- Feb 27, 2020
- 11
- 8
I get where you are coming from, Believe me I really do. So I hope I can relieve you by clarifying a few things for you.The original demo was proof of concept. I had a bunch of sprites and animations I wanted to showcase that I painstakingly stitched together into something resembling a game.
It was the first time I tried making a game. I had no idea what I was doing, how I should advertise it, who the intended audience was, what to expect. Nothing. In that sense it's completely true - the game wasn't intended to be M2F. It wasn't intended to ne anything. And since it didn't have a plot, the gender didn't matter either.
That was 3 years ago. Where have you been all this time to now pop up and be surprised the game isn't turning out the way you want?
As for why I did not cheer the earlier state of the game as I sigh the new direction is that I was satisfied with what others had said, The content was very good and it's a promising start for such a loose project.
My understanding is that you are a fan of M2F that's disappointed with every M2F game you played, Is this wrong?-snip-
I'll go a step further. You can blame Magical Camp for being one of the 3 games directly responsible for this project existing. It was proof of concept to me that it is possible to make a game about feminization that I could personally enjoy. Without it this project would have never went past the showcase stage.
And by extension Coffee Story Extra would also not be made, because I would simply lack the resources for it.
-snip-
I don't understand. Are you implying I should feel sympathy towards people that don't like M2F games because I don't either?
That's nonsensical. The group you're talking about doesn't like M2F content in general. I just don't like most M2F games.
That the reason you played M2F games in the first place is that you are inclined to enjoy M2F but like finding a fly in the ointment some aspect of the story diminishes your enjoyment enough that you hated it despite everything you did like. That disappointment is shared by fans of "vanilla" pregnancy and feminization games whenever they find out that M2F is not optional content.
I guarantee that will make things better even if you're not motivated enough to add a selector in game.I've added a freeplay mode. All it does is removes all story and character interactions and changes the protagonist to female from the start.
I don't know if I'm making things better or worse, since I clearly didn't attract the audience I wanted.
At the moment the only way you get to access this is by setting "story" to 0 in the config.ini
It would however be beneficial if players could retain the story and character interactions even if it doesn't make sense context wise with a female protagonist, I think it would help people provide more context when testing and if you care possibly enable someone to more easily rewrite the text/dialog for the female protagonist so everything makes sense contextually. (Edit: Story = 0 does not seem to do anything beyond change the MC's idle animation.)
-Turned into a donkey/gets feminized is the premise, it is not the story in itself but an event the story is built around.Because the story isn't about a protagonist that gets turned into a donkey. It's about a male protagonist that gets feminized, has to deal with it and find a way to turn back. If you cut it out there's almost no story left. Certainly no character development.
Some kinds of premise can only lend themselves to one type of story while others are open ended in where they can go.
Even if the events and story beats are exactly the same between the two, A story premised on gender change will have different characterization from a story premised on feminization of the protagonist.
Considering what I previously said, What do you mean by better story exactly?Name 5 M2F games that you think would have a better story if the M2F component was removed.
Also I never stated removal of M2F component was an improvement, I said inclusion of female-feminization adapted from preexisting M2F components was an improvement.
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