When u return cloverton he auto-talks with youAfter the mine i cant find Sieger. First time the mission got duplicated so i restarted. This time it's this. Is there a workaround?
This:It doesn't works, i downloaded the 0.0.3.13 version
latest build of the game v0.0.3.13a
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Patreon will consider that as bestiality so there will be no feral version dudeWill there be feral versions of monsters in the game in the future? Sorry if it's already been answered in the thread.
the 3.13B changed the gender of my breeder, any ideas of how i change it back?
Happened with me, too. Just view a cutscene with the male MC in it, and everything should revert to normal. However, it won't save the name you put in at the beginning. It'll have the default name. Some bug with the gallery.
I that you s-purple? LOL.Can someone make a VN about seemingly secret group of CM haters who get together and fuck eatchother while playing it and discussing how bad this game is and how shady devs are, while constantly being observed by thousands of people? Like Cabin in the Woods, but gaaaaay.
We have used C# from the beginning. We had a lot issues with 32bit limitations.hey either were using Boo to code this, and had chose to redo everything when Unity dropped support for it for UnityScript/C#/something else(?) and just won't admit it or there's something seriously off going on here.
The animators stream very often, so you can see them being made as they draw them. In fact we all stream our work on most days."HD Spites" aka we're making up bullshit nobody will be able to determine is true or not without being on the inside of the project because its unrecognizable because the "HD" gfx we claim exist is using cartoony sprites and scenery and not 3D gfx.
For me at least, I didn't know any of them, before hand. I just enjoyed BS and saw a opportunity to join TN 2 years ago.Sounds more likely these guys hired a few IRL buddies
I see a lot of compaints about the time it takes to make our HDs, but I don't see any of you providing results of you doing it faster. I understand why you think that, but something I know is if you try it yourself you will have a better understanding why it takes so long to do.My bet is on the last option. Animating "HD" sprites is not a multi year process for a project on pace to net close to a mil.
would it be too much trouble post here the artists' stream? i'll like to see themWe have used C# from the beginning. We had a lot issues with 32bit limitations.
The animators stream very often, so you can see them being made as they draw them. In fact we all stream our work on most days.
For me at least, I didn't know any of them, before hand. I just enjoyed BS and saw a opportunity to join TN 2 years ago.
I see a lot of compaints about the time it takes to make our HDs, but I don't see any of you providing results of you doing it faster. I understand why you think that, but something I know is if you try it yourself you will have a better understanding why it takes so long to do.