Always a bold move to update Ren'py engine when so close to the end of the story/game.What's what under the hood:
- Ren'py Update Regression Testing
Always a bold move to update Ren'py engine when so close to the end of the story/game.What's what under the hood:
- Ren'py Update Regression Testing
Yes, but keep in mind she's not a LI so it's just sex.Question, is there any sex scenes with lisa?
Okay think you. I'll keep that in mind!Yes, but keep in mind she's not a LI so it's just sex.
- Ren'py Update Regression Testing
That would be incredibly fucked up having that happen at the very end.Are we going to lose our saves because of this Ren'py update?
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Another month, and a ton of development later, the finish line continues to sharpen into focus.You don't have permission to view the spoiler content. Log in or register now.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.
I know every game does this these days, but its really sad that developers these days only give players "Glimpses" of the future and their path as how it turns out to be, sadly this game will be the same as that.You must be registered to see the links
Another month, and a ton of development later, the finish line continues to sharpen into focus.You don't have permission to view the spoiler content. Log in or register now.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.
Are we going to get sneak peeks or previews before the update release? Super excited as a Jaye fan
Fetish Locator years worth of endings are the rarest of examples.Rarely do we ever get an ending which feels like an ending, and players getting full fledged ending which will have dialogues and interactions. Most probably the "Glimpses" are just going to be a slide show of a few renders, which sucks a lot
yeah, and it had like 20 fuckin different endings lmao, so the wait time for that was understandable.Fetish Locator years worth of endings are the rarest of examples.
I disagree with the idea that CS will give us 'a slideshow of a few renders as endings.'...
But what i feel sad about is, games like Chasing sunsets and similar games which have like 5-6 endings planned, yet we will still get only a slideshow of a few renders as endings.
...
Why would anyone want to do that?Crap, this is one of those few games where you can even skip the porn part to see how the plot evolves! Great job!![]()
Hello, is this game not complete? I thought the early access had ended on Steam, are there any planned updates?You must be registered to see the links
Another month, and a ton of development later, the finish line continues to sharpen into focus.You don't have permission to view the spoiler content. Log in or register now.
I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" to become the enemy of "perfect" here, and we recognize that there's a point where scope creep becomes a liability rather than an asset.
With that said, the scene list is locked down with no "new" content slated for addition. If we come across an opportunity that's just too good to pass up, we'll cross that bridge when we get to it, but it would have to be a pretty high bar to get in the development pipeline this late in the development cycle.
We've already surpassed our render count for our largest chapter to date, and we still have two development sprints ahead of us with scenes that are not rendered yet.
At this point, we're essentially fleshing out the "future state" endings that give the player a glimpse of the near-term future and longer-term payoff for their paths.
While none of these scenes are particularly lengthy or dialogue-heavy, they ARE exceptionally varied, with massive changes in venue, characters present, and circumstances.
In short, one ending isn't simply different dialogue applied to the same artwork, and each is unique in every way.
We've tried to capture the essence of what was at the root of the MC's gravitation to each girl (or lack thereof) in each scenario, and send our characters into the proverbial sunset (see what I did there?) with a nod to that.
Kentyrr has been prolific, kicking out 42 renders just today on a scene that was delivered to him just two days ago.
With that said, we've pushed well into the third act now, and are pushing ourselves hard to meet our goal date.
We'll continue to update you here as we achieve milestones.
Yes, epilogues/endings coming (expected around May/June iirc).Hello, is this game not complete? I thought the early access had ended on Steam, are there any planned updates?
Complete-ish. The devs took it out of EA on Steam, saying that all that was left was the epilogue. The epilogue that the devs are now referring to as Chapter 10.Hello, is this game not complete? I thought the early access had ended on Steam, are there any planned updates?