- Dec 5, 2019
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So in the release version the ending of the third story part was added only or also some extra things as well?
There was an update to the whole UI, achievements and easter eggs now have their own menus, the bairds and settings sections were revamped, the navigation menu was redesigned. There's a few more things in some places, but if you are playing the version here, graces chapter addition is the biggest part.So in the release version the ending of the third story part was added only or also some extra things as well?
someone able to post it?where to get latest version?
Well, I wasn't planning to, as the game falls outside my fetish wheelhouse, but it's nice to see devs that are willing to slum it with reprobates like us.Steam and itch.io right now!
Hey, thanks a bunch, let us know how it goes!Well, I wasn't planning to, as the game falls outside my fetish wheelhouse, but it's nice to see devs that are willing to slum it with reprobates like us.
I hear good things about the writing, and the game's apparently more focused on that than the furry sex, so perhaps I'll still enjoy it.
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Only a couple hours in, but so far I'm honestly quite impressed.Hey, thanks a bunch, let us know how it goes!
Hey, thanks for the specific feedback, I've passed it on the lead dev! He'll see about the recluse thing and probably change the slider handle colors since we're editing those right now anyway.Only a couple hours in, but so far I'm honestly quite impressed.
The music composition is good, albeit held back a bit by the midi quality (some of the instruments sound distinctly synthetic to me, particularly strings).
Art style's good as well, and the UI/menus are pretty. However, function feels like it takes a back seat to form in some cases: Menu elements and text don't all have enough contrast to really pop. The sliders for things like text speed/volume aren't obvious at first. Making the Celtic knot sliders a different color, like a brooch of burnished silver or gold, would probably help in that regard. Though I do appreciate the antique book aesthetic you're clearly going for.
Writing's also rather good so far (I'm only up to chapter 1-13). It's interesting that you chose such a difficult setting and time period. For the most part, anachronisms/Americanisms aren't too bad or noticeable, at least to my pedestrian level of knowledge. Just some little random things, for example, it did strike me as odd that a girl in early 1900s Scotland would know about recluse spiders. I didn't think Scotland has any, especially back then.
At any rate, I'll probably write a proper review and post it on Steam after I've finished at least one of the storylines. If the game continues to maintain its current level of quality and polish, I'd say this was worth the purchase price.
Maybe a lack of advertisement? I dunno, where will you advertise such game anyway?) As for translations, I saw some fan made old game versions with my language (russian) but it looked like google translated tbh. I thought about giving it a try myself, but then I realized that even if I can translate it, my russian "literature language" sucks, and for such quality game, a bad translation will be just blasphemy.@Watsup
I played a bit when it was in early access. Now I'm waiting for fans to translate it into other languages. I'm surprised the game has so few reviews on Steam. Furry novels are kind of a rare genre. And there weren't many buyers.
I think it's selling quite well, actually, we're doing better than we expected anyway. It may just be so long that people aren't finished with it to review yet though. A lot of people have told us they are going to review it when it's done, but it's a 30ish hour VN, so that could be a bit.@Watsup
I played a bit when it was in early access. Now I'm waiting for fans to translate it into other languages. I'm surprised the game has so few reviews on Steam. Furry novels are kind of a rare genre. And there weren't many buyers.
We've been open with our sales, but we just broke 2k copies on Steam, which I think is doing well for a furry VN. I'm not sure though, not a lot to compare it to.@Tigrra Yeah. I've been playing some of the novels through VNTranslator. It uses the database DeepL or GTranslate, your choice. Games in Japanese are not playable well because of the gibberish. English is better. But it's always better to play with a translation, even from fans. The main thing is that they don't turn out like Watchdogs1 and Katana Zero translations. Because in Russian it's garbage.
About the commercials. The game has been in development for so long that it should increase the number of people who know about it. I found out about it by looking at screenshots from other sites. There are also quite a few 18+ furry artists who make good money drawing the content. So there's a demand.
Watsup Okay, if that's the case. I always approximate the number of reviews plus the number of purchases. If the guys are doing well, that's a plus. Because since 2016-2017, very few novels I've been following have come out of perpetual early access. And furry novella is just one.
I agree. All you can check for novels in Steam is the number of comments. I don't remember anyone publishing sales figures for novels specifically.We've been open with our sales, but we just broke 2k copies on Steam, which I think is doing well for a furry VN. I'm not sure though, not a lot to compare it to.
By the way. Why did it take so long to develop the game? I realize they didn't work 8 hours every day for the entire cycle. But why did it take so long?We've been open with our sales, but we just broke 2k copies on Steam, which I think is doing well for a furry VN. I'm not sure though, not a lot to compare it to.
The game has 5600 images in it, they're all fully shaded, and is the length of 3 novels. It just took a long time to make everything.By the way. Why did it take so long to develop the game? I realize they didn't work 8 hours every day for the entire cycle. But why did it take so long?