So i know this is not on topic but college daze community has been helpful thus far so i thought its worth asking.
Any developers using twine(sugarcube), how do you plan your game? Im just want to avoid any writing pitfalls or help with the organisation of making the game.
So far what i've done was i try to learn the basics and then did a mock with the coding side of stuff. Now i actually put the coding of the game on the backburner and focusing on narrative. I thought setting up the passage and flow first might help with the structure and then fill it out after(Someone suggested this on reddit) however i currently havent planned the whole story out so i just been writing, passage by passage making notes of images, videos and choice locations. Im trying to at least do this for the first arc of the game before play testing/sharing.
Now the passage design is pretty linear, i realised as i was writing that this is more narrative driven with key choices/alternatives then sandbox(which i hate the useless back and forth and grind). So to get back on point, i want to get a bit more insight from other people experiences when designing on twine(sugarcube).