- May 7, 2020
- 102
- 15
I'm not going to go through and explain everything the game does, because that'd be a pain in the ass, but I can walk through the images. Also keep in mind that a lot of this is just code I got from using Google, so I'd highly recommend doing research that way if you genuinely want to learn how to put something together (and you'll likely find even better ways than what I do). With that out of the way, here's what I do in Twine 1.4 (not Twine 2.0, I don't know anything about how that works):I know this might be a bad thing to ask, but Im wanting to try and learn to code HTML, and I wanted to do something with the image files similar to how they are in this game, but I cant open the game in Twine to see how it was done. Do you mind sharing how you did it?
#story {
max-width: 900px;
}
.passage {
text-align: left;
}
.passage a {
text-align: left;
}
.passage a:hover {
}
a {
}
<div class='img-container1'><img src= "images\folder_the_picture_is_in\name_of_picture_i_want.jpg" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /></div>\
<div class='img-container1'><video loop autoplay src="images\folder_the_clip_is_in\name_of_clip.mp4"><source src="images\folder_the_clip_is_in\name_of_clip.mp4"/></video><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /><img src= "images\folder_name_of_filler_image\filler.png" /></div>\
Prinplup hasn't updated their mods since v.156 ~January 2022.Has anyone tried to update Prinplup's Time Travel Mod for this update?
sugar cookies are better than oatmeal raisin and in my experience oatmeal raisin is nastyOatmeal raisin is a classic you son of a bitch. And if it looks that much like chocolate chip clearly you've made it wrong.
.img-container1
.img-container1 {
display: block;
max-width: 400px;
height: auto;
margin: 1em;
float: left;
}
Guess I'll wait for the console version.Maybe the wedding is not even for the PC?
Very much agreed. I wrote a twine interpreter and route-finder in python just to try finding an optimal route for my goals because I was replaying too many times! So many times going "Oh, I need +55 Willpower-XP here and I can do X", back up a few dozen choices, pick a different option that gives Will instead of Int, and try to continue. Incidentally that route-finder is where I noticed Wind magic is somewhat rare to find, since I was aiming for a particular scene with the nuns: one of two places you can get a specific effect in the game.This is a great game! It's very well made all around and I really like the wide range of choices and paths you can select. I've played all the way through several times trying various routes and I know I haven't hit everything yet. Can't wait for the next update!
This goes against the ingame lore, there is a book in the archive and various scenes that address this. Basically you're limited by what you can change by going back in time.I was wondering (and if this is a thing already correct me) but are there any plans to expand on the time travel thing that we can do sometimes? That idea alone could make a whole game & time travel impregnation sounds fun.
Like going back in time far enough that you can impregnate some girl with a daughter & then do the same to said daughter. Or even have the option to override another character's place in the timeline (like one of the other girl's fathers) via some method (maybe via one of the clones).
True, but MC thinks to himself, that if he gets powerful enough he could go back in time and change the past. Or something like that. Plus ingame lore isn't 100% accurate. The MC is proof of that. Plus we don't really know what the MC is really or just powerful he can become.This goes against the ingame lore, there is a book in the archive and various scenes that address this. Basically you're limited by what you can change by going back in time.
If this works the way I think it does, this would be a great thing to share on here. It sounds like a great way of avoiding failed checks and replaying sections to find optimal routes.Very much agreed. I wrote a twine interpreter and route-finder in python just to try finding an optimal route for my goals because I was replaying too many times! So many times going "Oh, I need +55 Willpower-XP here and I can do X", back up a few dozen choices, pick a different option that gives Will instead of Int, and try to continue. Incidentally that route-finder is where I noticed Wind magic is somewhat rare to find, since I was aiming for a particular scene with the nuns: one of two places you can get a specific effect in the game.
Yeah you have to download the 230b then 260b there isn't a full downloadSo all I have to do is download 230b and 260b? Is there no full version download?