wow, this is so good, i wonder who made this? :^)
wow, this is so good, i wonder who made this? :^)
hi here the codesalbum code 0.1.2.6e ?
Damn kinda cringeCloud Meadow v1.2.6j
Mega
The code for all builds released this month is "Hottie Spar"
Changelog
Cloud Meadow v1.2.6i
- Fixed an issue with the Option window where the Gameplay Settings options could be active while on the main menu. These settings are part of the save data and can only be active after loading a game.
- Fixed UI sound setting not affecting UI sounds
- Fixed some icon position issues on the Construction Window
- Fixed the sign board used in empty special building plots on the farm still appearing after a building has been constructed in that location
- Fixed Sentinel Hoop item not working as intended
- Fixed an issue where the watering can bar could move out of position
- Fixed the silo not appearing in the correct location on the farm
- Fixed an issue with rolling random loading screen art
Improvements
Changes
- Reduced memory usage and improved loading process
- Greatly improved UI scaling solution:
- Added option for scaling to maximize visibility while game is fullscreen
- Alternative options will scale the window without stretching the sprite art
- Numerous UI and usability improvements
Fixes
- Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
- Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
- Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.
- The Game will now continue running when the window loses focus
- Game time will now pause immediately when opening a UI window
- Enabled opening of pause menu during cinematics & dialogue
- Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
- Clicking anywhere on the screen will suppress a banner message
- Exiting a game session will first prompt you to make a save if you haven't saved already
- Quest tracker entries should be more visible & notable when quests are added or completed
- Updated Combat Rewards UI animations
- Updated Options UI to make components more readable
- Moved difficulty slider to 'Gameplay options' panel
- Fixed the Infertile trait not preventing pregnancies
- Fixed the bad page order in the Guidebook farming tab
- Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.
- Fixed save conversion issue, preventing many saves from being able to load
- Fixed Brontide Brace damage reflection doing excessive damage
- Fixed an issue with Jaero’s withered Interception Fist ability
- Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
- Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
- Fixed inconsistencies with UI windows that would let the player 'click through' to objects behind them
- Fixed menu opening/closing sounds playing on unintended windows
- Fixed issue where two sex scenes could be played concurrently while in the Album UI
- Fixed an issue with audio loading
- Fixed an issue with seasonal assets when entering buildings in Cloverton
- Fixed an issue with the game locking up when entering Cloverton
- Fixed an issue with viewing some monsters in the trait window
- Fixed an issue where fewer inheritance rolls were made than intended
Cloud Meadow v1.2.6f
Changes
Fixes
- Added flour to the Bitecake recipe
- Tireless and Atlas' Will traits had their rarity increased to match similar primary stat traits
- Fixed an issue with work calculation that could allow a unit of work to be applied, even when no monsters were working at the related job.
- Fixed issue with incorrect plankton harvest logs appearing in daily logs
- Fixed bad icon positions in the incubator windows
- Fixed bad icon position for the male dragon
- Fixed overhead bar display in combat not clearing when canceling the current ability selection
- Fixed monster dialog sprite positions
- Fixed some typos
- The Demon Magic Harvester trait was incorrectly set up as a bloodline trait, but was only being applied to demon abilities. This trait has been changed to a Demon species trait, and is being removed from non-demons.
Haha,I know.Damn kinda cringe
Coconut pic updateSo this this update is basically like TF2 updated localization files.