How about this?
You put some backstory in the character card so player know about them.Not everyone remember about their story after awhile.
Then you put simple cuddle,sex and others like before.no icon,the one before is already fine as it is.Love icon shouldn't be there,just simple love word is enough(my game frozen when I click on it).I don't think lust is needed.I think,love is enough.
Just my idea,
View attachment 1274731
Its okay you won't follow it,its just an idea from a media designer like me,ahahhaha
I prefer the older design,it look more simple and good.
In fact, I'm still looking for balance.
I need the lust for some events.
Glad you like the initial cards.
For the lag of the buttons, I think I found the solution, it happens mainly in devices not very performant or for an accumulation of layers, adding a simple free memory, should fix it without problems.
For some reason, I get the feeling that the quality of the game drops with each new update. Unfortunately...
Explain yourself better, simply saying that quality drops without specification make me understand nothing.
For those who WANT to look for the new code, go to main street at evening look for a UFO, and click on it
View attachment 1274764
then go to the chamber and enter the code.
Oh no, aliens!
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I realized you edited the review to blame my update schedule which now only focuses on changing the GUI and not moving the story forward, okay...
You could have done it at any time, you did it right now when you're getting frustrated with subjective stuff you don't like
As if the last 12 story events never happened, the girls' story is just as important as the main one
it's true, I change the gui constantly, but it's not in the list of the main things, it's in the secondary changes.
No one forbids me to change it, as no one forbids me to make secondary events or strange easter egg as the ship or the ufo.
If I wanted to, I could seamlessly do for the next 3 builds 16 girls-only events and continue the story in 0.60, can I have the right as a developer to decide what order to do things in?
I can easily do 16 main story events in a row in 3 builds and nobody complains.
The example of the Netflix series works perfectly, I recently finished Castlevania, where every episode had a precise pattern, 1/4 main story with Trevor, 1/4 with Alucard, 1/4 with Hector/Isaac, 1/4 random X, every episode, perfect.
Development is not an episodic series.
I also suggested making small builds and big builds, making some story only and some girls only, I showed you all those new features coming soon.
There was also a recurring error that happened with Asmedia about the getitem, how do you fix an error that doesn't happen to you? You keep trying until you can fix it, which happened today.
Maybe I should do like other devs who don't respond, or aren't present, or take as long as they want, even a year, not giving a damn about everyone and everything.
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I've just been confirmed that the forum does favoritism, good...