This is the post that finally made me cave and register here to deal with some of the absolute blatant misinformation being told. I shall no doubt regret this given the overall tone of this thread so far.
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1) "Cloud Meadow Used to Make 50,000 USD!"
No, the above quote is not true. Graphtreon alone proves it false, but we can also show that cloud meadow, while it's had some dips, it has overall trended forward.
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As you can see in August 2019 we had 21,886.08 USD in earnings. Does it LOOK like we ever had more than twice that value ever in the history of our project? No? Good. Glad you're keeping up.
The pledge value each month fluctuates because people dip in and out, but they pay their money upfront and then give it to us. I've fallen off on posting the monthly values of what we'd actually made each month, because there wasn't much point and it was getting low penetration acording to metrics on post views and such, but I might have to pick it up again so next time I can just link this and the history of our earnings. We track our milestones internally based on earnings, not on pledges, because while the pledged value changes based on people dumping some money in, and then jumping back out so they don't get hit with the fee at the beginning of the month, those folks tend to return, so we keep them consistently.
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2) THEY PROMISED A FREE RELEASE OF THE GAME!
I saw someone complaining about how we 'promised a free release'. We never did any such thing (Any picture proof is either a case of misunderstanding, taking it out of context, or us being stupidly over optimistic in the early months of the project when me and S-Purple were trying to pull it all together in the first place after H-Bomb blew up). We promised -cheaper- releases than we have currently planned, and we sure as fuck promised a free release for everyone who ever pledged to us so much as a dime (and that money actually transferred), but never have we promised a full free release of the game ever.
Currently the plans on Steam Early Access are as follows.
1) Everybody who paid us so much as a dime on Patreon will be getting a free copy of the final game when we do the full launch.
2) Steam Early Access will be for people who want to get off the crazy buggy ride that is patreon. Updates will come slower, content will be less on the early access version and locked based on what's available in the story version of the game at that point in time. Codes will be unavailable, etc. In return you get super stable, small, optimized versions that update every time we finish fully debugging a section of the game story and push that out, and you get it for a one time cost rather than having to keep paying every month to keep up to date. It's a release valve for people who want off Mr.Bone's Wild Ride. We plan on releasing it for $15.00 at this stage.
3) $30.00 final sales price, due to a lot of things like the time and effort that have gone into it, the sales figures of games based on their pricing (games with prices below $25.00 USD tend to have significantly lower sales overall because price = quality in many a consumer's mind), and discussions among the team members who helped make it.
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3) What the fuck is going on with their version numbers?!
On the version numbers, which I admit is entirely on us for making them obscure and nonintuative. First, go look at the very first tag on our Patreon Posts, which is "Game Builds", and see there's 233 game builds post at the time of me making this no doubt ill advised attempt to put down some of the misinformation being tossed around in here.
We had the alpha version waaaaay the hell back, and that was a simple thing, notice all builds are called Alpha vX or Beta vX. When we swapped to the Beta because we felt he game was SOMEWHAT stable and playable at that point and worthy of the title when we knew what the hell we wanted out of it, we reset the version numbers and started prefacing everything as Beta rather than Alpha.
The version numbering changed as well. When we made the swap to beta it went to a vA.B.C.De system.
A= This is the final version of the game, 1.0 when it happens.
B= This is the completed story arcs. There's 3 of them in the game planned, we've not gotten through any of them because we're busy on mechanics and such and animating the lewd scenes instead of necessary animations for story shit.
C= This is the parts of the story arc, in the 1st one there's 3 story arc parts, which basically run down as "mine boss" "ruined lab" and "poachers". It defines whichever one we're currently working on.
D= This number used to tick up once at the end of each month, now it ticks up any time we add a major new feature or a fully animated HD scene or something equally significant.
e= This letter represent hotfixes. Any time one goes in it's because we pushed a version with some rapid bug fixes, or some other minor changes that don't add an entirely new thing to the game.
I hope this explains to you guys what the hell is going on with the version numbering and how they function.
Now, in addition to this, we also have a percentage number and a pair of numbers in each build Right now it's something like 73% 2_15.
The 73% represents overall completion of all 15 progress bars. The 2_15 represents how many of those progress bars are at 100%. Together they SHOULD give you an idea of how complete the game is, which is to say "yeah we're almost done building the skeleton as we go but there's very little meat on these bones." We're currently working on the farm refactor and the dungeon fixes will come after that, and we've almost finished adding in all of the HD sex animations at this point.
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4) They Don't have a sound designer!
I mean, yes. We do? His name is Lewd K and he's been working with us for something like 6 months now, where the hell do you think the sounds for the sex scenes came from? Combat sounds are currently slated to be added in as well over time, as well as various ambient and action noises we've already had made.
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He's literally right there in our front page credits. And I know some of the people in this thread were complaining about us posting updates about combat animations rather than sex stuff so they couldn't have missed the sound pieces we put up for folks to see when Lewd K first joined us.
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5) Whatever the hell this hot mess is
Finally...
I'm sorry... I literally have no idea what you're smoking. H-Bomb buggered off and nobody's seen any sign of him since he took down that blog post where he slandered S-Purple. Further, our updates are getting faster and have been for a while now. Our updates used to be once a month and now we often release somewhere between 5 and 10 builds a months, or 2-4 non hotfix builds. I don't know what you're going on about in loss of patrons because that's also not true, as can be seen from the earnings reports above, and anybody who looks up Team Nimbus on Graphtreon.
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Anyway,
I'll be around occasionally to answer any further questions about our policies or design choices, at least for anybody who has the decency to be polite about how they ask, though if you tl;dr this post and miss something? That's not my problem. I'm not going to try and justify our decisions on a lot of things, but I felt like this thread was too big a nexus point for a portion of the community observing us to not dip in with my own response on the issues being brought up, at least on the issues where people were either misinformed, outright lying to make us look bad (seriously guys, do you think we need help with that?), or had brought up something that was obscure and easy to misunderstand.