretched too thin to do much communication, marketing, and so on. At least until now that we've released the demo. We've focused on just making the game, show with results rather than words I suppose. Hopefully it'll all have been worth it!
Be proud of yourselves, seriously. Diligence and professionalism of this caliber with the work to show for it easily puts you among the best of the best developers in this genre.We're just two people, and we're already doing art, programming, audio, and design , so I guess we have been stretched too thin to do much communication, marketing, and so on. At least until now that we've released the demo. We've focused on just making the game, show with results rather than words I suppose. Hopefully it'll all have been worth it!