Unity - Completed - Colony City 27λ [v1.1.0] [Bunny Eats Tiger]

  1. 5.00 star(s)

    Ifllslonly

    Pros:
    • The gameplay is fun. You can create your build that will work, reminded me of slay the spire. Personally I only had 1 playthrough, but if anyone has problems with the difficulty I would advise you to play the armor build. I found it quite strong and had about 2 or 3 losses to mobs for the all time (hard mode), just don't skip your power spikes.
    • Battlefuck system that is well integrated into the gameplay. You don't have to lose to see the scenes (good game design) and you get a freeplay mode / gallery after beating the game. You can also avoid scenes if you wish.
    • Multiple endings.
    • Nice visuals and many scenes.
    Cons:
    • I didn't get many scenes from the game by playing naturally, most of them are from the battlefuck system and don't have a fun setup for them. Also, it takes a while for the mobs to grab the girl, so the battlefuck often doesn't even get started. So as a pure H-game it is underwhelming.
    • Boring story.
    I'm giving this game 5 stars mostly because it's 5-star compared to the most games I've played.
    With more focus on the adult aspect this game could be much better. With a working corruption system and more scene variety this game could be fantastic.

    So the main con here is that this game just isn't big enough to shine at its full potential, and any possible cons are just consequences.
  2. 4.00 star(s)

    bobjones9792

    Sigh.

    First off, unless you really, really like battle fuck systems, or you only play these games for gameplay, take two stars off this review for poor hentai content. The art is nice for that system, but there are NO animated scenes besides the BF system, and very few static hentai images.

    So why am I giving this four stars otherwise? Well as mentioned the art is nice, but the main positive is the work invested in creating a good gameplay system. Its not perfect, but as some other reviews mentioned, you can have different playstyles and make it work. The issue here, like with the scenes, is the author fell just short of making a great system.

    This is not so much a gameplay issue, as it is a time wasting issue. The battles take a long time, with a lot of little animations that play that drag the process out. If there was a turbo mode, we could have had a fun system, but instead after spending so much time fighting so many battles you are just ready to quit.

    This is not a bad game, but it falls short on hentai AND in the enjoyment department in the long run. I've given it four stars mainly because the talented author clearly tried to make a good game, and it has great potential. I hope a sequel gets made, but as is the game is just disappointing at how close it comes to being really good.
  3. 5.00 star(s)

    jrhogan

    I really enjoy this game. The fights conditions are preset, but the sheer build diversity allows for different playstyles. My first time through I did a heavy strength build and the synergies were power gained through healing passive, the 2 red 75% damage that procs 3 healing cards, the 1red2orange gain power with each red card used, and a bunch of gain extra energy after doing x passives. This build is very straightforward. Rarely charge, just activate, keep getting new cards and beat the shit out of the opponent.

    I got to mid chapter 3 and I decided I wanted to do a low corruption run. This time I did a heavy shield build, with shield slam as my initial damage, swapping over to the skill that causes damage every time you get more shield. My first build was like 15 red, 5 orange, 3 blue, my second build was like a handful of red, a bunch of blue and orange and some yellow draw. Much more deliberate. Set up the defense, then take them down.

    The game really shines after you first clear it and decide to do random skills. And that's what the game decided to give me, a whole bunch of random stuff. My first attack skill was unbalancing strike. It does 15 damage and it turns one of the cards in your hand grey. It sucks. Midway though chapter 1 I got the electrify skill that does damage to the opponent each turn when you're bound, and stacks can be increased. So I combined that skill with the one that gives fortitude for each card you discard, and the one that heals when you're being fucked, and it's a totally different playstyle. A lot of draw and multi colored cards. I think next time I'll try and make that null colored skill deck type work. There's a passive that gives you 1 stack of evasion when you play a null card., and there's undoubtedly other stuff in there that'll make it work, too.

    My only complaint is how annoying getting endings 1, 2 and 3 is. If rng is with you and you get the purple card on that one specific turn you need it, you're good. If not? Well, you get to load and try again.
  4. 5.00 star(s)

    vane000

    had fun, haven't beaten the game yet. Nice strategy and decent animations that play in the background. Player character gets stripped then fucked by tentacles and people. I'm not sure yet but the game might get repetative/
  5. 2.00 star(s)

    Deleted member 1447300

    The game wows you immediately with very, very decent art, and what initially appears to be a complex battle system. But neither develops and as you play more becomes less and less fun instead of more.

    The h interactions remain mundane despite teasing fetish content. The character(s) are pretty run of the mill and boring. The game feels like it lacks soul and personality the most, which is really my biggest problem with it.

    It's ok for a 1-2 hour time-kill, but I wouldn't really bother if you're looking for depth in any department at all.
  6. 2.00 star(s)

    Zoey17

    A card battler game where you dont see any card variations, theres only 4 types: attack, shield, heal and H but the H cards are mostly useless in every sense you could imagine. The game is absurdly unbalanced against the player, completely linear, the only thing you can change is which enemy you fight first and which second and 4 endings which i didnt even try to unlock all of em.

    Story looked like a huge and boring wall of text so i just skippd through it, transitions between turns and actions can feel a bit slow > you attack > black screen - huge message calling enemy turn, repeat, you cant skip this. Overall as a game feels quite mediocre and very overrated, animation quality is.... fine? but still it gets boring pretty fast since H with enemies dont vary at all, you need to pick another fight for another 3 frames animation to enjoy a new scene, game autosaves so if you only start finding enemies you dont like well bad luck, better to watch a video or gif than playing this, art is decent, in my case i hate robots and mechs yet theres still a ton in this game, point for you if it suits you. About pregnancy tag, maybe in one of the three endings i didnt bother to get.
  7. 1.00 star(s)

    ShiningPenguin

    It feels like this game wants to be more than it could handle.

    Gameplay:
    Like most other card battle games, when drawing cards, they can be attack, shield, or heal cards, selected randomly. Skills are done by playing the cards in a certain order.
    While the rules are pretty easy to understand, it feels like the balance is off. The life of the character will not change and what seems to be enough at the start is getting tricky quite fast 2h later when enemies doing 15-30 dmg constantly. Heals and shield feels not like a big help given that both cards heal 6 life or 8 shields.

    Story:
    Writing was quite bad, which resulted that I skipped most of the story quite early on.

    Adult Content:
    The only positive thing I find here is that the girl is looking good. Other than that, this category is several lacking.

    Sex attacks of enemies tacking too long to even reach the juicy content. What I mean is, most of the adult related doing of enemies are drain your health, no matter if we talk about tearing clothes, grabbing you or forcing you into acts. Going with a full health and fully clothed character, the enemy has to tear your clothes 3 or 4 times, then has to do a grappling move 3 or 4 times, and then he can do it with you. Bundle that with the above mentioned balance problems, then most of the fights are game over long before the enemy had any chance to do something sexual, except you heal and shield yourself permanently to see this content.

    Another downside, the game has no defeat scenes. If you getting downed while having sex, the fight is over and you progress the main story in a bad way.

    As a pure card battle game the game is kinda boring, but as an adult game this game is terrible.
  8. 2.00 star(s)

    LowkeyMokey

    TLDR H-content is great, plot is bad/non-existent and game could have worked but balance feels off. Or perhaps it's the simple nature of the mechanics that slightly works against it? Either way let's look closer at certain features.

    Animations/H-content - Great
    Honestly the animations look good and it's probably the major draw, although the scenes outside of the battles are cgs to compensate. The variety is pretty nice although it doesn't accomodate for many tastes outside of vanilla or tentacle, but the artstyle is great and looks to be of considerable effort

    Story - Bad
    I'll be honestly the plot isn't meant to be outstanding but boy does it go on. I feel like a lot could've been done to speed up the acts other than giving rather thinly veiled excuses for the MC to stick their nose in and get into an unneeded fight or two. It's more eclectic than anything else jumping between robots, cults and terrorist organisations (which are also the government?).
    Honestly even the final decision on endings is a fight sequence which you might have control over depending on skill acquisitions but overall kinda just goes on its own.

    Game Mechanics - Average to Bad

    The main chunk of this is the reasoning that I'm not sure if it is the system itself that is weird to implement or that the scaling is off but fights do not feel fun. There's essentially 10 skills you can equip before a fight, minimum of Active Passive and consumable must be equipped and you get cards to your pool for each skill.
    The problem is that skills don't seem to flow in any particular sequence of cards (Some cannot afford their own effects or even contribute to their own activation amusingly) and character progression outside of gaining skills (of which a chapter locked random pool of 3 is available after each fight) and the occasional queue enhances (which can be a detriment) is non-existant.
    To put into perspective you start and end with the same base HP and stats going into any fight, this is a major problem when later enemies scale far faster than you can hope to catch up to, an example of this is chapter 4 hard mode where by turn 2 enemies scale to dealing damage in the high 30's by turn 2. That isn't exactly a fair fight. This is alleviated somewhat by the 'rescue' mechanic but it doesn't feel like a system that should need to be relied on to make a game work, especially since relying on it too much locks you out of certain endings.
    Skills also have certain problematic properties that the current translation doesn't deal with, such as an activated skill (cards in queue, number of repetitions increases effect) which stated it increased power per attack card played, but actually replaced the attack damage entirely to give a measly 1 power per card. Given the nature of clearing the queue means getting a card all the way to the end of the queue and then playing a card to swipe it off makes this a dead end worse still if you got an 'upgrade' to the queue length. Having a card go into the queue also locks it out of being drawn again, so a larger queue actually deadens cards even further. Speaking of lockouts the final mechanic of binding just makes things feel tedious, you lose spaces to draw cards and you might even get cards locked behind the binds. Some enemies don't allow for escape or only get set back one binding on use of the skills to do so, so it's pretty much attrition to a bad form. Finally some interactions just feel odd, like the passive skill that draws two upon first consumable skill usage activates just before the consumable skill does, give it to a skill that discards cards and you've just thrown your hand away. Or the energy based one that gets eats the free energy you get from activating it meaning you can't play more during that turn, it's just odd and you can't change the order or decide on the number of discards or energy usage so it just stalls.

    Overall it just feels clunky, maybe my brain isn't processing it correctly but it feels like a system that should've looked at how it feels to play, and it just doesn't feel fun. Whether or not you agree is up to personal preference but I feel like in summary you could say that non-scaling progression, 10 skill limit and overly long sequences just make the experience tedious. I can't bring myself to rate it higher as I finished my first and only run and couldn't bring myself to play it again, and that's the worst thing you can say about a roguelike.
  9. 5.00 star(s)

    Cloud73

    [Review of Final on 3/27/24]

    Deck Building sci-fi netorare corruption game with tentacles and robotics focus.

    The art is good. There's some light tweening and some voice acting, both of which are tasteful enough that I didn't mind either of them.

    The actual gameplay is good and decently balanced. I was able to beat hardmode with just over two "segments" on the corruption score, basically having lost two matches, which placed me within the realm of getting endings 1 or 4.

    I ended up getting ending 4 because it had been a few hours since I'd started and I didn't feel like letting the tiny dick dude finish a full set of sex rounds before just wrecking his shit. I was getting kinda tired by that point.

    Turns out the non-cuck ending needs you to let him fuck you with his itty bitty winky during that last match. Huh. Go figure.

    Anyways, it's a good game. I'll probably play it some more.
  10. 5.00 star(s)

    herezja02

    The game so good I rushed to buy in order to support its creators. The gameplay is simply FUN, the game could very well stand on its own as great card game without the lewd elements, still spicy posistions in which the heroine can find herself during the fighting is really hot.
  11. 4.00 star(s)

    Deleted member 6539365

    A deckbuilder, rougelike, game with good H-elements, a mostly fun gameplay loop, and with wonderfully "animated" CG's during combat, and still frames though a decent variation of losses. This game surprised me to say the least, and sets an example of what more H-games should be.
  12. 5.00 star(s)

    amgwtfover

    Where the hell did this come from?

    This amazing battle-fuck, original art, animated, enjoyable and challenging strategy gameplay, from out of nowhere???
    Understandable and great english translation, replayability like slay the spire, there is just so much that's simply right with this game.

    My only gripe, and a personal one at that, is that it is 95% vaginal sex. Would have loved some variety, titfuck, blowjob, gangbang, anal and other jobs, but that would be getting into more personal fetish and nitpicking, dev clearly has their own preference, and I refuse to be another one of those "WHEN IS PREGNANCY/FUTANARI/XXX" and downmark this game because of it. 10/10

    Stop reading here and download it if you haven't already.
  13. 4.00 star(s)

    Doomeye

    Pros : It's a good deck builder. The animations are great and the art is fantastic.

    Cons : It's not hot. The art is nice and the animations are nice, but the battlefuck just is not hot in the same way oneoneone battlefucks are just not hot. The game also needs a fastforward button like visual novels do because skipping dialogue will skip the hotter sex scenes since a lot of them are stuck behind a scene with a ton of dialogue (not battle sex), and spamming enter is a pain.

    Overall quality high, although satisfaction will depend on individuals' taste (plenty enjoy the style of oneoneone and there's enough bare minimum animations spammed out that I know there's an audience, just not hot for me).
  14. 5.00 star(s)

    k2ren

    version: Final

    this game is a breath of fresh air. nice art. animated sex, during battle and story sex on defeat. it's a card roguelite. with unique elements!

    this could even be considered a decent game on its own without the battlefuck/sex mechanics, but luckily there is that as well. idk how fappable it is but it's certainly a quality game, especially in the card game genre so since it might be the best porn game in the card game genre i've played, i cannot give it less than 5/5. even though i dont like card games since i consider them near unfappable.

    it has nice music, some voice acting, decent writing but sometimes translation is a bit wonky but much better than most MTLs.

    it's not perfect but quite decent and fun. recommendable to people.
  15. 5.00 star(s)

    k40235

    I m geniuenly impressed, both good art and really good fighting mechanics, roguelike deck build system that lets you build your own deck with depth to it without forcing you to go for 1 deck only, endings and playthrough wow
  16. 4.00 star(s)

    Every1sGrudge

    Rev @ Colony City 27λ [Final]

    Art's lovely.

    Writing is weak but that may be the translation. Characterization is thin, narrative is jumbled (roguelite), translation fluency isn't the best.

    Porn's good thanks to the art. Do wish for a greater presence of pregnancy mechanics.

    Gameplay's neat on a system level but I had trouble with the implementation. The enemy scaling seems wonky (not shocking for a roguelite) and I kept getting a glitch where a move I'd selected would get stuck floating over the queue UI and prevent me from using that or any other move for the rest of the turn.

    TLDR: Noice~