I think Isobelle and Thunder was a good example of how you can turn one possible horse scene into the whole story line.Theres only so much bestiality you can add until it gets boring regardless of the animal
I think Isobelle and Thunder was a good example of how you can turn one possible horse scene into the whole story line.Theres only so much bestiality you can add until it gets boring regardless of the animal
Just grab the latest NWJS tarball fromI'd like to learn how you patched it.
Thank you!Just grab the latest NWJS tarball fromYou must be registered to see the links(normal or sdk are both fine, the sdk just has additional debug functionality) and extract its contents into the root of any RPGM game's directory*, then run the `nw` binary, with very few exceptions that's all there is to it.
*if using a terminal, `tar xvf /path/to/nwjs-*-linux-x64.tar.gz --strip-components=1` inside the game directory will do it properly.
I think Isobelle and Thunder was a good example of how you can turn one possible horse scene into the whole story line.
There is that crazy doctor lady who is producing human animal chimeras, and she is ready to help you with making babies. But she wants to start with dog human hybrids (since it is tested technology) but Beth is stuck on early quest stages and not ready for that. Quite a disappointment.I'm still amazed, considering the fantastic-fantasy plot, that Isobelle is not given some sort of magical potion or whatever to give birth to Thunder's offsprings...
Try patching it like bigguy proposed.Hey all, im really struggling to get this to play on Mac. Does anyone know how to get this to work?
Just grab the latest NWJS tarball fromYou must be registered to see the links(normal or sdk are both fine, the sdk just has additional debug functionality) and extract its contents into the root of any RPGM game's directory*, then run the nw binary, with very few exceptions that's all there is to it.
*if using a terminal, tar xvf /path/to/nwjs-*-linux-x64.tar.gz --strip-components=1 inside the game directory will do it properly.
I'm sorta technically illiterate. Can you explain how to do this for Mac?Just grab the latest NWJS tarball fromYou must be registered to see the links(normal or sdk are both fine, the sdk just has additional debug functionality) and extract its contents into the root of any RPGM game's directory*, then run the `nw` binary, with very few exceptions that's all there is to it.
*if using a terminal, `tar xvf /path/to/nwjs-*-linux-x64.tar.gz --strip-components=1` inside the game directory will do it properly.
See:Hi, in "let them eat fruit!" whaen I go to Vane mansion the firs time I keep getting stuck in the chair. Is this a known bug? How can I fix it?
I had the same issue. Solved it withYou must be registered to see the linksplugin, that allows you to teleport to an X,Y location on a given map. Map number 119, X 10, Y 28 (for example, you can chose any other coordinates).
A tiny bit in some side quests but it is not a focal element of the storyDoes this game have elements of cheating/ntr?
A tiny bit in some side quests but it is not a focal element of the story
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