Well you’re not going to see it here unless SOL 4
Just to clarify since there’s been some back and forth, I'm not here to hate on NTRMAN or misunderstand what his games are about. I’ve actually played the
Season of Loss series (SOL 1–3), and I respect the writing and the art a lot.
That said, it’s a
fact that starting from SOL2, and especially in SOL3, the games
do include avoidable NTR, with multiple endings based on your choices and performance. If you play well and make the right calls, you can
delay or even
completely prevent some NTR outcomes, there's a “Good End” path where Azusa doesn't fall, and even a route where Satoshi can “win” her back.
So when people ask for
optional NTR,
Netori routes, or
more agency, it’s not coming out of nowhere, it’s literally something NTRMAN has already started doing in his own titles. If anything, we’re just hoping for a full game one day that leans even more into that choice-driven structure.
People enjoy different things, some love the “watch your girl fall” experience, others prefer flipping the script and being the one in control. Both can exist in the same universe. Asking for options doesn’t mean we hate NTR, it means we care enough to want more ways to enjoy the content.