Unity - Completed - Colony City 27λ [v1.1.0] [Bunny Eats Tiger]

  1. 5.00 star(s)

    Johnbib

    Has a very good art, and battle fuck part is done correctly. The corruption system has a part in game mechanic like how much damage you deal and thats pretty cool. The story is pretty funny and a break from the serious NTR nowadays.
  2. 5.00 star(s)

    raz100raz100

    good game. a decent amount of h scenes that are animated. The combat can be pretty tactical. I like how you can build your card deck to get additional effects. If you like card games you would probably like this.
  3. 5.00 star(s)

    Dim342

    Very interesting card-battle game, with battle mechanics I've never seen before.
    NO it's NOT "hentai Slay the spire", it has it's own battle mechanic, based on sets of cards placed in a row in right order.
    YES, there IS a GALLERY in the game, but it is unlocked once you finish game at least ONCE. (Wish they start BANNING people for fake 1-star reviews).
    Art is vary cute, has A LOT of ANIMATED battle sex poses.
    Gradual corruption.
    Story branching, based on how you defeat story bosses.
  4. 3.00 star(s)

    StupidJerk

    Good art and semi-interesting battle-fuck mechanic. The deckbuilding aspect is fairly shallow but good enough to establish player agency and then sometimes take it away. It comes the closest I've seen to a lewd deckbuilder where your deck is meaningfully influenced by the H-content.

    The game toes the line of NTR, and does it in the way that annoys me the most. I can take or leave NTR, but I always find myself asking why I should care about the feelings of the guy in the cuck corner. The MC's boyfriend is just a random guy who doesn't participate in the story whatsoever... so when the cheating segments come up and they ask if I want to see it from the boyfriend's perspective, why would I ever say yes? It's just a completely pointless and inconsequential story thread.

    Overall it's a cool game. I would have liked to see more deck manipulation from enemies to represent corruption and arousal, and a harder difficulty setting would have made it more fun as well. Deckbuilders are my most-played genre, so the only way I see anything sexy happen is by intentionally losing.
  5. 2.00 star(s)

    Chimi

    Art is great, and it is probably the only good thing about this title.

    The roguelite deck building could have been interesting, and there are some okay ideas here for sure, but balancing and pace is pretty awful. The game turns into a slow grind and you might even run into enemies who are completely immune to your kind of build, poor design.
    Imagine Slay the Spire except some enemies just fill your deck with Poison cards that CANNOT be exhausted.

    Story and writing is absolutely terrible, there is nothing of substance here.

    Overall this is a 2/5 only because the art is really nice.
  6. 5.00 star(s)

    takohama69

    I love the art direction and the quality of the battle fuck CG. The combat system is great too. Each enemy has a different grab/position and fucking animation.

    However there are no path choices, it's all linear despite what the minimap implies at first. There is very little corruption impact, it just unlocks different endings, otherwise no big variation on scenes. The story itself is a bit lacking, it's very simple and more like a very short very dumb visual novel. And there is not a lot of content, it's high quality but there are a a dozen scenes (some more scenes are slight variations of existing scenes). I still rate it 5 stars because it hits all my kinks and the art is top notch, and the gameplay was enjoyable. I really hope the dev creates another game with the same art style or adds more content to this game.
  7. 3.00 star(s)

    vladprof

    From the screenshots and the description this game seemed to have promise, but it turned out to be a major disappointment.

    Non-H gameplay - 5/10
    A competent but boring turn-based combat. You could try to squeeze some enjoyment out of it, but it is nowhere near actually good roguelike games.

    H gameplay - 2/10
    There is no strategy or variety to getting H-content, you either turtle up and wait a long time for the enemy to fuck you, or you lose to see the defeat H-scene with the antagonist. Corruption points seem do absolutely nothing gameplay-wise, affecting only the endings\antagonist progression, you cant actively do anything H-related even if you farm corruption point early on. I heard you DO get to do something active later on, but after 2-3 hours of mindless grinding, I just downloaded a save. And even then, it seem like the only thing you can do is raise the excitement bar a bit faster. Costume durability is just a turn timer before H, no dialog ever changes based on your state of undress. And don't get me started on how excruciating it is to farm corruption points. About 80% of my playtime was spent on waiting for the enemy to finally do something.

    Art and animation - 7/10
    Quite pleasing to the eye, animations are somewhat janky but still enjoyable. There are a lot of scenes, but most are just human\tentacle\machine vaginal sex in missionary\doggy position.

    Preg content - 3/10
    Is technically there, but only in some of the endings. Enough said.

    H-story - 5/10
    Decently sexy at sometimes. Meh at otherwise. Corruption only happens in defeat scenes, so it is barely touched upon. Basically no fetishes besides NTR. Characters are forgettable and generic. At least the voice acting of the FL is not bad.

    Overall enjoyment - 5/10
    I was quite excited at the start, expecting at least a decent integration of gameplay and H. What I got is a boring game, whose only redeeming quality is the art. You will get 90% of what this game has to offer by just downloading the save and viewing the gallery. Tho at least the attempt was made, which is more than I can say about alot of games out there.
  8. 5.00 star(s)

    lolred

    Colony City is set in a crapshoot dystopian world. Our heroine is a low-level interstellar cop sent back to her homeworld on a work assignment; outside of the frame story this cashes out as beating up horny punks, robots and tentacle monsters. When she is defeated, she'll rely on her old pimp/loan shark to come save her - woe to her who becomes too enmeshed with him.

    This scratches the same itch as Malise and the Machine, but without a lot of the cruft and with the satisfaction of an actually finished game. The art is solid, and unusually generous - each of the ~20 enemies has its own unique animated CG set.

    The game is very well-designed and -balanced, with the caveat that a simple strategy (committing to alternating color strings) solves all the battles of the game. The enemy encounters are insufficiently differentiated compared to what I've come to expect from e.g. Slay The Spire.

    I'll buy this on Steam. Give it a try.
  9. 3.00 star(s)

    Xhianil

    System of fighting is interesting, but poorly implemented, would have honestly been better without the sex due to how tacked on it felt. Lots of CGs, not much variety in enemies though. Overall just needs more time at the drawing board.
  10. 4.00 star(s)

    jamesmay24

    Quite a fun little game. Its not very long but I personally really dig the art, even if the sex scenes go a little slow. I haven't tried losing a fight yet, but I do love how you can defeat enemies through sex by tanking their damage until they run out of ejaculations. I wish more games would make sex part of the combat, even if you have to build your deck around it.
  11. 4.00 star(s)

    WinterDragon

    Very good battle system. I'm impressed at how many build you can make. The writing is rather clunky in english and the lack of an instant text option makes it drag even more, but never the less it is a solid game worth your time and cash.
  12. 4.00 star(s)

    Shadrag7

    Short but enjoyable. The card fighting is kinda confusing in the beginning , enjoyable once understood but repetetive during the end.
    Biggest critic is that its too short and only has one 'villain' route.
    Could ve been great - is still enjoyable, but only for a short while and then you move on
  13. 4.00 star(s)

    notreallyhere

    My only complaints are the battle loss and ending scenes could use more variation (mostly missionary or doggy-style scenes) compared to the battle scenes, and there should be a way to speed-skip text without skipping over an entire cutscene. Other than that, it's a fun game.
    Likes: DuniX
  14. 3.00 star(s)

    PastelPalette

    The game isn't copy pasted, and the art is pleasant. That's the only compelling compliment I have for this game. Other than that, it's not that fun to play and very shoddily put together with some eye candy attached.
  15. 3.00 star(s)

    JacarandaSun

    To keep it short: The game is worth doing one playthrough on easy mode. I recommend a red/yellow/brown build (attack/draw/heal) and just cheese the stackable healing buff and damage on draw abilities. After doing so, download a full save and enjoy the porn as well as watch the endings and story-content you missed.

    - The story is ass. Straight up, nothing feels important and it seems like you're just "going through the motions." It completely lacks any soul or depth. The characters, motives, and goals are bad and the overall writing quality is terrible as well. Genuinely, this is the only major issue. What makes it worse is that there are 6 endings, all of which are morally bad endings and all but two are difficult grinds to obtain. Please, just follow my advice and download a full save after your first playthrough. The endings are NOT worth obtaining yourself.
    - The corruption isn't good. The way the corruption was set up could've led to something interesting, but the execution is terrible due to the horrible writing. This all links with the previous point.
    - The deckbuilding system is OK, it functions well enough but is a bit clunky. It's what you'd expect from an H-game, don't expect Slay the Spire levels of deckbuilding. It's honestly boring at first, but around the mid-point it feels a lot better.
    - The clothing damage system is bad in the sense that once she's stripped there's no reasonable way to get her re-clothed. She either needs to lose a fight and get fucked by the antagonist or you need the ability to give her one article of clothing back after a battle (which you will immediately lose upon the next fight).
    - The battle-fuck system is OK. The only issue with it is that the enemies will take a LONG time to get to the sex. You can go 20+ turns without the girl getting railed.
    - The story porn is not great. For one it's static, which is ordinarily fine but it's a bit odd that the battle-fuck porn is animated while the "important story sex" is not. The real issue I have with it is that it's boring and not all that alluring.
    - The battle-fuck porn is pretty good. It's animated well and well drawn. A few scenes are repeated with minimal changes, but repeated scenes are not overused. There are a lot of missed anal opportunities, a shame. Lots of tentacles if you're into that though. This content is what carries the entire game.

    I think it's a very generous 3/5 teetering on 2/5 just based off the battle-fuck porn. The game isn't terrible but it's certainly not good. A deckbuilding roguelike that you genuinely do not want to play through more that once? Not a good sign. I believe the creator had good intentions and laid a foundation that could've been built off of in a decent way, but we rate things on how they are, not what they could've been.
  16. 5.00 star(s)

    DuniX

    Pretty good deckbuilder that is actually challenging if you play on Hard.
    Good variety of builds and enemies have their own mechanics in the form of buffs and debuffs that shake things around so that you need to adapt your strategy.

    The trick to understanding the Combat System is to understand that you have Pattern Skills that work whenever you build that pattern and Consumable Skills that you can Charge and Activate, there is also Passives which are like pattern skills but global.

    Pattern Skills are all about finding good patterns between multiple skills to get more multipliers. Your queue will also increase over the game so you can stack more patterns.
    But the likely case is that skills won't be that compatible with their patterns, this is where Consumable Skills come in, they can "save" abilities over turns so that you can activate them when you need them as well as being part of your Action Economy as they give you Energy, you get 1 Energy when you Charge or Activate in that current turn and another Energy next turn with a lightning bolt, so 2 Energy over 2 turns, and you can have multiple skills "saved". Yellow Cards later will also have Energy and Card Draw mechanics.
    The "Cost" to that is the cards that make up the skill that is Charged are in limbo until it's activated, this may be something you want or not depending on what patterns you are building.
    Another trick is Consumable Skills is they can clean your patterns that you can shift in another direction.

    I am not entirely sure about other builds but based on how hard the enemies hit it is pretty much a requirement to get Shields with Fortify and Healing.
  17. 2.00 star(s)

    Fidzius

    No player agency paired with slow gameplay makes the art, sound and the actual decent combat ideas a nunfortunate waste.

    Slow boring story,
    • explains the entire universe,
    • NPCs you don't really meet,
    • objectives that aren't clear (other than go encounter stuff by clicking what's clickable on the only expploration screen available)
    • gives you a backstory that doesn't really affect you.

    Slow limited interaction gameplay,
    • clothes ripping, grabs, assault are all unavoidable, so the card game rule of "setting up" goes out the window;
    • tutorial is a cutscene that you must let play out in full and doesn't explain past the basics (if there's anything at all past the basics);
    • there's a combo/qeue system that also occupies your cards and limits your deck with limited/inefficient ways to control it (must get filled to replace slots)

    Sounds are good, art is mostly (concerning the heroine) fantastic and the idea of combo earned stats is interesting, making the experience quite dissapointing after getting your hopes up.
  18. 3.00 star(s)

    MarshmallowCasserole

    An interesting game, but not interesting enough for me to play it twice.

    Credit where credit is due, 27λ does have an unusual card-based battlefuck. It took me a couple of battles to get the hang of it, maybe because the tutorial botches its job, or maybe because the so-called Queue is not a queue, but is a one-dimensional board instead. You place the basic cards into positions of your choosing on this board to create beneficial patterns. The perk and skill system, which allows you to pick the types of beneficial patterns available for activation is your character build. It allows —in theory— several emergent playstyles. In practice, it seems any build that doesn't go heavily on defense or healing will have a rough time.

    But the system does allow a playstyle around the pink (lewd, corrupt) card type, so it is a proper battlefuck. Battle animations are fairly well-done, although the enemies are represented only as floating grabby hands and floating tentacles/dicks/dildos.

    But everything else... The story just falls flat. I just don't care about any of the dialogue with these randos that I'm about to beat up. It's not well-written in my opinion. The two supporting characters aren't faring better, the "boyfriend" is never present, and the fat bastard is... well, a bastard. A cardboard cutout prop, not a character. And the sex writing is of similar level, with gems like "he inserted his genitals into your vagina." Yay, quality.

    The biggest issue is how the game handles corruption. You get corruption, naturally, by being fucked in battle. But the maximum corruption is gated by you losing fights, so you need to lose twice to progress the NTR plot and to unlock corruption past 33, and then again at 66. This is SO FUCKING LAME.

    I was having some doubts whether this game deserved four stars in spite of all the drawbacks, but then it dawned on me: I'm overly generous here, because I have a strong bias for unique battle systems. Even if the end result falls short, which here, it does. It's a card roguelite that I had zero desire to play after less than one full playthrough. So, 2.5 stars at most, generously rounded up to 3.
  19. 4.00 star(s)

    DerpyBarnOwl

    I couldn't care less than I already do about the main story, it's standard NTR. I did enjoy the gameplay, pre-combat dialogue, and animated battle h-scenes. If you like cards and battle h-scenes, give it a shot.
  20. 4.00 star(s)

    sergyo_ml

    I love Roguelites, this one is very fun gamewise.
    The battle H is awesome, some of the best I've seen, animation, sound,... the character, as you see, looks great.
    Only problem, I wish the scenes outside of battle were of the same quality and more varied. No animation, no sound, the ideas are great for ntr and the h-dialogue is good.
    For h-battle people, this is a must, for ntr degenerates, it's okay.
    It could be better but an 8,5/10 is great.