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VN Ren'Py Cocky Me (handmade claymation-style) [Sighbug] [Development Thread]

Sighbug

Newbie
Game Developer
Jun 28, 2024
36
61
Update:

"COCKY ME EP1 Part B" is now available freely






Hope you all enjoy the fruits of my labor.

If you like my work, please consider subscribing to support me.


Changelog of EP1 Part B

  • Around 30 minutes of content
  • Newly design armature for Erica and Leah with new appearances
  • Over 3XX photos
  • 3 lewd scenes for Erica
  • 1 lewd scene for Leah
  • Total of 4 sets of stop-motion animations
  • Completion of episode 1
  • Revise some long sentences in Part A
 

Sighbug

Newbie
Game Developer
Jun 28, 2024
36
61
Update:

Discord Link/Need to talk situation and Schedule Till year's end





First of all.

Here is the Discord link for free member and everyone want to join.





TLDR

-All updates spilt two parts.
-Need time to practice, production pace slow down.
-EP2 Part A would release end of 2024.
-Cocky Me finished end of 2025, next project?
-No subscribers, no fun.



Okay, let’s talk about the current situation.

Due to the slow growth of subscribers, even though I said I don’t mind, it’s still a bit frustrating.
But don’t worry, even if I only have one subscriber left, I will still complete this project.

However, I need to change my strategy.

I’ve decided to split all future updates like EP1 into at least two parts and won’t rush them anymore. I need time for experiments and practice. The main issue with gaining patrons is the visual weakness of the clay puppets, and I need to find a solution.

In summary, the production pace of "Cocky Me" will be slower than EP1. But don’t worry, I will still stay active. Even with this declaration, I still plan to release EP2 Part A by the end of this year

For those who don’t know, the "Cocky Me" has five episodes in total . I originally planned to complete it before next autumn, but I was too optimistic and underestimated the complexity of the production process. Plus, I need to set aside time for experimentation and some IRL stuff, so "Cocky Me" will likely not be finished until the end of next year at the earliest.

As for whether I will continue making visual novel after completing "Cocky Me," to be honest, I’m not sure. I have some story ideas much better than Cocky me. By then, I'll share some concepts for new projects, and whether I produce them will depend on the situation.

Finally, regarding the upcoming work schedule.

Now that EP1 Part B has been released, it’s time to continue production, even though I said I would slow down the pace. I'll focus on finishing the screenplay ofEP2 Part A , aiming to complete it within a month, including translation (since English isn't my first language). After that, I’ll start making the puppets. With two new characters, Martin and Sharon, plus possible new versions of Erica and Leah, I’ll need to create a total of six puppets.


That's it.
 
Last edited:
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Sighbug

Newbie
Game Developer
Jun 28, 2024
36
61
Update:

(Free subscribers only) EP2 Script progress, proofreader joined , and the hands.





Although this post should be considered a behind-the-scenes one, since I don’t have that level of subs (obviously...), I might as well let everyone see it.

First, an update on production progress: the script work of EP2 part A is going smoothly, and I should finish it by next week. I also want to thank the current supporters and community for their help. Cocky Me now has kind people assisting with proofreading and text adjustments (I can’t emphasize enough that English isn’t my first language). Hopefully, this means the text will come across more naturally in the future and avoid those moments where it feels a bit "off."

Now, let’s talk about the hands....

Any Claymation creator would agree that the hands and fingers of puppets are among the most challenging parts to make. Since I’ve slowed down the production pace, I can finally tackle this issue and look for solutions for making the hands, researching and experimenting during breaks from script writing.

In professional or semi-professional settings, puppet hands are primarily made with latex using a casting method, because the fingers themselves can’t be too thick, and the internal armature can’t be too rigid. If clay is used to make the hands and fingers, many operational issues arise; even with a small amount of clay for the fingers, the inner armature tends to pierce through the soft clay and become exposed during manipulation.

Most clay hand-and-finger techniques either simplify the finger design (as used currently in Cocky Me) or simplify the finger movements. Usually, these two approaches are combined.



As shown in the picture, these are the various attempts I made during production. Most of them ended up as failures, but you’ll notice some familiar designs (used in Cocky Me), which were ultimately simplified due to time constraints. This was the compromise I had to make.



They look like hands, but they’re not really hands...

Now, it finally looks like a hand.



Well, this is the result. It’s not perfect, but it summarizes all my conclusions so far. I’ll try to apply this in the next update.

(This reminds me of last year when AI art's hands didn't look like hands, but now AI has already perfectly overcome that issue, while I'm only just slowly finding solutions. Sigh...)
 

Sighbug

Newbie
Game Developer
Jun 28, 2024
36
61
Update:


20241217.png

Apparently, I haven't updated this thread quite some time.

Because careful some consideration, I’ve reached a comprehensive conclusion about Cocky Me. To be precise, a claymation work containing adult and lewd content is essentially a dead end. But don’t worry; as I mentioned before, Cocky Me will still be completed in the end. It’s just that the updates may be slower, and I might switch to a seasonal update schedule, meaning once every four month at least.

And I am working on expanding the application of the claymation art style.

~Finally, my first attempt at a stop-motion horror short is now available on YouTube.~





There will be more to come.


This is the culmination of a year’s work since I began my claymation journey this year. I’m very proud of it and hope you’ll enjoy it. If you’re interested, please subscribe to my YouTube channel.

Next, I’ll immediately begin work on Cocky Me EP2-Part A, including puppet making, prop creation, and subsequent shooting and coding. I estimate a release between February and March.

During that time, I plan to produce one or two more shorts. The themes and concepts for both are already decided, and the script for one—a satirical comedy—is complete. The other will return to the horror genre.

This is likely the foreseeable direction for my future development. I can’t wait to roll out new content next year. After spending most of this year experimenting and learning, 2024 will mark the beginning of a phase where Sighbug focuses on continuous experimentation and consistent content creation in 2025.
 
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