Agreed, I couldn't get into myself. But if that doesn't show someone that the devs of this game is fucking around, I don't know what will. Hell, cyberpunk took 8 years to develop lol. And while you can't compare them on a dev level, because of the work size and experience. I don't think an RPGmaker game where the only thing you really need to work on is the art, should take nearly as long.
I mean, with the money being thrown at them, you could build up a team quite easily. And it's not like rpgmaker is some fully fledged 3D environment game engine.
The only thing that could possibly be time consuming is the art. And if commissions, monthly subscribers across two platforms that go well over 10k a month, plus donations. If you can't get that done in almost a decade, then idk what to tell you.
I once had an argument with fan of another developer who was working (and still is working) on a game made in RPGM. They had whole team (!) to create game. And i was curious what the fuck is taking them so much time to release 3-4 scenes per year so i decided to try to develop game in RPGM. What i discovered was shocking. I was able to do the same amount of "programming" stuff in 2 weeks, working on it 2 hours/day with break. Why? Because its not programming. IN RPGM you have ready commands that you can use. It's more like a "programming" in Scratch that the kids in primary school are learning. So the "engine" and "code" stuff shouldn't take more than 2-3 weeks for updates small like that. Add a week for some testing and polishing and you are done. The games made in RenPy are harder to make, because there you have to actually know how to code, and the Godot, Unreal and Unity are way higher lvl
My bet is that if someone is realeasing 2-3 scenes per 0.5-1 year, they are either milking they supports who never asked themself (does it really takes so much time to develop game in RPGM?) or their art creator is lazy, and he needs half a year to make art that he could made in that month. Or the dev is single guy working on it on free weekends.
I'm not suprised that some people who are supporting RPGM devs. Some of them, are having a good idea for games, even they art is brilliant. But you can find devs, who are working on differet engine that requires more stuff, they are working alone on art or they are paying artist to do some polishing stuff, and they are able to release 3-4x more stuff in game in like 2-3 months.
Look at the Claire quest. At first year or two, it was a cool game with interesting story and exceptional good art at that time with as far as i remember, decent time between releases. I have no clue when, and why this game turnes from "i have to run away from bad people and scary pigmonsters" to "lets put more lesbian/futa/horses" stuff. I feel like the main plot was abandoned years ago, and the only thing we are getting now are some side stuff to do.