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Build Name Notation has changed from original notation, so that you can clearly see both the percentage of total completion of the build, and how many systems out of the total system progress bars have reached completion. Check the front page to see specific changes.
So things are going swimmingly this month! Much better than previous months infact! We finally, just maybe, might be getting back on track with the HD scenes, and are adding them as quickly as our new pipeline can pump them out. There's already been a noticeable reduction in stress, and improvement in output as far as we've been concerned internally.
Importantly, the story is getting finalized in the coming month or two, and we're getting the ball rolling on the combat refactor and other things. The first stage of the combat refactor has been rolled out, and next month will be focusing on both continued combat refactoring, bug fixing, and the new farm refactoring that will be going on. Hopefully we'll be adding the ruins aesthetic to the game as well, now that forest events are arted out and in the process of being implemented. In addition, more of the game is getting into the shape it's intended to be in it's final form, with the island bits only unlocking with crystal shards that you recover from the dungeon. In the future, we plan on making it so that you can get them from auctions as well during a monthly market day event.
This month you'll have one and a half goldra scenes implemented, with the cum loop of Goldra x Eve being all that's missing.
Saves are compatible.*
Story
Additions
- You can now click on the parent’s icon in the Incubator to pull up their stats.
- New BG and god rays for Katarina Station
- Added new icons for the pallete swaps buttons
- Added some extra names to the random name generator.
- Combat improvements, including a change in unit layout
- Added a randomize name button to the name selection when a monster is born
- Added Evan X Goldra
- Added Eve X Goldra Loop
Changes
- Updated Credits
- The first farm upgrade now requires a Crystal
- Changed the color of the sprint energy
- Updated the level scroll animation
- Updated sprites of summer crops
- Updated the inventory window to have some more clarity
- Randomized the timings of the idle animations to make them look more natural.
Fixes
- Properly pixel snapped all the objects
- Fixed Seeds bundles not opening
- Fixed not being able to mlik monsters
- Fixed various combat related bugs
- Fixed combat animation & timing issues resolved for monsters and enemies
- Fixed some UI elements being too close together.
- Potentially fixed monsters being born with more than 8 common traits.
- Potentially fixed monster traits not going to a higher grade.
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*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
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