- Nov 21, 2022
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source?No. Dev has a publicly stated target of a release every 90 days. Not that they always make it, but that's what they aim for, and more often than not they are fairly close to that target.
source?No. Dev has a publicly stated target of a release every 90 days. Not that they always make it, but that's what they aim for, and more often than not they are fairly close to that target.
I've thought about this some more after remembering that Tanaka is perfectly nice to Mallory and Jaye during the breakfast scene. The most logical explanation I can come up with for her behavior towards the MC is that she's upset with him for having hurt Sarah by leaving.I meant as a Chef.
Additional info: Probably true regarding the Japanese culture where the name carries a lot of weight. But in this case, look at how she treated him when she was teaching him to cook. Like he was worthless (and he was for comedic purposes). On the gym floor, useless until he proved otherwise. On the deck of the boat when she met him. Just a pretty rich boy.
That's a good point.I've thought about this some more after remembering that Tanaka is perfectly nice to Mallory and Jaye during the breakfast scene. The most logical explanation I can come up with for her behavior towards the MC is that she's upset with him for having hurt Sarah by leaving.
Ofc it's immature or even cruel to punish someone who's still grieving the death of both his parents. And yet we get a game over if we avoid her (because I'd never make the other saving choice of asking my sister to physically attack a bigger man who's also proven to be violent and unstable and would be in self-defense).
which, as things turned out, would be yet another bad behaviour by his parents.I've thought about this some more after remembering that Tanaka is perfectly nice to Mallory and Jaye during the breakfast scene. The most logical explanation I can come up with for her behavior towards the MC is that she's upset with him for having hurt Sarah by leaving.
Ofc it's immature or even cruel to punish someone who's still grieving the death of both his parents. And yet we get a game over if we avoid her (because I'd never make the other saving choice of asking my sister to physically attack a bigger man who's also proven to be violent and unstable and would be in self-defense).
This is from the dev's since-deleted account here:source?
Last question for the day as my plane is landing: There is one linear central plot. There are multiple arcs within that plot, but the arc the player chooses will change how the central plot is resolved. The plan is to execute episodically. The paths open up after the next update.
As for the size and frequency of updates, the rule of thumb is you can have it fast, you can have it right, or you can have it cheap: Pick two.
Joking aside there is a sweet spot between long waits, big updates, and quality every developer ends up compromising on. In my perfect world, we’d release an entire episode every 90 days. The intro took us 120 days with no experience.
I’ll have a better feel for ambition vs reality after Ch1 drops.
90 days is the goal we set for ourselves, and we hit it with Chapter 2. Chapter 3 is a bit more ambitious in art and story, but we'll do our best to stay on target.
As much as the devs may want 90 day development cycles, that isn't the reality. Based on digging through their Patreon release dates, they've only hit the 90 day mark once, and the last three updates have topped 150 days.This is from the dev's since-deleted account here:
6 months isn't even that long, there are other similar quality games with even longer dev cycles... it's out when it's out, it's gonna be good regardlessAs much as the devs may want 90 day development cycles, that isn't the reality. Based on digging through their Patreon release dates, they've only hit the 90 day mark once, and the last three updates have topped 150 days.
I'd be very surprised if the next chapter came out before October.You don't have permission to view the spoiler content. Log in or register now.
Mind you, none of this should be taken as complaint. It takes time to make a high quality game, especially in the later chapters when there are a lot of variables to account for. Chasing Sunsets is a very high quality game (my personal nits notwithstanding) and the development time is justified. But there's no point in pretending the time is shorter than it is.
Did you mean to ask, where do the brother/sister couple that Jaye and MC meet come from?Does anyone know what VN do the brother/sister couple that Jaye and the MC come from?
I took the Chef Tanaka intro scene a different way.I've thought about this some more after remembering that Tanaka is perfectly nice to Mallory and Jaye during the breakfast scene. The most logical explanation I can come up with for her behavior towards the MC is that she's upset with him for having hurt Sarah by leaving.
Ofc it's immature or even cruel to punish someone who's still grieving the death of both his parents. And yet we get a game over if we avoid her (because I'd never make the other saving choice of asking my sister to physically attack a bigger man who's also proven to be violent and unstable and would be in self-defense).
Thinking like this helps the devs push releases ever further apart which they definitely want: not only do they make more money with a longer dev time, but they also don't need to work as hard daily (or hire an extra person to help).6 months isn't even that long, there are other similar quality games with even longer dev cycles... it's out when it's out, it's gonna be good regardless
The couple that they meet (Jack and Eve) are from Summer Scent. Jaye has a pretty long cameo in that game as well, and there's other fun interplay, like CS's naughty French Captain as a reference to SS's dev, The Naughty Captain, who is French.Does anyone know what VN do the brother/sister couple that Jaye and the MC come from? I love how there is so much cross referencing between devs and VNs. I also noticed Lexi in the shop at one point.
well I'm not going to complain about that on a pirate forum, I'll take what I get... if you pay for it then you certainly can if you don't like somethingThinking like this helps the devs push releases ever further apart which they definitely want: not only do they make more money with a longer dev time, but they also don't need to work as hard daily (or hire an extra person to help).
If other devs make the same mistake it doesn't mean we should encourage it, we should try to keep them honest.
Also, as players, we tend to lose touch with the characters and story after so much time. I definitely care less after 6 months compared to 3 and I doubt I'm alone.
It's a progress and it definitely don't help to squeeze out a dev like a lemon. I want devs who take care of themselves and have a solid work life balance. You don't get good results out of stressed and overworked people. Well, and money... just don't pledge more than it's worth to you. One can stop to pledge at Patreon at any time. It takes only a few clicks.Thinking like this helps the devs push releases ever further apart which they definitely want: not only do they make more money with a longer dev time, but they also don't need to work as hard daily (or hire an extra person to help).
It's not a mistake. Good things take a while. I don't want an (A)VN which is shitty and full of bugs, plot holes, and bad graphics because the dev worked fast and not accurate.If other devs make the same mistake it doesn't mean we should encourage it, we should try to keep them honest.
No, you're not alone but you're not part of the majority.Also, as players, we tend to lose touch with the characters and story after so much time. I definitely care less after 6 months compared to 3 and I doubt I'm alone.
Devs reading things like this will be rubbing their hands. No one said about over-working them, just holding them accountable because there is an observed trend of increasing time between releases, seen with many games.It's a progress and it definitely don't help to squeeze out a dev like a lemon. I want devs who take care of themselves and have a solid work life balance. You don't get good results out of stressed and overworked people. Well, and money... just don't pledge more than it's worth to you. One can stop to pledge at Patreon at any time. It takes only a few clicks.
It's not a mistake. Good things take a while. I don't want an (A)VN which is shitty and full of bugs, plot holes, and bad graphics because the dev worked fast and not accurate.
No, you're not alone but you're not part of the majority.
You really should avoid using logic around here, it offset some people........I think you have a slightly mistaken point of view. Just because it takes longer doesn't mean that developers work less. It's normal that as the game progresses it needs more and more development time due to all the variables. When it takes 1000 images to make chapter 1, you will need 2000 or more in chapter 10 to make it look like they have the same content.
And what difference does it make if you get an update in 3 months with 1000 images, to one in 6 months with 2000 images? It's the same and the total development time will be the same in the end.
The story of Summer Scent takes place some years before Chasing Sunsets. Jaye mentioned it in Chapter 7 before calling them.1- Jaye in Summer Scent since she mentions her parents as still being alive (although i consider this AVN as not being part of the shared universe, imma add it here for continuity)