Pogo123

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Mar 25, 2019
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Blog 151

Hello everyone and welcome to another blog post!

So, for those who are out of the loop, Claire's Quest is now having a patron release for version 0.17, and we've found a few bugs here and there in Rathpike that need to be ironed out before proceeding. We're also waiting for a few more assets to be ready for the "outer areas" of Rathpike, mainly the monster ones, which take quite some time to get right.

As mentioned before, we're going to do Badlands + Dargan Town next, and then Rumbling Pass + Narfu Village down the line.

The Badlands will be filled with roaming manticores; harvesting a manticore's tail is a requirement for Claire to be able to join the Mercenary faction. The Badlands is also home to the local gypsy camp in Rathpike, and houses an interesting character, Aiyana, a gypsy who rebels against the passive ways of her people and is part of Karland's questline. After the completion of Karland's questline, Aiyana will provide alchemy services to Claire, allowing Claire to use her lab to mix monster parts to brew potent concoctions... or fail spectacularly, resulting in ... lewd mishaps.

Dargan Town is part of the Shieldmaiden questline. Here is where, Bjorn, the father of the Nordling brothers Thorfinn and Thorkeld, went missing. The antagonist of this place, Yorn, will be a constant malicious presence after you find Bjorn.

The Rumbling Pass is home to monsters called Rockbeasts, and the Mercenaries' joining quest also occurs here. Furthermore, it plays a big part in future Mercenary questlines.

Narfu Village also plays a big role in the Mercenary questlines. In the surrounding areas, one can find dreadflies and even a kraken lurking...
And finally, goblins will play a big part in the Mercenary questline, and will be found throughout the island of Rathpike.

The third area for Rathpike is Skellas, which will be part of future versions. Once a prosperous settlement, Skellas was razed to the ground by the centaurs inhabiting the nearby steppes. The reasons for the centaur attack are unknown, though many believe the centaurs are simply unthinking monsters driven by an urge to rape and pillage. Claire can find out the truth of the matter in a future excursion here...

As you can see, monsters are a big part of Rathpike! We've made the distinction of having Rathpike be mainly "monsters" and had other content moved to Valos so that each island has its own distinct content.

Speaking of Valos! We are currently working on a breeder questline in Chemont Ranching Town. We'll test it out by introducing one breeder you can train first. Each breeder comes with 4 different scenes, and each scene has 3 variations, so it's quite a bit of content for us to work on!

Anyway, that's all for now - stay tuned for more news!
Nice update sounds interesting! (Goblins and kraken hehe)

But u still miss the old artist. The old art of Claire let her look more soft in the face and overall a bit fuller (bigger boobs) and no scene looked like she shines like bathing in oil... (which imo the new style let Most scenes look like) the lines were drawn softer and not that hard like in the current images.

But maybe that’s just my personal taste.
 
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Creeping Death

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Nice update sounds interesting! (Goblins and kraken hehe)

But u still miss the old artist. The old art of Claire let her look more soft in the face and overall a bit fuller (bigger boobs) and no scene looked like she shines like bathing in oil... (which imo the new style let Most scenes look like) the lines were drawn softer and not that hard like in the current images.

But maybe that’s just my personal taste.
Well, I will not judge the artists with good and bad, especially when I even fail to draw a matchstick man(?) :oops: But there is something in the "old" images I do really like. For me the scenes absolutely are the groping of the old man in the refugee camp and the blowjob with the guard. Maybe there is some psychological aspect in it, playing the game for the first time, discovering the hot MC and those hot teasing scenes?! Don't know.

But meanwhile I like the new artist to. Take a look at the "development" of the scenes. I think at the beginning the drawing lack of details (compared to the early one in the refugee camp). But now they are also detailed and look good (and if Claire's in heat I really like her sweaty glossy skin :) (where the hell is my drooling smiley ;) )
 

RC-1138 Boss

Message Maven
Apr 26, 2017
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Agree, the art styles are different but neither can be considered bad, at least for me.
I look forward to the art scenes between Claire and the centaurs. Knowing Claire she will likely befriend a futa horse girl. :ROFLMAO: :ROFLMAO: :ROFLMAO:
 
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RC-1138 Boss

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Uhuhuhuhuh, that would be sooooo nice! Imagine she would be invited with her "futa horse girlfriend" to a party! And later on, when the real party started they show the other guests how it works ... :love:
And since there is a ranch being planned for the game i would not be surprised if said horse girl ends up living there with Claire. :love:
 
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Creeping Death

dies in loneliness
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July '19 Polls

Hello patrons and welcome to another series of patron polls!

We are now in the middle of producing the assets for the Shieldmaiden questline, which involves sailing about with a crew of Viking-inspired Nordlings as they seek out rare artifacts hidden in monster-infested islands on behalf of the Casino's mysterious mistress, Old Red.

In this grand odyssey, Claire and crew will encounter a myriad of monsters, both friendly and unfriendly, who stand in their way for one reason or another.

Today I'd like to poll on what kind of monsters you guys would like to see appear in this questline! The options are:

HARPY: An all-female race of monsters that are essentially bird-human hybrids, with hawk-like wings, and huge talons for feet. They swoop down upon human girls, carrying them away to slowly infect them and turn them into one of their own. The Harpies are led by a Queen, who dictates all that happens on their nesting grounds.

BEHOLDER: A curious monstrosity that resembles a gigantic, floating eyeball, surrounded by numerous smaller eyestalks of varying sizes, each of which possesses a different magical ability that allows them to torment their victims as they please; shrinking, freezing, burning, amplifying sensitivity, taking away intellect... You name it, the Beholder can cast it. Despite its odd appearance, it is ferociously intelligent and one of the most dangerous monsters in existence. They feed upon the moods and energies of their captives and victims, and their eyestalks grow larger as a result. Upon reaching critical mass, an eyestalk may detach and form into a newly-born Beholder. These infant Beholders, while not as dangerous as their parent, are still dangerous to behold - especially since they often stay very close to their parent until they get stronger and more independent.

OGRE: A gigantic humanoid of massive proportions; he has two heads, and two massive cocks, and each head controls one side of their body (and one cock!). They are strong enough to demolish entire hills on their lonesome, and smart enough to master complex disciplines such as architecture and masonry. Their key weakness is that the twin heads of an ogre are often in disagreement, and anything they construct ends up having two wholly contrasting designs that somehow still work together seamlessly.

MERKIN: The Merkin are amphibian creatures that are dimorphic, meaning that the males and females of the species look physically different. Female Merkin, popularly known as Mermaids, resemble beautiful women from the waist-up, but have fish-like tails from the waist down. They possess hidden fangs, laced with a transformative poison; once a man is lured out to them, they bite down on their necks, infecting them with the poison that eventually transforms them into male Merkin, or Mermen. Apart from looking vaguely humanoid, Mermen no longer resemble humans; their transformed bodies are covered in glistening, dark blue scales, and their extremities have become webbed, clawed appendages. Mermen are known to swim ashore, snatching away fishwives in the dead of the night while their husbands are away at sea, infecting them with their seed that transforms them into mermaids.

MINOTAUR: Ferocious monsters, half-man and half-bull, believed to be mindless beasts, but in reality, possessed of a simple sentience that allowed them to forge a primitive civilization. They even trade with the local gypsy population - their continued survival, and protection from more mindless monsters, in exchange for regular tributes of women.

DRAGON: Technically, not a monster. Far from it. Closer to the gods, even. These ancient, winged, reptilian behemoths predate human civilization itself. They once fought a great war with Eldritch entities, eventually prevailing at great cost. While many of them are still in a deep slumber, one of their kind remains very much awake, and hides away in the Shatterstones, keeping an eye on Eldritch activity. He plots an intricate web of outcomes and contrivances far too convoluted for human minds to ever fathom. During the Shieldmaiden questline, his lair in the Shatterstones can be chanced upon by Claire and crew...

GIANT ANTS: 'Giant Ant' is a misnomer. These insectoid monsters have eight legs, a hard carapace, and resemble spiders more like ants. However, in terms of behaviour, they certainly resemble ants. Also known as tunnelers, or tunnel bugs, these creatures are known to dig vast tunnel networks wherever they go. They are incredibly strong, capable of lifting a hundred times their body weight, and incredibly industrious. They almost never appear alone, always moving in a group. They are split into three groups: workers, soldiers, and keepers. The workers are shy by nature, running away whenever they see anything approach, and concerned only with digging, gathering, and building. Soldiers are much fiercer, and prone to attacking whatever they perceive as a threat to the hive - which is just about anything except other giant ants... and human women. A hive cannot exist without human women being held captive at the core of the hive. These women are the queens of the hive... and their prisoners. They are surrounded, around-the-clock, by specialized giant ants called keepers, whose duty is to constantly fill these women with eggs via their ovipositors, and then groom the newborn giant ants for their future roles in the hive.

GARGOYLES: Curious creatures said to be the result of a lonely stonemason wishing his creations could come to life and accompany him, before taking his life under the moonlight. This enacted a powerful blood ritual, turning the creatures into stone into living creatures whenever the moon was visible in the sky. They attack nearby villages whenever the moon appears in the sky, slaughtering male inhabitants and carrying away the females to breed and impregnate. The females are reduced to stone statues frozen in erotic acts of debauchery when the moonlight fades, only to be returned to their carnal acts when the moon returns... Again, and again, and again. Thus, when visiting abandoned castles and stonework buildings, if you ever see a curious statue of a woman frozen in ecstasy... It's time to get the hell out of there.

MIMIC: An innocent-looking chest that hides a monster of unspeakable horror and impossible proportions within it. But, it could also be a normal chest filled with treasure. Veteran adventurers tell of a way to discern them - a true chest remains motionless, but if the chest moves ever so slightly now and then, as if breathing... then you better start running!

GNOLLS: Canine humanoids who live in primitive, pack-like societies with a vague semblance of early hunter-gatherer civilization. They will attack anything they perceive as weaker than them, be it monsters, or humans, or otherwise. Given their talent for breeding rapidly, and pack mentality, the gnolls would have been able to take over the entire world... If not for their propensity for infighting once the pack gets too big. They respect strength above all else, and have been known to recognize non-gnolls as "alpha", that is to say, the leaders of the pack.

LICH: Ancient undead creatures who obtained performed the Rite of the Lich, and obtained immortality; however, this immortality only affects their souls, causing their mortal bodies to waste away into little more than bones. They are possessed of amazing magical ability, and can summon vast armies of undead minions to do their bidding.

The winning entries will be the first monsters shown in the Shieldmaiden questline! Non-winning entries may still appear, just at a later date.

(You can vote multiple times in these polls!)

---





Sneak Peek: Bathhouse #1

High Sister Rose deems Claire ready for the next step in her pathway of submission to the Temple... What do her duties entail...?
 
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KillMe UwU

New Member
May 6, 2017
10
19
Wow I thought the addition of centaurs was already amazing and now even more monsters. Claire is going to get the ride of her life on this journey :love::love::love:
 
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RC-1138 Boss

Message Maven
Apr 26, 2017
13,498
20,298

July '19 Polls

Hello patrons and welcome to another series of patron polls!

We are now in the middle of producing the assets for the Shieldmaiden questline, which involves sailing about with a crew of Viking-inspired Nordlings as they seek out rare artifacts hidden in monster-infested islands on behalf of the Casino's mysterious mistress, Old Red.

In this grand odyssey, Claire and crew will encounter a myriad of monsters, both friendly and unfriendly, who stand in their way for one reason or another.

Today I'd like to poll on what kind of monsters you guys would like to see appear in this questline! The options are:

HARPY: An all-female race of monsters that are essentially bird-human hybrids, with hawk-like wings, and huge talons for feet. They swoop down upon human girls, carrying them away to slowly infect them and turn them into one of their own. The Harpies are led by a Queen, who dictates all that happens on their nesting grounds.

BEHOLDER: A curious monstrosity that resembles a gigantic, floating eyeball, surrounded by numerous smaller eyestalks of varying sizes, each of which possesses a different magical ability that allows them to torment their victims as they please; shrinking, freezing, burning, amplifying sensitivity, taking away intellect... You name it, the Beholder can cast it. Despite its odd appearance, it is ferociously intelligent and one of the most dangerous monsters in existence. They feed upon the moods and energies of their captives and victims, and their eyestalks grow larger as a result. Upon reaching critical mass, an eyestalk may detach and form into a newly-born Beholder. These infant Beholders, while not as dangerous as their parent, are still dangerous to behold - especially since they often stay very close to their parent until they get stronger and more independent.

OGRE: A gigantic humanoid of massive proportions; he has two heads, and two massive cocks, and each head controls one side of their body (and one cock!). They are strong enough to demolish entire hills on their lonesome, and smart enough to master complex disciplines such as architecture and masonry. Their key weakness is that the twin heads of an ogre are often in disagreement, and anything they construct ends up having two wholly contrasting designs that somehow still work together seamlessly.

MERKIN: The Merkin are amphibian creatures that are dimorphic, meaning that the males and females of the species look physically different. Female Merkin, popularly known as Mermaids, resemble beautiful women from the waist-up, but have fish-like tails from the waist down. They possess hidden fangs, laced with a transformative poison; once a man is lured out to them, they bite down on their necks, infecting them with the poison that eventually transforms them into male Merkin, or Mermen. Apart from looking vaguely humanoid, Mermen no longer resemble humans; their transformed bodies are covered in glistening, dark blue scales, and their extremities have become webbed, clawed appendages. Mermen are known to swim ashore, snatching away fishwives in the dead of the night while their husbands are away at sea, infecting them with their seed that transforms them into mermaids.

MINOTAUR: Ferocious monsters, half-man and half-bull, believed to be mindless beasts, but in reality, possessed of a simple sentience that allowed them to forge a primitive civilization. They even trade with the local gypsy population - their continued survival, and protection from more mindless monsters, in exchange for regular tributes of women.

DRAGON: Technically, not a monster. Far from it. Closer to the gods, even. These ancient, winged, reptilian behemoths predate human civilization itself. They once fought a great war with Eldritch entities, eventually prevailing at great cost. While many of them are still in a deep slumber, one of their kind remains very much awake, and hides away in the Shatterstones, keeping an eye on Eldritch activity. He plots an intricate web of outcomes and contrivances far too convoluted for human minds to ever fathom. During the Shieldmaiden questline, his lair in the Shatterstones can be chanced upon by Claire and crew...

GIANT ANTS: 'Giant Ant' is a misnomer. These insectoid monsters have eight legs, a hard carapace, and resemble spiders more like ants. However, in terms of behaviour, they certainly resemble ants. Also known as tunnelers, or tunnel bugs, these creatures are known to dig vast tunnel networks wherever they go. They are incredibly strong, capable of lifting a hundred times their body weight, and incredibly industrious. They almost never appear alone, always moving in a group. They are split into three groups: workers, soldiers, and keepers. The workers are shy by nature, running away whenever they see anything approach, and concerned only with digging, gathering, and building. Soldiers are much fiercer, and prone to attacking whatever they perceive as a threat to the hive - which is just about anything except other giant ants... and human women. A hive cannot exist without human women being held captive at the core of the hive. These women are the queens of the hive... and their prisoners. They are surrounded, around-the-clock, by specialized giant ants called keepers, whose duty is to constantly fill these women with eggs via their ovipositors, and then groom the newborn giant ants for their future roles in the hive.

GARGOYLES: Curious creatures said to be the result of a lonely stonemason wishing his creations could come to life and accompany him, before taking his life under the moonlight. This enacted a powerful blood ritual, turning the creatures into stone into living creatures whenever the moon was visible in the sky. They attack nearby villages whenever the moon appears in the sky, slaughtering male inhabitants and carrying away the females to breed and impregnate. The females are reduced to stone statues frozen in erotic acts of debauchery when the moonlight fades, only to be returned to their carnal acts when the moon returns... Again, and again, and again. Thus, when visiting abandoned castles and stonework buildings, if you ever see a curious statue of a woman frozen in ecstasy... It's time to get the hell out of there.

MIMIC: An innocent-looking chest that hides a monster of unspeakable horror and impossible proportions within it. But, it could also be a normal chest filled with treasure. Veteran adventurers tell of a way to discern them - a true chest remains motionless, but if the chest moves ever so slightly now and then, as if breathing... then you better start running!

GNOLLS: Canine humanoids who live in primitive, pack-like societies with a vague semblance of early hunter-gatherer civilization. They will attack anything they perceive as weaker than them, be it monsters, or humans, or otherwise. Given their talent for breeding rapidly, and pack mentality, the gnolls would have been able to take over the entire world... If not for their propensity for infighting once the pack gets too big. They respect strength above all else, and have been known to recognize non-gnolls as "alpha", that is to say, the leaders of the pack.

LICH: Ancient undead creatures who obtained performed the Rite of the Lich, and obtained immortality; however, this immortality only affects their souls, causing their mortal bodies to waste away into little more than bones. They are possessed of amazing magical ability, and can summon vast armies of undead minions to do their bidding.

The winning entries will be the first monsters shown in the Shieldmaiden questline! Non-winning entries may still appear, just at a later date.

(You can vote multiple times in these polls!)

---





Sneak Peek: Bathhouse #1

High Sister Rose deems Claire ready for the next step in her pathway of submission to the Temple... What do her duties entail...?
Someone is happy to see Claire. :love:

So many good monster options i am not sure who i hope to win this poll...hehe
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,498
20,298
I bet the victors will be:

minotaurs, because between the mare job and the centaurs questline i feel a pattern there. :unsure: :LOL:
dragon because the questline seems interesting
"ants" because of impregnation. Nothing else needs to be said.
 
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Creeping Death

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Blog 152

Hello all and welcome to another blog post!

Some news on the Claire's Quest front for both Valos and Rathpike!

For Valos, we are adding new quests to the Sisters/Temple questline for both the submissive and dominant routes. Submissive gets one additional quest compared to dominant.

The first of the breeder scenes will also be available shortly!

And finally, we are working on content to follow up the fate of the Continental refugees in Valos, which is tied into the Leyton questline for the Five Families. So lots of stuff coming to Chemont Town!

For Rathpike, the next patch will resolve some persistent issues in the city itself, and then move onto added content for the Badlands and Dargan Mining Town. This will introduce the Shieldmaiden questline to the game thereafter.

The Shieldmaiden questline will revolve around Claire joining a Nordling crew as they go around gathering artifacts on behalf of the mysterious owner of the Casino, Old Red. These artifacts are located on a dangerous, monster-infested archipelago called the Shatterstones, just off the coast of Rathpike.

Each of the islets of the Shatterstones hides an artifact, which is guarded by a myriad of monsters, in all shapes and sizes, who can be outright hostile, unexpectedly friendly, or decidedly neutral, and it is up to Claire to make the call to see how the monsters are dealt with and how the artifact is retrieved.

We are currently holding patron-only polls to decide which monsters will take the lead and come out on top to become the first ones introduced into the Shieldmaiden questline!

Speaking of polls, our previous polls held in June, regarding special skills that Claire can utilize, have concluded. Based off the results, we will be adding three new special skills for Claire to use, alongside the already-existing "Lockpick" skill that Claire can learn from thieves which allows her to pick locked doors and chests (based off Intrigue).

These new skills are:

1. ALCHEMY, which allows Claire to analyse parts salvaged from monsters, such as the detached tail-stinger of a Manticore. The analysis of these monstrous parts can lead to certain scenes (ie. a Manticore's venom is paralytic; Claire distills it, unaware of its potency, and ends up paralysed for hours; a couple of mischievous passersby might take advantage of her petrified state...)
To be willing to perform these experiments, Claire's Depravity must be high enough.
After successful analysis, the parts can be made into valuable items that can be sold for a profit, or used in other endeavors.

This skill becomes available after the end of Karland's Librarian questline.

---

2. EMPATHY, which gives Claire the ability to communicate with monsters and wild beasts on a deeply personal, almost telepathic level, temporarily completely negating their aggression towards her, as well as allowing her to communicate with them in special dialogue.
Success depends on her level of Seduction.

This skill becomes available at the end of the Rangers questline.

---

3. ASSASSINATE, which gives Claire the ability to take down and kill enemies patrolling hostile zones, provided she has a Knife on her person. Subsequently, if she has a "Body Bag" item, she can hide the ensuing corpse and avoid detection. The most "action-oriented" of the new skills by far.

Success depends on level of Defiance. If Defiance is too low, the enemy will survive the attempt, and can turn on Claire in a flash.

This skill becomes available midway through the Mercenary questline.

---

We are also working on a "Legacy" addition to add to the Main Menu.

"Legacy" displays two sections: the aforementioned Skills, and Achievements.

While Skills is there to record what abilities Claire unlocked, Achievements has no real impact on the game. It's simply there as a fun way of noting if you Claire accomplished a task of considerable difficulty or value! Like Steam achievements, basically!

A list of achievements will be published at a later date for anyone wanting to add some goal-seeking to their gameplay.

And that's it for now! Stay tuned for more news!

----



Sneak Peek: Bathhouse #2

A little bit of sodomy makes everything all better. :)

----



Sneak Peek: Bathhouse #3

The Sisters of Fertility, hard at work ensuring the men of Valos continue to be productive and virile, with a highly-spiritual, and deeply ritualistic-

... Ah, heck, who am I kidding. It's an orgy! :D
 

dhklewdgamer

Member
Dec 8, 2017
114
49
Can someone kindly help me with this please?!

When I start the game I get an error dialog box stating "Profile error occured : Your profile cannot be used because it is from a newer version of NW.js". How do I fix this?? It happens with the other game known as "Overgrowth : Genesis" as well.
 
4.40 star(s) 113 Votes