You must be registered to see the links
This month we found that our new stability refactors have been paying dividends, with only a handful of bugs left at the end of the last hotfix (which you can find in the known issues link below). As such, we focused this month on beginning the dungeon refactor and implementing the first stages of the pallet swapping system (you'll see it in the Female Centaur x Evan systems). We wanted to get far more done this month, but the dungeon refactor, and the testing of the pallet swap system soaked up a ton of our time. A ton of work was done on the back end, lots of refinement of code, optimization and stabilization and making it so things are hopefully more stable, and will continue to grow more stable as time goes on.
Over the next few hotfixes, we hope to add more features as we get them running, including the pallet swaps across all existing monster HDs, and more NPC idles, which we hope will help the world pop to life more as you walk around the town!
This next month will be, hopefully, about getting the HDs running on schedule again, finishing the dungeon refactor, maybe even implementing segments of the combat refactoring!
Saves are compatible.*
Additions
- Added 5 new loading screens
- Added new character selection
- Added the ability use a custom name for the player.
- Added Idles to NPCs in Cloverton
- Improved dungeon generation, island segments can now touch one another.
- Female Centaur X Evan Pallet Swaps added to Album as experiment, with foundations for exporting to sprites lain. Please help us find more problems so we can refine this system better. We'll be hotfixing more in as the month goes on.
- Added Evan x Brontide and Evan x Male Lamia
Changes
- Further decreased file size and optimized the game code.
Fixes
- Fixed the 'start your new life' button not functioning
- Fixed the album showing up as white squares
- Fixed the sound files not loading properly.
You must be registered to see the links
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
You must be registered to see the links