I really like the game as it has been developing over the years.Ok, I guess it's time talk about this again.
The original demo was proof of concept. I had a bunch of sprites and animations I wanted to showcase that I painstakingly stitched together into something resembling a game.
It was the first time I tried making a game. I had no idea what I was doing, how I should advertise it, who the intended audience was, what to expect. Nothing. In that sense it's completely true - the game wasn't intended to be M2F. It wasn't intended to ne anything. And since it didn't have a plot, the gender didn't matter either.
That was 3 years ago. Where have you been all this time to now pop up and be surprised the game isn't turning out the way you want?
The moment you introduce context, things like gender start to matter. I could NOT write anything remotely competent with a gender neutral protagonist. Writing is hard enough as is for me, without resorting to esoteric techniques.
Could you write 2 routes one for male and one for female instead? Sure, you can also make 2 different games, or 20. If it's not apparent I barely have time to work on one.
Could you make a game without a plot and characters? Yes, but it's uninteresting to me. The fetishes I like live and die through social interactions. Even pregnancy. A game that has no characters to acknowledge changes makes the changes meaningless. I won't force myself to make something I can't enjoy myself.
I'll go a step further. You can blame Magical Camp for being one of the 3 games directly responsible for this project existing. It was proof of concept to me that it is possible to make a game about feminization that I could personally enjoy. Without it this project would have never went past the showcase stage.
And by extension Coffee Story Extra would also not be made, because I would simply lack the resources for it.
I've added a freeplay mode. All it does is removes all story and character interactions and changes the protagonist to female from the start.
I don't know if I'm making things better or worse, since I clearly didn't attract the audience I wanted.
At the moment the only way you get to access this is by setting "story" to 0 in the config.ini
To address you specifically,
I don't understand. Are you implying I should feel sympathy towards people that don't like M2F games because I don't either?
That's nonsensical. The group you're talking about doesn't like M2F content in general. I just don't like most M2F games.
Because the story isn't about a protagonist that gets turned into a donkey. It's about a male protagonist that gets feminized, has to deal with it and find a way to turn back. If you cut it out there's almost no story left. Certainly no character development.
Name 5 M2F games that you think would have a better story if the M2F component was removed.
Thank you for the commentary. It's nice to see how things are shaping up outside your own perspective.
A supporter once sent me a message that it felt weird that Kari signed up the protagonist for the pregnancy program. That it was out of character. It completely blew my mind as I couldn't refute it at the time.
Again, I don't consider current time consumption a bug. Why do you think this is a problem?
I can't recreate Kari's bug. Are you sure you were using the latest version? Do you have any idea what you did for it to happen?
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I would much rather you just keep going ahead with your plans.
Its just the vocal minority that like to complain.
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