Personal opinion I doubt many will agree with, but I really like special time prolonged by doing stuff.
Like in Corruption of Champions, playing the actual game and then having scenes, here too, I liked to just try and get new scenes while doing stuff. I mean, I spent at least three evenings of multiple hours just clicking around, improving girls.
That's why, considering there's already a plethora of games that are basically just unlock, forget/gallery (though I think gallery is always good) it'd be great in my opinion if you were to focus more on adding smaller scenes or even single pics you can encounter rather than plot (as in add small things, talks, etc. if anything to them).
This way people can play around and see scenes - I mean, it's not like you can't just quick save and see if going to check on girls at the bar will yield anything that day or if it will be some other room. But I think I'd rather have lots of smaller things, like simple "go check on girls working out" or occasionally meet girls at shops for scenes, rather than have each girl with a bigger plot line that most people wanna skip anyway (aka "gib sav pls").
I mean, I like just clicking around doing stuff, so that's why I think when compared to most other games that can be played with skip all the way, this is already kinda fun. But there's not that many rewards and if each update will be about a plot piece then I think it takes away from the whole game because there's nothing to discover for longer periods of time. Not to mention I believe it's easier to have more smaller update updates than one in a long while - you never know when you will be unable to work on the game.
CoC (1)'s beauty in my eyes was that it were just menus and you could play as fast as you clicked, and if you wanted a scene, a specific one, you'd just spend a little time (I mean what, 20s?) to find specific monster and have your fun.