RC-1138 Boss

Message Maven
Apr 26, 2017
13,498
20,298


Really love a developer who actually puts time and resources in doing little bit and pieces of lore/world bulding in their game like this. (y) :cool:

Also i liked the new skills, hope enthrall and shapeshifter are between the ones choosen.
 

Gin_Uroboros

Newbie
Jun 22, 2018
77
117
This is a incredible game!!, always when i play again new things and paths are open. The only thing that i dont like its the time when back to the menu for load my saves. But all everything else its great!!
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,062
1,717
so i think i already have 16.6b are did it get an upgrade that i did not know about.
 

Creeping Death

dies in loneliness
Donor
Jan 28, 2018
2,307
15,485




Sneak Peek: Bullpen #2

A fellow breeding specialist by the name of Evie lends a (literal) hand to Claire! A bit of well-lubed fisting is a must in preparation for what is to come...



--------------------------




Blog 145

Hello all and welcome to another blogpost!

It is with pleasure that I can tell you all that the first part of the 0.17 series of Claire's Quest will be released by this month!

The 0.17 series, as mentioned previously, focuses on the last part of the overhaul for Claire's Quest by bringing back the city-state of Rathpike. The Rathpike overhaul will be split into three parts: the first part focuses on the actual city of Rathpike, the second part branches out to include Narfu Fishing Village + Rumbling Pass, and the third part brings in the Badlands + Dargan Mining Town.

This staggered release allows for a majority of bugs to get caught and wiped from each area before we proceed to the next area.

By the time of the public release, we should have a fairly solid and bug-free version 0.17!

Something to note - key changes have been made to the "Prologue paths" that let you leave the Continent and head for the Isles.

Previously, the paths from the Refugee Camp looked a bit like this:

Fort Amberley -> Do Not Escape -> Disobey Pirates -> RATHPIKE (ENSLAVED), or...

-> Obey Pirates -> VALOS (ENSLAVED)

Old Smuggler -> Hookton Village, or...
Fort Amberley -> Escape -> Hookton Village, then...

Hookton Village -> Pay Shady Sailor -> Captured in Warehouse -> RATHPIKE (ENSLAVED), or...

-> Escaped from Warehouse -> RATHPIKE (FREE), or...

Hookton Village -> Pay Captain Grey -> RATHPIKE (FREE)


Now, as you can see, these paths are all a bit skewed in Rathpike's favour. To remedy that, the overhaul has introduced some new routes.

As of the 0.17 overhaul, Captain Grey, once paid, will offer to take you into either Valos or Rathpike as a free woman.



The Shady Sailor still only goes to Rathpike, where he attempts to sell Claire to his creditors upon arrival in the warehouse; if you escape from the warehouse, you end up in Rathpike as a free woman.

Alternatively, if you do not escape, you have a choice - the thugs who capture Claire will kill the Shady Sailor, then offer to let her go if she signs an IOU for 1,000 silvers. If she agrees, she ends up in Rathpike free, but indebted, and unable to leave the city until the debt is paid. Alternatively, she can spit in the thugs' faces, and end up in the dreaded Meat Pit.



Speaking of which, the Meat Pit encounter can trigger independently with the same thugs, if Claire does not encounter them from the Shady Sailor route. They will attempt to strong-arm Claire into taking on the IOU if she bumps into them in Rathpike's Undercity complex, and will sell her to the Pit if she refuses. They do not appear in the Undercity if you took the Shady Sailor route.

Fort Amberley's routes, if Claire does not escape, will remain as they were in 0.16, which I believe work quite well. Claire will be sold into slavery to the prominent Fairfelt family in Valos if she obeys the pirates after being taken out of the Fort, or, if she disobeys, she is brutally attacked then cast overboard and washes up on the shores of Valos a free (if rather traumatized) woman. The Meat Pit, though mentioned in the cells with Beth, will not factor in, and Claire will found out about that horrid place when she gets to Rathpike later.

Hence, in summary:

Pay Captain Grey -> VALOS OR RATHPIKE (FREE)

Pay Shady Sailor -> if escape -> RATHPIKE (FREE)

Pay Shady Sailor -> if you agree to take on IOU -> RATHPIKE (FREE + INDEBTED)

Pay Shady Sailor -> if you spit in their face -> RATHPIKE (ENSLAVED)

Fort Amberley -> if obedient -> VALOS (ENSLAVED)

Fort Amberley -> if disobedient -> brutally punished, then dumped overboard -> VALOS (FREE)


Moving on, one of the bigger map changes in Rathpike is with the outskirts of Rathpike, right outside the city. Previously only Fat Jack's house (from the Thieves questline) was present there. This started to strike me as a bit odd after a few times running past it. So, I decided it made sense for there to be a small settlement called "the Wash", located directly outside the walls, consisting of a community of crabbers who make a living off the plentiful shellfish who spawn around there.



The reason that shellfish are so plentiful is tied to an ancient, crumbling, no-longer-in-use lighthouse that the community in the Wash is built around. This will factor in, in a big way, during one of the major questlines for Rathpike, but that's a spoiler-filled story that I shall not tell you (yet).



Speaking of major questlines, the Mercenary questline has been fleshed out in a big way. Although in the first part of the overhaul they won't feature much, in the second and third parts they become available and play a big role. One of three major questlines in Rathpike, their story was an interesting one to write.

Although seen negatively by the general populace of Rathpike you talk to, and painted in an outright villainous light by Pliny's group of thieves, the Mercenaries are a beacon of stability in a chaotic land. The once-lawless streets have been pacified by Zeon's united warband, and their questline aims to show you the moral greyzone inhabited by them.

In their bid to maintain order and rebuild Rathpike's once-formidable reputation, the Mercenaries (and Claire, if she joins them) struggle against monsters, bandits, and criminal elements - all at once. Though they are maligned, their continued success is ultimately a much-needed stabilizing force in Rathpike.

As the other parts of the overhaul come out, I will elaborate more on the Mercenaries, their gameplay, and their unique characters!



The Thieves, one of the most 'complete' questlines in the game so far, return in 0.17, and remain largely unchanged in terms of story and scenes. The gameplay, however, has been racked up a notch, with their "no killing" credo meaning that stealth and subversive approaches (like spiking an enemy patrol's drink with sleeping drugs) plays a big part in their missions and level design.



The third and last of the major factions and questlines involves the Casino, which is directly linked to the Shieldmaiden questline offered by the Nords. After rescuing Bjorn, the father of the Nordling twin brothers Thorkeld and Thorfinn, from Dargan Mining Town, you will begin this questline.

Bjorn attempts to recover the clan longship and return home, only to find out that the mysterious mistress of the Casino, Old Red, has bought it from the impound. She is more than happy to give it back to Bjorn and his clan - provided they accomplish a series of tasks for her, first.

These tasks involve island-hopping on a lesser archipelago that surrounds Rathpike, called the Shatterstones, in an Odyssey-like adventure that, much like the original Odyssey by Homer, involves quite a lot of monsters, sex, and intrigue, though perhaps not necessarily in that order.

Due to the need to get into Dargan Mining Town to start this questline, they will be part of the "last" part of the overhaul.

Anyway, that's all for now, tune in next time for more development news!
 
Last edited:

Joe Boncheen

Newbie
May 1, 2018
73
54




Sneak Peek: Bullpen #2

A fellow breeding specialist by the name of Evie lends a (literal) hand to Claire! A bit of well-lubed fisting is a must in preparation for what is to come...



--------------------------




Blog 145

Hello all and welcome to another blogpost!

It is with pleasure that I can tell you all that the first part of the 0.17 series of Claire's Quest will be released by this month!

The 0.17 series, as mentioned previously, focuses on the last part of the overhaul for Claire's Quest by bringing back the city-state of Rathpike. The Rathpike overhaul will be split into three parts: the first part focuses on the actual city of Rathpike, the second part branches out to include Narfu Fishing Village + Rumbling Pass, and the third part brings in the Badlands + Dargan Mining Town.

This staggered release allows for a majority of bugs to get caught and wiped from each area before we proceed to the next area.

By the time of the public release, we should have a fairly solid and bug-free version 0.17!

Something to note - key changes have been made to the "Prologue paths" that let you leave the Continent and head for the Isles.

Previously, the paths from the Refugee Camp looked a bit like this:

Fort Amberley -> Do Not Escape -> Disobey Pirates -> RATHPIKE (ENSLAVED), or...

-> Obey Pirates -> VALOS (ENSLAVED)

Old Smuggler -> Hookton Village, or...
Fort Amberley -> Escape -> Hookton Village, then...

Hookton Village -> Pay Shady Sailor -> Captured in Warehouse -> RATHPIKE (ENSLAVED), or...

-> Escaped from Warehouse -> RATHPIKE (FREE), or...

Hookton Village -> Pay Captain Grey -> RATHPIKE (FREE)


Now, as you can see, these paths are all a bit skewed in Rathpike's favour. To remedy that, the overhaul has introduced some new routes.

As of the 0.17 overhaul, Captain Grey, once paid, will offer to take you into either Valos or Rathpike as a free woman.



The Shady Sailor still only goes to Rathpike, where he attempts to sell Claire to his creditors upon arrival in the warehouse; if you escape from the warehouse, you end up in Rathpike as a free woman.

Alternatively, if you do not escape, you have a choice - the thugs who capture Claire will kill the Shady Sailor, then offer to let her go if she signs an IOU for 1,000 silvers. If she agrees, she ends up in Rathpike free, but indebted, and unable to leave the city until the debt is paid. Alternatively, she can spit in the thugs' faces, and end up in the dreaded Meat Pit.



Speaking of which, the Meat Pit encounter can trigger independently with the same thugs, if Claire does not encounter them from the Shady Sailor route. They will attempt to strong-arm Claire into taking on the IOU if she bumps into them in Rathpike's Undercity complex, and will sell her to the Pit if she refuses. They do not appear in the Undercity if you took the Shady Sailor route.

Fort Amberley's routes, if Claire does not escape, will remain as they were in 0.16, which I believe work quite well. Claire will be sold into slavery to the prominent Fairfelt family in Valos if she obeys the pirates after being taken out of the Fort, or, if she disobeys, she is brutally attacked then cast overboard and washes up on the shores of Valos a free (if rather traumatized) woman. The Meat Pit, though mentioned in the cells with Beth, will not factor in, and Claire will found out about that horrid place when she gets to Rathpike later.

Hence, in summary:

Pay Captain Grey -> VALOS OR RATHPIKE (FREE)

Pay Shady Sailor -> if escape -> RATHPIKE (FREE)

Pay Shady Sailor -> if you agree to take on IOU -> RATHPIKE (FREE + INDEBTED)

Pay Shady Sailor -> if you spit in their face -> RATHPIKE (ENSLAVED)

Fort Amberley -> if obedient -> VALOS (ENSLAVED)

Fort Amberley -> if disobedient -> brutally punished, then dumped overboard -> VALOS (FREE)


Moving on, one of the bigger map changes in Rathpike is with the outskirts of Rathpike, right outside the city. Previously only Fat Jack's house (from the Thieves questline) was present there. This started to strike me as a bit odd after a few times running past it. So, I decided it made sense for there to be a small settlement called "the Wash", located directly outside the walls, consisting of a community of crabbers who make a living off the plentiful shellfish who spawn around there.



The reason that shellfish are so plentiful is tied to an ancient, crumbling, no-longer-in-use lighthouse that the community in the Wash is built around. This will factor in, in a big way, during one of the major questlines for Rathpike, but that's a spoiler-filled story that I shall not tell you (yet).



Speaking of major questlines, the Mercenary questline has been fleshed out in a big way. Although in the first part of the overhaul they won't feature much, in the second and third parts they become available and play a big role. One of three major questlines in Rathpike, their story was an interesting one to write.

Although seen negatively by the general populace of Rathpike you talk to, and painted in an outright villainous light by Pliny's group of thieves, the Mercenaries are a beacon of stability in a chaotic land. The once-lawless streets have been pacified by Zeon's united warband, and their questline aims to show you the moral greyzone inhabited by them.

In their bid to maintain order and rebuild Rathpike's once-formidable reputation, the Mercenaries (and Claire, if she joins them) struggle against monsters, bandits, and criminal elements - all at once. Though they are maligned, their continued success is ultimately a much-needed stabilizing force in Rathpike.

As the other parts of the overhaul come out, I will elaborate more on the Mercenaries, their gameplay, and their unique characters!



The Thieves, one of the most 'complete' questlines in the game so far, return in 0.17, and remain largely unchanged in terms of story and scenes. The gameplay, however, has been racked up a notch, with their "no killing" credo meaning that stealth and subversive approaches (like spiking an enemy patrol's drink with sleeping drugs) plays a big part in their missions and level design.



The third and last of the major factions and questlines involves the Casino, which is directly linked to the Shieldmaiden questline offered by the Nords. After rescuing Bjorn, the father of the Nordling twin brothers Thorkeld and Thorfinn, from Dargan Mining Town, you will begin this questline.

Bjorn attempts to recover the clan longship and return home, only to find out that the mysterious mistress of the Casino, Old Red, has bought it from the impound. She is more than happy to give it back to Bjorn and his clan - provided they accomplish a series of tasks for her, first.

These tasks involve island-hopping on a lesser archipelago that surrounds Rathpike, called the Shatterstones, in an Odyssey-like adventure that, much like the original Odyssey by Homer, involves quite a lot of monsters, sex, and intrigue, though perhaps not necessarily in that order.

Due to the need to get into Dargan Mining Town to start this questline, they will be part of the "last" part of the overhaul.

Anyway, that's all for now, tune in next time for more development news!
I have to say, you don't get enough praise and thanks for putting ALL the patreon posts on here. Extremely grateful from someone who isn't pledged but still wants to be informed. Keep it up, your doing holy work my friend.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,062
1,717
i am not saying all dev's do this but if i had money mybe i would donate, but then how do you trust them to keep going is my problem. seen to many people donte and then the game goes no where not saying this one will. i love this game it's great just like some other games i have. i have scene them work on both there games and they are awsome but i do not have money to give but do like that they give us updates to what's new in there games. dev's like these are what keepes the players coming back for more and i do like that plues there not rushing develupment if i spelled that right. sorry for my long words
 

deadmemories

Member
Jan 28, 2019
499
151
you would have available the full save of version 0.16.6b (the save from page 99 does not extract voices would have a current)
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,062
1,717
you got to go through the wood's there is a woman ner some potes that keep monsters away. but becareful what you do around her place if you tring to be good just talk to her and skip her house
 

Creeping Death

dies in loneliness
Donor
Jan 28, 2018
2,307
15,485



Blog 146

Hello all, and welcome to another blog post!

Not much to talk about as we covered a lot of the newer stuff in detail previously, but I thought I'd do some scene mapping!

As mentioned previously, the 0.17.1 update will drop later this month, featuring the city of Rathpike and its immediate areas, with later areas coming out with progressive major patches.

The areas with scenes for Rathpike that will be immediately available in 0.17.1 are as follows. Those tagged "*R" are recurring scenes (already available previously before the overhaul), and those tagged "*N" are new scenes (only available as of 0.17).

- Brothel (Street) *R
- Brothel (Indoor) *R
- Inn (during room cleaning job) *R
- Pub Basement (when infiltrating the pub) *N
- Warehouse (during first Thieves quest) *N
- Seaside Cottage (during second Thieves quest) *N
- Undercity (when tricked by the guttersnipes) *N
- Meat Pit 1 / Gloryhole *R
- Meat Pit 2 / Pillory *R
- Meat Pit 3 / Stage *R



Take note, the Meat Pit scenes are more accessible than before due to the new encounters that are available in the Undercity that take Claire there if she refuses the debt.

Also of note, in 0.17 Chemont will now include the Bullpen, with two brand-new scenes, and also sets up a future questline with more trainer/management-type gameplay, that I'll elaborate more on in the future.

We are also planning on setting up the Seaside Cottage for a much bigger future questline after it becomes available following the second Thieves questline!

Anyway, that's all for now! Tune in next time for more news!





Sneak Peek: "Piss Off!"

Here's a sneak peek of the mercenary encounter underneath the pub basement in Rathpike! Previously, this scene had no CG, and was a generic blowjob scene.

As of 0.17, I've converted it into a humiliating pissplay + blowjob scene where Claire is mistaken for a wandering squatter, abused by the mercenary if caught , then let free.

Obviously this particularly kink isn't up everybody's alley, but not to worry, it can be easily avoided in the game.
 
Last edited:
4.40 star(s) 113 Votes