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Hi all, time for another weekly blogpost and a progress update!
Currently, as it stands our update for Claire's Quest has been ready for a few days now. The problem I'm facing is that a fair bit of CQ runs on custom plugins, and these plugins were completely screwed over in the latest RPG Maker MV update.
MV staff have "backdated" the software in an attempt to rectify it, but currently my playtests have CQ inexplicably crashing at multiple areas. These aren't small issues either, one glitch had items stop working completely. As a result, I've had to filter out and turn off the plugins which stopped working or screwed up the game, and then find replacements to these things that have been turned off.
It's a bit of a development hell right now, and quite infuriating since the content is ready, but the software and "behind the scenes" components are acting up horribly.
I will try to address this as fast as possible, but rushing this out seems to be the worst thing to do right now with the game crashing left and right.
In other news, CG progress:
CQ 0.13
* Sally x Claire's Romance / COMPLETE
* Stable #3 / COMPLETE
* Meat Pit #2 / COMPLETE
* Baker's Boy x Claire's Romance / COMPLETE
CQ 0.14
* Meat Pit #3 / COMPLETE
* Fairfelt Manor #2 / COMPLETE
* Ranger #1 / LINES ONLY
* Ghost Encounter / COMPLETE
Once we manage to get the software in somewhat stable form, 0.13 will be out ASAP.
Additional note - if any fellow developers are reading this and having the same problems with RMMV, find sections where the game crashes and start isolating the plugins by turning them off in order to see which is causing out. About 50 to 60% should be salvageable.