mockingjay00

Newbie
Dec 26, 2024
36
42
Question: Do you think it would port to renpy? I'm not a fan of RPG for the same reasons many have.
With the current concept it would be hard but still possible, this is currently built on encounter type fights which technically effect nothing but give you xp and some craft items, you have kinda minimal interaction with map and beaing able to "move" aspect soi would say renpy as yes but as vn style no.
 

Garystains

Member
Nov 2, 2021
115
157
Good idea but some poor execution so far (I think), first of all map is looking quite big but empty(which is common for this type of games) I think game needs a minimap. After the prologue you are technically pushed to the city for a grindfest which is again would not b a problem if:
Fighting each enemy takes so long as for each attack they have a 1 scene per 2 secondish move attack and scenes where you have to hold shift and even if you hold shift it requires quite the time to pass, at first this feels good but since this phase is a grind you are technically forced to see the same scenes over and over and waste time.
As a follow up you can't surrender (I dont know if it unlocks further but I couldn't bear the same grindfest), and enemies have two bars they attack will or healt and you can be locked in a fight with no hopes of winning for some time I think instead of that much in combat scenes surrender scenes (skippable) would be a lot better.
Health difference between enemies, you get a lot of encounters in the game and after a point in grind you can easily defeat encounter enemies which is how it should be, problem is game gives you 4 minibosses at the beginning(girls at the park, and girls at the top right) and even when you start dropping chunks on encounter enemies and think lets try miniboss seeing that boss health bar move practically nothing and considering how long it takes for a lose made me feel a lot of frustration.
QTEs they are basically impossible like even ToT's hardest qte are achievable if you are ready but this game gives you the buttons q w x z shift and arrow keys as quick time (if I recall correctly these are the ones I got before giving up) and marks shift as shift with writing as well as showing arrow keys as << instead of < which causes a lot of confusion. I suggest limiting them to 4 buttons (either arrow keys or wasd).
Bugs I encountered:
In prologue if you lose to the lady she gives you a handjob and leaves but instead of ending the fight there is starts a loop in the fight without animations.
After prologue in the tower game adds the lab and now boss lady in changing room part but you cant interact with them at this point(if I understood correctly you are supposed to sleep instead of roaming and they are available next day with a cutscene) but if you go to the office and try to talk to heroine alien lady choosing an option makes you stuck in the office render unable to go back or move and you are forced to close the game.
After most of the interactions you get a speech loop where characters say same thing 3-4 times before letting you go.
At one point in the game game stopped registering keyboard inputs(It would still take them as whenever I press a key I would get a sound)but wouldn't register them meaning I couln't move, open menu, interact and even use alt+f4 to close the game.
These were all I could say as of now wish you succes in your game looking forward to updates.
Thanks for your feedback! It is always difficult to balance a game like this without user input. :).

You are right, surrender will be unlocked soon. So that could reduce some of the grind.

I'll look at the bosses health again. I made them a bit harder in this first version because, as you mentioned, the map is pretty empty without them at the moment. So I wanted it to be a challenge to beat them. However i will definately reduce in future updates.

There will be more happening on the map in future updates, but I may still make them smaller depending on how things progress.

I'll look at the QTE's as well. They're meant to be extremely difficult if you have 0 Willpower left (or have lower agility than the enemy in the case of the "stand up" ones). But happy to change it.

Thanks for picking up on those bugs as well. I'll look into them and try to get a new version uploaded today.
 
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Garystains

Member
Nov 2, 2021
115
157
Question: Do you think it would port to renpy? I'm not a fan of RPG for the same reasons many have.
I did look at Renpy but it looks difficult with some of the features I hope to implement. I may take another look now that I'm a bit more familiar with different systems (This is the first game I've made, so have been picking up as I go along).

However in the immediate future I'm going to keep going with RPG maker, get more features implemented to make it more varied and interesting. I have lots planned but wanted to get this launched here first as a very early version so that I can get community feedback from everyone in this forum :).

It may be a bit empty at the moment but there's lots of fights left to implement, quests to make, weird kinky stuff to add! :)
 

sum1confused

Newbie
Aug 25, 2022
56
43
So far this is a very enjoyable game. I can't think of any criticisms that haven't already been said above. Love the feet content so far and hopefully will see more. Pride was awesome to fight!
 

Garystains

Member
Nov 2, 2021
115
157
Hi all.

Thank you all for your feedback on the game!

I've been working on fixes for the bugs people have mentioned, and made a few QoL changes as well. I've loaded the fix as an attachement on the front page. Just copy it into your download file replacing the existing "data" folder (Though always make a copy first just in case!)

Full list is below:

Bug Fixes:
- Losing to enemies in the news tower no longer causes the game to break. It just resets the scene.
- Losing to Amnesia now starts the game at the correct day, so the cutscene with Saint and Dr Diaz should trigger normally.
- Losing to Aika was sometimes counting as 2 losses for the day
- Patricia was far too horny, and was set to do her Blowjob move every turn.
- Some spelling and grammar correction.

QoL Changes
- Have added 2 new moves to the game "Surrender" and "CUM!!".... These are probably self explanitory! Surrender immediately makes you lose the battle, and CUM becomes available during a climax move to speed things up a little!
- Added a "Quick Fight" option for the 4 boss enemies. Once you have fought them once you will get the option to turn on "quick fight" for the next battle. This will disable most of the move scenes, making the battles much quicker.
- Boss enemies now have lower health stats.

I'm updating the Mega and Google Drive folders to contain the new versions, however the bugfix attachement should hopefully work in the meantime.

Thanks again all. Keep the feedback and comments coming. They are really helpful!
 
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