- Jan 3, 2020
- 132
- 386
It's on Steam right now just above "War Hospital" in the "New and Trending" tab. I find it funny.
In the first level you have pathing options for getting to your target which is risk vs time, i.e walking through the cubicles is faster then walking all the way around, but there are more people that can spot you there and you have the guard looking down at the cubicals, you can go along a top route that requires jumping and not obvious unless the player noticed it as a path. NPCs will react to noise (like jumping) and their reaction time is slow enough that you have a chance to hide. If anything what hurts it as a stealth game is some NPCs taking too long to move on to the next part of their scripted path i.e one time when at the room of the boss in the first level, I waited above for her to face away from the guard but she never moved till I got impaitant and just jumped down for my attack on the guard.Gameplay is less of a stealth game and more of a puzzle game. The only real stealth ability you have is detective vision when crouched and it's not like you can really distract or manipulate the guards. It's more just knowing who to grab and getting rid of them due to their being limited resources
Koboldkare hasn't been "dropped" it's just on support nowSucks to see Kobold Kare getting dropped for this.
Accidentally get caught? Store your mistake in the balls.Churn Vector is a single-player stealth action game, where instead of eliminating targets with a gun, you eliminate them with your cock!
Accidentally get caught? Store your mistake in the balls.
Physics simulated hefty balls, too many mistakes will drag you down!
Use various environmental stations to reduce your load.
Take on challenging contracts from characters trying to get vored discretely.
You can break vases/glassware to attract all NPCs within earshot of itGameplay is less of a stealth game and more of a puzzle game. The only real stealth ability you have is detective vision when crouched and it's not like you can really distract or manipulate the guards. It's more just knowing who to grab and getting rid of them due to their being limited resources
The struggling is pretty simple from what I've seen. If you move around, you will drag the target with you, if you stand still for a little bit, you will cock vore.The struggling was kind of jank because sometimes I would just grab and drag someone instead of cock voring them. It is pretty useful to be able to just pull someone out of the way. Maybe change grab to E and hold E to cock vore. I've tapped and fumbled it more times then I could count and having enemies clothes explode or leave them covered in cum but then have them escape and tazer me; it was fiddly. It would be nice to have the controls and gameplay loop explained or having things that you can interact with more obvious that you are suposed to return to the entrence in order to leave