4.60 star(s) 308 Votes

Hollibolli

Newbie
Mar 2, 2023
67
240
Before the error occurs, toggle the MiniStat open (via MiniMenu or pressing "m") you can immediately toggle it back off if you wish. Carry on... no more error. I'll separate the realtime relp code from the MiniStat later. Until then the toggle will get you done.

If you want you can leave it on (the MiniStat), it's fully choreographed so that it auto-closes during lewds, chapters, image transitions, etc. It will then auto-open. In other words I've coded it to be automatic and get out of your way when not needed (according to my playstyle).
Ah, ok. Thank you.
 
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MrBubu

Member
Mar 31, 2022
487
3,032
Fixed:
  • Pathing issue Fixed: If MC rejected Mallory at end of Ch5, it does not end her path, but Ch7 failed to allow the player to continue a physical relationship with her.
SFS_Stoya with 0.8a on my pure Jaye playthrough, now that I am still on the Mallory path even though I rejected her, I cannot get the 2 Jaye trust point when they meet in the corridor and cannot finish with full marks for Jaye.

i.e.: The new branch
Code:
elif (num024 == 1 or num024 == 2) and (num025 == 2) and (bool095 == False)
should probably give 2 Jaye trust points when num024 == 1
 

SFS_Stoya

New Member
Apr 18, 2023
13
71
SFS_Stoya with 0.8a on my pure Jaye playthrough, now that I am still on the Mallory path even though I rejected her, I cannot get the 2 Jaye trust point when they meet in the corridor and cannot finish with full marks for Jaye.

i.e.: The new branch
Code:
elif (num024 == 1 or num024 == 2) and (num025 == 2) and (bool095 == False)
should probably give 2 Jaye trust points when num024 == 1
That's already coded into the master script, along with
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Once I understand the impact to Sancho's mod, I'll push that adjustment.
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,864
That's already coded into the master script, along with
You don't have permission to view the spoiler content. Log in or register now.

Once I understand the impact to Sancho's mod, I'll push that adjustment.
I will adjust to whatever you feel needs to be done with anything at anytime. You and I communicate well so I know you'll give me a clue to whatever it is you might feel you want to change at anytime... and with that I will adapt accordingly.

If you and I have a summary of changes on any certain batch or patch then that's icing on the cake as it makes changing things much more efficient... but that's me winking and nodding at the idea. ;)

I have the other list you provided (which I still need to comb through... there's an Inceton title that has my attention at this very moment.. I'm starting to hate Mia.. :ROFLMAO:).
 

PaxHadrian17

Well-Known Member
Sep 8, 2020
1,820
8,923
All crossovers with other projects are collaborative, and Digi reviewed and approved Artemis' dialogue and context just as we do when Jaye or Mallory appear in other properties. It was exceptionally cool of him to allow her first self-aware conversation public reveal to be in Chasing Sunsets.

He also approved Amanda's recruitment by Kalupetti Industries in Bad Ending 3.
I really enjoy the crossovers! They are like unexpected easter eggs and I am reminded of other AVNs I enjoy even as I get immersed in the latest rev of Chasing Sunsets.

Thanks for taking the time to collaborate!

One idea for you (I don't know how all the participants in the collaborative universe are doing this) - consider adding references to the characters and their AVN 'homes' to the credits screen for either end of chapter or the cumulative credits screen taking us from prologue to end of current rev. An example would be: Chapter 7, Jack and Eve - Summer Scent (and their Patreon/SS link). If someone has not discovered some of the AVNs that are part of this greater universe, this would help the player who wants to find other interesting AVNs to enjoy, and it would also potentially add more supporters to these other AVNs.

If you are already doing this somewhere and I just missed it - that is on me!

(Edit, on an end of chapter replay - I saw the tribute to the other developers rolling by in the credits but, short of a very quick screen shot, there was no easy way to capture that information - so , in future revs, a separate screen with those devs, and their creations, gives us a better chance to identify one or more other devs who deserve support . I already support CS on SS but would be happy to find other quality stories deserving of support. Thanks!
 
Last edited:
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DarhkBlu

Member
Apr 19, 2020
376
455
I have not yet lost hope that SFS will make an ending where Jaye dies and MC and Tara bond over her loss. Lisa becomes CEO of the company. Mallory goes off to do her journalist thing. In the final epilogue scene Alex is visiting Jaye who was buried next to her parents, we see that he is happily married to Tara and they have a litter of kids.

Happy ending
I can not believe you can say such a thing,Yall Tara simps have truly lost your minds...
 

Knight of the Dawn

Active Member
Jun 19, 2022
719
1,001
The girl that Jaye call's that's named Eve,Is she from another game?
Because sometimes dev's put this kind of references to other games in their game.
 

TundraLupus

Well-Known Member
Apr 8, 2020
1,767
2,065
It seemed interesting for a while even though I don't enjoy flashbacks at all, but I had to drop it after a choice was locked behind a number, stats and such should define outcomes and not the choices I'm allowed to make, so like let's pretend strength was a stat, if you pick the choice that required it you should fail and not just have that choice be blocked out, but now let's say you do something that will not allow a certain trust thresh hold to have the right number and then the other character makes a decision based on that; this is great, so yeah, good luck to the dev but just doesn't seem like I'll "vibe" with this game at all.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,864
SanchoNote

Current Maintenance Update (pending me grabbing more coffee, finalizing, and uploading):
  • Contains the latest changes to the VN as of build date 05/09/2023 (version is still v0.8a).
  • Contains the latest changes to the VN as of build date 05/10/2023 (version is still v0.8a).
  • Resolves the CriticalPath screen exception if the Player is not utilizing the MiniStat screen.
I'll make a proper update post once it's live like I always do to eliminate any confusion.
Also note (in case you've never noticed) I change the date/time in green that's just above the DL links.
 

SamualHand

Engaged Member
May 4, 2018
2,693
3,785
  • Contains the latest changes to the VN as of build date 05/09/2023 (version is still v0.8a).
  • Contains the latest changes to the VN as of build date 05/10/2023 (version is still v0.8a).
Please give us more updates from the future (Sep & Oct very impressive)! Maybe rescue some abandoned games?!
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,864
Please give us more updates from the future (Sep & Oct very impressive)! Maybe rescue some abandoned games?!
^--- this guy.

Dates written by me are in American standard since I'm Texan. I also fill my diesel trucks in gallons, not liters. My football is measured in yards not meters. My dollar is the dominant reserve currency not crypto. Etc. Sorry, not sorry. :p
 
4.60 star(s) 308 Votes