RobAlson244
Member
- May 14, 2023
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It's pretty simple really. For those of you who are having trouble with the first boss, arrest the ones with the purple outline on their box. It's as easy as that.
That's.... actually quite disappointing. I hope that only applies to game over scenes and the in-game groping (and sex!) will still be animated.Along with that, we plan to eliminate animation in H scenes and change them to a novel format.
Skill issue. This game was way too easy even on the hardest difficulty.I have mission failed him 4 times by now and I really am considering just uninstalling. Terrible terrible balancing-- same result accross normal and hard. I can reach him but arresting all of them in time feels like a sisphian task.
Pretty sure there was post that they planned to release Game 2 on mobile which probably the reason (or one of reasons) why animations will be cut.That's.... actually quite disappointing. I hope that only applies to game over scenes and the in-game groping (and sex!) will still be animated.
The direct quote was:To be honest, I am not sure about shortening the game. Wouldn't that be less build up then?
I believe he's talking about the stage. You have less time to build your skill and get powerful enough to handle what the game throws at you. Of course, I would expect the dev to take this into account. But it could be a concern if they do not.The direct quote was:
"Stage Configuration
Each stage will be shorter. Instead, there will be more stages, and some stages will not have bosses."
So it's not --at least from that line-- indicative that the game overall will be shorter, just that the levels therein will be shorter though there'll also be more of them.
Oh I mistyped what I wanted to say. I wanted to say stages. I don't think I like the stages being shorter. The protagonist gradually getting more and more things happen to her is part of the charm. Having her underwear stolen, hypnotized, clothes torn off, lewd marked, etc. is really funny to see.The direct quote was:
"Stage Configuration
Each stage will be shorter. Instead, there will be more stages, and some stages will not have bosses."
So it's not --at least from that line-- indicative that the game overall will be shorter, just that the levels therein will be shorter though there'll also be more of them.
the main problem is that stages gradually lose their charm. after a few runs, "stuff happening" becomes boring and repetitive, and completing a stage becomes more of a chore to gain points. then after purchasing more upgrades, the difficulty drops and you just stomp earlier stages, making them even more boring.Having shorter stages mean less stuff happening.
Slow burn is the novelty of this type of games, it is a good blend of roguelite and sex combat. Shorter stages would mean that, either the enemies would just be able to overwhelm her too fast, the protagonist will accumulate afflictions too fast, or nothing happens. Intentionally throwing, as you said, is not a very good way of developing a game with coercion themes in mind. It defeats the whole point of "trying and failing" which is the main charm of these games. It would just be jarring and unconvincing if done that way. This type of games are meant to be replayable, so that repetitive argument doesn't make sense considering it is a roguelite. Making it less repetitive would lie more on enemy and event variety than stage length. Shorter stages would just mean less overall fun for those who would actually like to play it over and over.the main problem is that stages gradually lose their charm. after a few runs, "stuff happening" becomes boring and repetitive, and completing a stage becomes more of a chore to gain points. then after purchasing more upgrades, the difficulty drops and you just stomp earlier stages, making them even more boring.
so having shorter stages makes sense from the gameplay perspective. I agree with you that a shorter run means losing the slow-burn part of the content, and might even force us to throw a bit on purpose to see the MC getting molested. but I'm more worried about how it would affect the run progression.
I had runs where I got my favorite ability (mass arrest) like, 1 minute before the boss fight. in a shorter run, that certainty that I can force my build will be gone. it might be more interesting to try winning a run with suboptimal builds, but it would also mess up the balance for sure. we'd be at the mercy of RNG to get good rolls on lvl ups.
Then your problem is not about the length of the stages and more so in the balancing.after a few runs, "stuff happening" becomes boring and repetitive, and completing a stage becomes more of a chore to gain points. then after purchasing more upgrades, the difficulty drops and you just stomp earlier stages, making them even more boring.