Once again, let me make some things clear, because this thread apparently exists for no purpose other than wallowing in vitriol: Breeding Season's development eventually reached a status that was as slow, if not slower, than this game's. Granted, Shwig is a slimy backstabber, and he is guilty of many sins regarding his current project, many of which are ironically a repeat of the mistakes made in BS. HOWEVER, HartistaPipebomb ALSO had it coming himself, and it would be ignorant of context to pretend otherwise.
He ALSO had artists and other team members quit on him mid-project because everybody on his internal team saw how it's going nowhere and there's a complete lack of any organization. Breeding Season was basically deader update-wise than Cloud Meadow is right now at the low point when Shwig decided to pull the rug out from under it.
We are talking about things that happened almost 10 fucking years ago. I am 100% sure the vast majority of you were simply not there, whereas I personally followed BS's blogspot since before Shwig even worked on it, when it was a primitive Flash game with HP's basic artwork. The simpler times when Patreon didn't even exist yet.
I would go as far as to say that if Shwig DIDN'T kill BS, or agreed to sell his art assets to HP, right here and right now we would be with it on the same level of perpetual development purgatory that we are on CM. Hell, migrating the game from Flash to Unity or some other engine would be an endeavor that would last like 3 years at least.
And at least - AT LEAST - CM actually got some things out of the way, like finishing the promised 2 HD animations per monster. Whereas BS was absolutely bloated with a totally unrealistic project estimation that EVERY monster X monster combination would be getting ITS OWN animation and on TOP of that also the sub-variants of monsters (like the ones with a "neoteny" or "mature" trait giving them alternative appearance). That shit was simply never going to happen for hand-drawn high resolution pixel-art animations, but HP gaslit everyone, and himself, that he'll do it eventually.
While streaming playing videogames during most of his online activity.
That being said, it's not hard to guess Shwig's primary motivator was seeing the money being moved around this game's development and deciding he's simply not satisfied with his slice of the pie and that he could be getting a whole-ass new pie himself. And axing his direct competitor by claiming legal ownership of all art assets was just the cherry on top of that pie.