Chuyoh
New Member
- May 19, 2019
- 10
- 28
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Breeding game but you're a truck driver delivering the monsters and you occasionally sample the goods. Euro Truck sim with sex.
Is there anywhere I could play it?I am still hoping that some day, someone makes a game that is about breeding only in the style of "Goodgame Big Farm" if someone knows that game.
To answer why it takes so long: We do frame by frame drawn animations.
That's the long and the short of it.
We don't use Toonboom or Flash or any of the equivalents, which plenty of other people do use. They also probably use vector art, or at least normal rasters rather than high definition binary art which is it's own kettle of fish from what the artists on the team have been told. For whatever we work on next we plan on moving to something else but that'll take retraining people, and the middle of the race is not the time to be mending fences or changing horses. I'll ask Diesel if she would like to give a rundown on why this takes longer than other folks and will post it here when I get the chance.
edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.
Also we've not made 240k a year, that's how much we'd have been making if we made that much NOW. We've been at this for about 39 months now, give or take. We've made $751,996.63 USD in that time total according to patreon, that's in GROSS income, not NET, so that's including the about 10% we lose to transfer fees and Patreon's cut. That brings us to about $676 796.97 USD life time. About $17 353.77 a month. Or 208 245.24 a year on average. I could spend some time working out the exact numbers if you like on what we made at the end of each year when I get the spare time?
you can use kamasutra sex positions reference and then pick one any of those and this game called Eroico was done in 2 years but game genre is a level platforming game, his first eroico release version was release in 2013 but later a revision game was release on steam version since last year 2018edit: @ejmuerte, if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
Remember the first version of the game with, by that time, no financial support and a "tiny development team" . Almost all animations were already finished by that time. Some things just don't add up.@Gojii I couldn't have said it better my man. To be completely honest no matter how much this Dev tries to explain to their supporters that actually interesting mechanics (sex scenes) take too long to implement, it doesn't change the fact that you aren't even trying to add sex scenes anymore. If you want to make a game that is combat and aesthetics just go to steam already and get off patreon. Smh... NSFW my ass...
I'm having the same issueDoes anyone else have the issue that when you go back to clovertown after the first dungeon island thing in the cave it just puts you in a talking screen with no text or way out of? Like I can see my character on the dock but I am stuch in a conversation box that has no text.
you say that as if the game you envisioned is on the same scale as a AAA release, the need for preproduction is very different when it comes to the average indie game.Also, @Chuyoh, you bring up 'years'. yes, it's been just over 3 years now since we began. Do you know how long the average game development period is? From preproduction on is? Most games have a year of preproduction before the game is even worked on and we didn't even have that, we had to jump right into it (a factor that has lead to us making changes, sometimes radical ones, as we went along). We've had to do it by the seat of our pants, and we're doing it at the rate we are trying to do our best with.
animations are done very quickly in video games, as you might notice some games use 3 frames for an animation and use the classic animation rules to create an illusion of full movement, I'm sure that your animator knows much more about that than I do, but my main point is that cutting corners is a must.if you could provide us with a list of hentai animations and games that you can think of that were done in the span of time you're talking about, then it'd make Diesel's job easier so she can explain exactly how our process differs.
https://f95zone.to/threads/breeding-farm-v0-2-team-bieno.34302/I am still hoping that some day, someone makes a game that is about breeding only in the style of "Goodgame Big Farm" if someone knows that game.