Great game, ya'll should def help support it. Hopefully Unnie gets more motivated to continue updates.
They've been posting updates pretty frequently. Seems to be setting up the main story atm. Personally I support when I see a good update or significant change.Great game, ya'll should def help support it. Hopefully Unnie gets more motivated to continue updates.
From what I could tell, the centaur is one of the encounters that ends the night for you (you can't actually leave the infinite hallway once you see him and/or get caught by him).Great game, has anyone found a way to use the centaur yet?
I tried to use it to bypass the goo in phase 2(3?) but it didn't work.
Actually you can, there's a invisible path if you go down.From what I could tell, the centaur is one of the encounters that ends the night for you (you can't actually leave the infinite hallway once you see him and/or get caught by him).
You can just walk straight through the goo going south, just be wary of going back through a second time.
awesome bug, something like "inifinity pregnant"In essence you're going to be this size forever and you cannot be filled with any new babies or eggs . (But you can keep adding more humonculi, turning into a tardis/clown car essentially)
Guess it's useful if you wanted to have a max size belly while in the apartment, without having a birth timer.
is it just gameplay or are there lewd things too?Stealth update.
I feel like I need more people to help test this and give feedback. If you have time and find bugs send me a message.
This version has 2 interlinked areas. Puzzles are much more elaborate and ambiguous.
Please note this is mostly a gameplay test. No story is present.
Majority of the existing encounters aren't present either. Why?
1. I'm aiming for a slow burn, hence certain encounters are disabled until appropriate progression.
2. I can't produce content fast enough to densely populate everything, hence encounters are spread out. Some are thematically saved for future areas or to be unlocked after story segments.
Either way, I'm really humbled that the demo is still getting discussion. Thank you for keeping it alive.
Mega
there's a layer issue with this prop here in a west wing roomStealth update.
I feel like I need more people to help test this and give feedback. If you have time and find bugs send me a message.
This version has 2 interlinked areas. Puzzles are much more elaborate and ambiguous.
Please note this is mostly a gameplay test. No story is present.
Majority of the existing encounters aren't present either. Why?
1. I'm aiming for a slow burn, hence certain encounters are disabled until appropriate progression.
2. I can't produce content fast enough to densely populate everything, hence encounters are spread out. Some are thematically saved for future areas or to be unlocked after story segments.
Either way, I'm really humbled that the demo is still getting discussion. Thank you for keeping it alive.
Mega
The game seems to crash pretty consistently on the second floor for me when trying to open the secret door or when going near the door painting. Not sure if it's the game or my computerStealth update.
I feel like I need more people to help test this and give feedback. If you have time and find bugs send me a message.
This version has 2 interlinked areas. Puzzles are much more elaborate and ambiguous.
Please note this is mostly a gameplay test. No story is present.
Majority of the existing encounters aren't present either. Why?
1. I'm aiming for a slow burn, hence certain encounters are disabled until appropriate progression.
2. I can't produce content fast enough to densely populate everything, hence encounters are spread out. Some are thematically saved for future areas or to be unlocked after story segments.
Either way, I'm really humbled that the demo is still getting discussion. Thank you for keeping it alive.
Mega
Thanks. That's about what I'd expect.there's a layer issue with this prop here in a west wing room View attachment 1901488
also this table in west wing kitchen
View attachment 1901532
you can walk a bit out of bounds in the east wing rooms View attachment 1901513
can't interact with first door in east wing View attachment 1901534
as far as puzzles go, I managed to get to the 2nd floor key, trying from both west and east wings, but I have 0 clue on how to make use out of the items you collect
doesn't seem like you can get the other key once you choose one wing key, which is weird since for there's that dark area needing east wing key and a flashlight you need west wing key to get
maybe I'm just dumb and can't see how things connect, gonna try running around some more
E: huh, framerate changes the speed of the game
E2: alright, so chests are randomised everytime, kinda sucks that the ability to solve puzzles depends on RNG
alr if not this I wouldn't have figured you can wake upThanks. That's about what I'd expect.
About chests... There's only one item that is absolutely necessary for progression, and its chance grows consecutively to a 100%. Others are extra solutions or unimportant. i.e example it's a lot easier to get batteries in the other area. Of course it's a lot more difficult moving from area to area, so it cancels out.
I think I found the problem here, and that is there's no quick way to wake up on the initial run.
The door's a prop. It's there for a reason though.