masterdragonson

Engaged Member
Jan 30, 2018
3,280
4,657
I needed a quick way to keep maps open without the player advancing the game.
I have added the corrected removals where they were missing, it should now work for everyone.
Yeah not sure if messing with qol items is the answer :p
Well starting a new game and holding ctrl for dear life does get me to the first Asmedia portal scene however it slows to a crawl as I have to click through it... Guess it's better to click slow then be unable to click at all.
 

ThyDentar

New Member
Mar 11, 2018
2
1
The assault loops for me without the bugfix, but the bug-fix also causes the game to be stuck, as I can't click through dialogue. So basically, I'm stuck pre-assault with no way to fix for now.
 
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masterdragonson

Engaged Member
Jan 30, 2018
3,280
4,657
The assault loops for me without the bugfix, but the bug-fix also causes the game to be stuck, as I can't click through dialogue. So basically, I'm stuck pre-assault with no way to fix for now.
You happen to have a save so I can get to the assault quickly?
 

masterdragonson

Engaged Member
Jan 30, 2018
3,280
4,657
Zimon

For the assault when game gets to the movie & time_change it takes the player back to the house.
house.rpy Line
Code:
call time_change from _call_time_change_89
Edit: A small edit to house.rpy and time.rpy to give an option to disable jumping but advance time.
 
Last edited:

ZimonColdres

Active Member
Game Developer
Nov 7, 2019
600
2,512
Zimon

For the assault when game gets to the movie & time_change it takes the player back to the house.
house.rpy Line
Code:
call time_change from _call_time_change_89
Edit: A small edit to house.rpy and time.rpy to give an option to disable jumping but advance time.
In fact, next time I think I'll do directly the new build, 3 bugfix in a row...
:cryingtsu:


 
Last edited:
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